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published 1 year, 3 months ago, submitted by ElementCy ElementCy 1 year, 3 months ago

stromcode.com — Stormcode has posted part II of their Modeling for XNA with Blender. In part II, they'll show you how to build a more complicated mesh, unwrap it, and build a UV map to map the mesh’s vertices to a custom texture. They’ll look at some basic Blender modeling techniques along the way as well.

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