msinilo.pl — Maciej has posted a nice article about Hashing. He states, one of the most basic issues in the game development is: how do we identify “things”. Thing can be, well, anything - logical object, resource, level, entity, animation etc. The most straightforward way is of course to name them and identify with strings (tags). So, you have “texture_leaves0″, “badguy_01″ and so on. This solution has two advantages - it’s dead simple and contains bonus useful info. Unfortunately, it has also lots of problems.
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