gamasutra.com — Shaba's Meyer explains how sound concepting plays a vital role in a game's creative direction, with real-life examples from Spider Man: Web of Shadows. read more...
gamasutra.com — Big Huge Games and former Iron Lore narrative designer Schneider steps up, in an article originally published in Game Developer magazine, to discuss why keeping dialog short and sweet in games is the way to go, arguing: "the sound bite is more poetry than prose -- and poetry is a powerful thing." read more...
ambiera.com — Version 1.1.0 of irrKlang, a high level cross platform audio library for game developers has just been released. It is free for non-commercial use and now offers new licensing options for hobbyists and indie game developers. read more...
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