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Latest popular stories
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published 7 days, 6 hours ago, submitted by
TheManagement
11 days, 20 hours ago
significant-bits.com — A short take on what constitutes a loving touch in a videogame, and what makes these elements so special. read more...
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category: Game Design | Views: 33
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design | tag it
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published 14 days, 2 hours ago, submitted by
royt
19 days, 10 hours ago
roy-t.nl — In part one we create a new content pipeline extension and a new content manager without much effort. And we start to replace our strings with calls to our new content manager (that replaces the default one). In the end you will be able to load a string using Content.Load<String>(“Package.Key”); The correct string will be loaded from our xnb files (imported using a custom xml importer) in the language set in the content manager. read more...
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category: XNA | Views: 16
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tags:
XNA | tag it
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published 14 days, 2 hours ago, submitted by
codecube
22 days, 20 hours ago
codecube.net — After all this tablet hype started, I began to get excited about the possibilities of new markets emerging for touch enabled windows games. As Steam is currently one of the most robust and popular game distribution networks on windows, I was curious to know whether a game written with XNA could be published via Steam. read more...
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category: XNA | Views: 40
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tags:
XNA | tag it
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published 17 days, 18 hours ago, submitted by
TheManagement
24 days, 3 hours ago
significant-bits.com — The IGDA is electing 5 new board members, and every vote counts! read more...
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tags:
industrynews | tag it
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published 17 days, 18 hours ago, submitted by
royt
19 days, 10 hours ago
roy-t.nl — In this part we are going to extend our localization pipeline to load other content as normal (Content.Load<Texture2D>(@”Folder\Name”);). And if you’ve created a localized version this will be loaded instead of the original file.
We also refactor our previous code a bit, and add some nice helper methods. read more...
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category: XNA | Views: 12
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tags:
XNA | tag it
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published 1 month, 2 days ago, submitted by
TheManagement
1 month, 6 days ago
incubatorgames.com — The second part in a series looking at some of the research that went into Tribes of Mexica and how it influenced the game. read more...
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category: Game Design | Views: 26
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tags:
design | tag it
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published 1 month, 2 days ago, submitted by
x666
1 month, 3 days ago
gwaredd.blogspot.com — The hype and dogma of Agile evangelists has left in its wake a trail of broken projects, ruined businesses and misguided neophytes bleating the tired doctrines of their long departed prophets. The games industry was no exception, with many swept up in the phantasmagoria from which we are only now beginning to witness the debris.
So what does this brave new world of "post-agile" thinking mean for games development?
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tags:
General | tag it
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published 1 month, 14 days ago, submitted by
manzanotti
1 month, 14 days ago
xna-uk.net — A guide to getting started with XACT in XNA 3.1. read more...
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category: XNA | Views: 49
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tags:
XNA | tag it
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published 1 month, 21 days ago, submitted by
codecube
1 month, 22 days ago
flatredball.com — Glue is a new project that will be released with the January or February version of FlatRedBall which will greatly improve the efficiency of FlatRedBall developers. read more...
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tags:
3rdparty | tag it
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published 1 month, 21 days ago, submitted by
codecube
1 month, 23 days ago
codecube.net — Quick on the heals of yesterday’s post, I’ve released v1.2 of Scurvy.Test. This is the first official release of the framework and improvements over the initial announcement are mainly centered around the status reporting of test pass/failure. I also upgraded the solution to vs 2k8 and xnags 3.1. read more...
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category: XNA | Views: 27
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tags:
XNA | tag it
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published 1 month, 26 days ago, submitted by
codecube
1 month, 26 days ago
codecube.net — Erik Schulz, who has written a bunch of articles on how to make XNA games with F#, has ported the Resource Pool class I wrote about in F#. Cool! read more...
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category: XNA | Views: 36
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tags:
XNA | tag it
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published 2 months, 3 days ago, submitted by
AirBasher
2 months, 3 days ago
blog.wolfire.com — The fight between OpenGL and Direct3D (not DirectX!) is still a hot topic and the guys at Wolfire Games Blog have published a must-read article for all OpenGL developers (and end-users too) about the importance of OpenGL in game development and 3D industry. read more...
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category: DirectX | Views: 116
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tags:
Cross-Platform, OpenGL, DirectX | tag it
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published 2 months, 4 days ago, submitted by
AirBasher
2 months, 4 days ago
airbash.com — Short steps to setup OOLua for Visual Studio 2008 and sample code showing simple examples of OOLua usage. read more...
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category: Scripting | Views: 73
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Scripting | tag it
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published 2 months, 4 days ago, submitted by
phyxx
2 months, 8 days ago
brighthub.com — This tutorial series steps you through the process of creating a game with the popular and powerful Ogre3D engine. The end result is a simple, but easily extended, shoot'em'up that compiles on both Windows and Linux. read more...
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category: C++ | Views: 127
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C++ | tag it
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published 2 months, 5 days ago, submitted by
phyxx
2 months, 8 days ago
brighthub.com — This is a video (source code can also be downloaded) of an early port of the Flash Flixel game engine to the Google Android platform. read more...
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tags:
Engine | tag it
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