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Latest popular stories
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published 6 hours, 13 minutes ago, submitted by
dexsoft
11 hours, 42 minutes ago
dexsoft-games.com — In order to support Indie game developers we released Barrels model pack for FREE.
14 low poly barrels and crates models, textures range from 512 to 1024 px size, ready to use in your 3D work.
This pack supports the following model file formats:
* » 3DS MAX (3DS)
* » Blitz-Basic (B3D)
* » Torque Engine (DTS)
* » Lightwave (LWO)
* » Milkshape (MS3D)
* » Wavefront (OBJ)
* » 3D-Gamestudio (MDL)
Enjoy
DEXSOFT Team read more...
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tags:
Animation | tag it
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published 1 day, 13 hours ago, submitted by
donbonifacio
1 day, 18 hours ago
blog.orionsbelt.eu — Some thoughts on farmer accounts on MMO games. read more...
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tags:
General | tag it
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published 2 days, 10 hours ago, submitted by
ElementCy
2 days, 11 hours ago
pathengine.com — PathEngine announces release 5.17.00 of their pathfinding and agent movement SDK, with the main focus being some very significant optimisations to the SDK preprocess save and load mechanisms. read more...
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category: SDKs | Views: 19
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tags:
sdk, PathEngine | tag it
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published 2 days, 11 hours ago, submitted by
ElementCy
2 days, 12 hours ago
bittermanandy.wordpress.com — bittermanandy has posted his 5th part of his "Tools of the Trade" series of posts, and this time around he goes over quite a few tools, ranging from source control to unit testing. He calls this a Pot Pourri of tools to use along with the others he has discussed. read more...
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tags:
General | tag it
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published 2 days, 12 hours ago, submitted by
ElementCy
2 days, 12 hours ago
gamedevelopertools.com — The The GameDeveloperTools.com Ratings & Reviews system is now live! Visitors are encouraged to stop by and rate their favorite books, engines, libraries, and other tools.
At the heart of the new system is the Total Score, which is calculated using both the average rating and product popularity. read more...
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tags:
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published 3 days, 5 hours ago, submitted by
ElementCy
4 days ago
creators.xna.com — The XNA Team announces a new set of educational content for XNA Game Studio: Artificial Intelligence: Flocking - Learn how to enable complex, emergent behavior in groups by using simple logic. Shadow Series 1: Basic Shadow Mapping - Learn how to cast basic shadows on a scene, with a movable camera and self-shadowing. Shader Series 5: Multipass Lighting - Learn how to utilize multipass rendering to illuminate objects with many lights at once
read more...
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category: XNA | Views: 23
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XNA | tag it
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published 3 days, 7 hours ago, submitted by
ElementCy
4 days ago
gamasutra.com — In an in-depth design article, Street Fighter II HD Remix designer Sirlin discusses who's done things right -- and wrong -- when creating save systems for video games. read more...
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category: Game Design | Views: 19
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design | tag it
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published 3 days, 9 hours ago, submitted by
ElementCy
4 days ago
ziggyware.com — Ziggyware has an article that has a nice and simple RenderTarget and DepthStencilBuffer Helper. It was created to help in the creation and use of Render Targets and Depth Stencil Buffers in XNA. This article comes with a working sample for you to check out, made in XNA Game Studio 2.0 read more...
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category: XNA | Views: 17
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XNA | tag it
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published 3 days, 11 hours ago, submitted by
ElementCy
3 days, 11 hours ago
mrsunstudios.com — We, as people, all make mistakes. We, as game developers, make mistakes as well. Some of these mistakes are trivial and don’t bring upon us too much consequences. However, there are a few that we need to avoid with as much effort as possible, lest they turn our games into disasters. read more...
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tags:
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published 3 days, 12 hours ago, submitted by
ElementCy
3 days, 23 hours ago
bittermanandy.wordpress.com — bittermanandy has posted his 3rd part of his "Tools of the Trade" series of posts, and this time around he discusses another great .NET tools a programmer can have... CLRProfiler. read more...
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tags:
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published 3 days, 13 hours ago, submitted by
ElementCy
3 days, 23 hours ago
bittermanandy.wordpress.com — bittermanandy has posted his 4th part of his "Tools of the Trade" series of posts, and this time around he discusses one of the greatest GPU tools a programmer can have... PIX. read more...
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published 3 days, 22 hours ago, submitted by
ElementCy
3 days, 23 hours ago
casualindie.com — CasualIndie.com is a blog about the casual game side of indie games and development. This blog features regular guest authors writing short pieces about newsworthy subjects or practical tips. Developers, aspiring developers, publishers, distributors, and even players of casual and independent games will find posts here of interest. The blog’s editor and chief author is Joshua Dallman, an independent developer as Red Thumb Games and a game producer at GarageGames. read more...
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published 4 days ago, submitted by
ElementCy
4 days ago
ziggyware.com — Roy-T has a new article up focusing on Simple On Demand Content Loading in XNA. This article covers a method of loading content files at run time. read more...
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category: XNA | Views: 20
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XNA | tag it
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published 4 days, 11 hours ago, submitted by
Novack
5 days, 2 hours ago
aigamedev.com — Weekends at AiGameDev.com are dedicated to rounding up smart links from the web relating to artificial intelligence and game development. This week, we have a variety of topics, some videos and a paper; as always, there are some good articles and blog posts for you to read. Remember, there’s also lots of great content to be found in the forums here! (All you have to do is introduce yourself.) Also don’t forget the Twitter account for random thoughts! read more...
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tags:
AI | tag it
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published 7 days ago, submitted by
ElementCy
7 days, 11 hours ago
gamasutra.com — In this Intel-sponsored feature, Intel senior graphics software engineer Joshua Doss delves practically into techniques for edge detection, crucial for many approaches to non-photorealistic rendering. read more...
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category: DirectX | Views: 26
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tags:
DirectX | tag it
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