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published 13 hours, 39 minutes ago, submitted by JeGX 19 hours, 8 minutes ago

geeks3d.com — NVIDIA has updated its GPU Programming Guide and this new version is focused specifically on the GeForce 8 and 9 GPUs. read more...

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3
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published 13 hours, 39 minutes ago, submitted by JeGX 19 hours, 9 minutes ago

geeks3d.com — Three new chapters of GPU Gems 3 are now available and cover the following topics: Shadow Volumes Using Hierarchical Occlusion Culling and Geometry Shaders, High-Quality Ambient Occlusion and Volumetric Light Scattering. read more...

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published 4 days, 7 hours ago, submitted by ElementCy ElementCy 4 days, 7 hours ago

realtimecollisiondetection.net — There are many things that can kill the frame rate in a modern game, and particles are up near the top of the list of causes. A key contributing factor is that particles are subject to a lot of overdraw that is not present in your opaque geometry. read more...

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published 7 days, 12 hours ago, submitted by JeGX 7 days, 12 hours ago

geeks3d.com — This a very nice Xmas gift for computer graphics developers: a free online book about vertex, geometry and pixel shaders programming in Direct3D 9 and 10. read more...

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published 8 days, 14 hours ago, submitted by ElementCy ElementCy 9 days, 5 hours ago

gamasutra.com — In this in-depth interview, Gamasutra talks to Mother 3 fan-translator Clyde 'Tomato' Mandelin on working on the unofficial translation of the Nintendo classic, his day job in translation, and his localization heroes. read more...

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published 13 days, 11 hours ago, submitted by ElementCy ElementCy 13 days, 13 hours ago

gamasutra.com — In this article, author and game designer Bogost analyzes EA DICE's Mirror's Edge, suggesting why "it presents a new view of our own experience of the world", rather "a window polished to an incrementally greater shine." read more...

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published 15 days, 13 hours ago, submitted by donbonifacio 16 days, 18 hours ago

blog.orionsbelt.eu — Award winning game Orion's Belt is terminated after 5 years. Now we present the first images of our new game, still in closed beta: Orion's Belt 2.0. Orion's Belt 1.0 was a game made by Portuguese students that was targeted mainly on the Portuguese market. It has several innovative features, the biggest one being battles on a game board similar to chess. Version 1.0 wouln't scale and was terminated. For the past six months the team have been creating the new Orion's Belt 2.0 version. You can follow the story to read about Orion's Belt 1.0 history. read more...

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published 24 days, 23 hours ago, submitted by ElementCy ElementCy 25 days ago

geeks3d.com — It’s a blessing for all GPU developers: a stack of Siggraph 2008 (in Asia) presentations have been released: CUDA, OpenCL, ATI Stream, DX11 Compute Shaders. read more...

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published 25 days ago, submitted by ElementCy ElementCy 25 days ago

squaredroot.com — The basic idea of the game is that multiple players can exist on a grid (a “screen”) and move around to unoccupied spaces (“blocks”) adjacent to their current location. He had grand hopes of being able to click another player to attack them and include some basic chat, but alas, it was not meant to be. At least not for this presentation. His hope is to continue working on this as a single sample app he can use to illustrate various MVC techniques for future speaking engagements. read more...

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published 25 days, 9 hours ago, submitted by ElementCy ElementCy 26 days, 7 hours ago

gamedev.net — We all understand that writing resolution-independent 2D games can be a lot more challenging than 3D games. This article outlines an approach Paul Cook has been experimenting with recently that he believes is producing far better results than the more usual method of scaling vertices. read more...

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published 26 days, 12 hours ago, submitted by ElementCy ElementCy 26 days, 12 hours ago

gamasutra.com — In this Intel-sponsored feature, part of the Visual Computing microsite, Intel senior software engineer Brad Werth explains how multicore CPUs can be leveraged for an efficient method of representing soft-body characters by way of cloth simulation. read more...

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published 27 days, 10 hours ago, submitted by ElementCy ElementCy 28 days, 5 hours ago

idevgames.com — iDevGames is proud to announce the start of the fifth uDevGames Mac Game Development Contest! The contest challenges participants to create a Mac OS X game in three months time, which will then be subjected to public vote and peer vote, with the best in a variety of categories receiving prizes provided by our generous sponsors. Please visit the official uDevGames website to read more about this year’s contest, the official rules and schedule, as well as to register. read more...

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published 2 months, 7 days ago, submitted by ElementCy ElementCy 2 months, 7 days ago

gamasutra.com — In an in-depth technical article, Neversoft co-founder Mick West discusses performance concerns when optimizing asset processing for games, including the basic nature of the common problems and in-depth solutions for keeping the pipeline efficient. read more...

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published 2 months, 15 days ago, submitted by ElementCy ElementCy 2 months, 15 days ago

gamasutra.com — Trying to create a roadmap to delivering an engaging community experience within your game? Here, Peter Ryan, VP at community site creators Agora Games -- responsible for Activision's Guitar Hero community site, among others -- takes apart these complex web and crossmedia experiences, examining in detail not only the benefit they bring to your games, but what considerations must be examined when approaching, creating, and maintaining them. read more...

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published 2 months, 16 days ago, submitted by ElementCy ElementCy 2 months, 16 days ago

gamasutra.com — Having visited ourselves upon groups of Family Gamers and Silver Gamers, we now turn the labs over to Missing Gamers in an attempt to discover what is keeping them from playing games as they did in their youth. read more...

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published 2 months, 21 days ago, submitted by ElementCy ElementCy 2 months, 21 days ago

mirthkit.com — MirthKit is a great way to make small games. To help motivate developers to try MirthKit, we would like to start a series of friendly contests for making tiny bite-sized games. All submissions will be featured on MirthKit's arcade, and the winner gets to chose an open source project which will receive a $500 donation. read more...

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