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Latest DirectX stories
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published 2 months, 6 days ago, submitted by
AirBasher
2 months, 6 days ago
blog.wolfire.com — The fight between OpenGL and Direct3D (not DirectX!) is still a hot topic and the guys at Wolfire Games Blog have published a must-read article for all OpenGL developers (and end-users too) about the importance of OpenGL in game development and 3D industry. read more...
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category: DirectX | Views: 117
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tags:
OpenGL, DirectX, Cross-Platform | tag it
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published 3 months, 12 days ago, submitted by
legalize
3 months, 19 days ago
legalizeadulthood.wordpress.com — First part of a series of articles on creating test doubles for use with test-driven Direct3D development. read more...
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category: DirectX | Views: 52
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DirectX | tag it
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published 4 months, 26 days ago, submitted by
legalize
5 months, 2 days ago
legalizeadulthood.wordpress.com — Resource management can be a challenge for Direct3D applications. Before DirectX, display adapters had limited amounts of fast device memory and programmers had to manage that memory manually in order to achieve the best performance. The Direct3D API provides different memory pools to allow the application to specify the lifetime management policy of a resource. read more...
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category: DirectX | Views: 52
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DirectX | tag it
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published 7 months, 13 days ago, submitted by
legalize
7 months, 13 days ago
legalizeadulthood.wordpress.com — The Direct3D API covers quite a bit of ground, particularly if you include D3DX. A question that arises fairly often in discussion forums is “where can I find an example of xxx?” for some particular API function or method named xxx. read more...
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category: DirectX | Views: 40
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tags:
DirectX | tag it
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published 8 months, 1 day ago, submitted by
legalize
8 months, 2 days ago
xmission.com — Dataflow poster showing all the relevant device state, device caps and device methods for Direct3D 9.0 read more...
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category: DirectX | Views: 61
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tags:
Direct3D, DirectX | tag it
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published 8 months ago, submitted by
legalize
8 months, 2 days ago
legalizeadulthood.wordpress.com — In Direct3D 10, a number of device render states were aggregated into immutable objects. These immutable objects simplify state management on the device for the runtime and the driver, making it quicker to switch between state configurations on the device. These immutable state objects are created by filling in a description structure and creating the object. This mechanism is present in Direct3D 10.1 and Direct3D 11 as well. In this post, I will discuss some helper classes for constructing these state objects in a manner that more clearly reveals your intention. read more...
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category: DirectX | Views: 37
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tags:
Direct3D, DirectX | tag it
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published 8 months, 2 days ago, submitted by
legalize
8 months, 2 days ago
legalizeadulthood.wordpress.com — In this blog post, I show how to use a small helper class to lock Direct3D resources for cleaner exception safe code. read more...
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category: DirectX | Views: 35
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tags:
Direct3D, DirectX | tag it
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published 8 months, 12 days ago, submitted by
malymato
8 months, 12 days ago
directxcourse.blogspot.com — Welcome to this free online DirectX 10 course. This is the place where you can learn the basics of graphics programming using DirectX 10 API, learn HLSL (High Level Shader Language) and gain necessary math skills that you need on way to become a game developer. read more...
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category: DirectX | Views: 103
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tags:
DirectX, 10, HLSL, Course, Introduction | tag it
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published 9 months, 14 days ago, submitted by
ElementCy
9 months, 14 days ago
gamasutra.com — In this Intel-sponsored feature, part of Gamasutra's Visual Computing section, Kalra examines ways to render realistic grass in your game, utilizing DirectX 10 and vertex shaders. read more...
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category: DirectX | Views: 66
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tags:
Shaders, instancing, DirectX, Gamasutra | tag it
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published 10 months, 24 days ago, submitted by
ElementCy
10 months, 25 days ago
gamasutra.com — In this Intel-sponsored feature, part of Gamasutra's Visual Computing section, Muthyalampalli examines how you can use the fast Fourier transform (FFT) for image processing. read more...
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tags:
Gamasutra, DirectX, General | tag it
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published 10 months, 27 days ago, submitted by
JeGX
11 months ago
geeks3d.com — NVIDIA and ATI Game Developers Conference 2009 presentations (PowerPoint slides and PDF) links. read more...
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tags:
DirectX, Geeks3D, General | tag it
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published 1 year ago, submitted by
boki
1 year ago
graphicdna.blogspot.com — Findings about failures in D3DX' UVAtlas Partition and Pack and a possible fix. read more...
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category: DirectX | Views: 29
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tags:
DirectX | tag it
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published 1 year, 1 month ago, submitted by
ElementCy
1 year, 1 month ago
gamasutra.com — Simulating convincing waves is mathematically complex and computationally taxing. In this sponsored article on Gamasutra, part of the Intel Visual Computing microsite, John Van Drasek III, David Bookout and Adam Lake tackle the problem with DirectX 10. read more...
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category: DirectX | Views: 30
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tags:
Gamasutra, DirectX | tag it
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