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Latest Industry news stories
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published 11 hours ago, submitted by
ElementCy
11 hours ago
gamasutra.com — In this in-depth Gamasutra feature, veteran developer Alessi looks at the state of the iPhone/iPod Touch game market in 2009, mapping out the pitfalls, engine choices and opportunities of developing for Apple's hit device. read more...
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tags:
iphone, industrynews | tag it
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published 6 days, 15 hours ago, submitted by
ElementCy
6 days, 15 hours ago
blade3d.com — Digini announced the first annual Blade3D Community Games Contest! The contest is open to any Blade3D members who want to create a game using Blade3D. They'll announce more about the submission process and the judging guidelines between now and New Years ... but suffice it so say - make something FUN and you'll have a good chance at winning. And what might you win? How about a trip to GDC, including airfare (for 1) and hotel (for as many as the hotel will allow you to fit in 1 room), and your own demo station in the Blade3D booth at GDC. We have a booth right in the front of the North Hall, next to Intel, so the winner will have the opportunity to be "front and center" with the GDC audience. Stay tuned to thier news page for more details as we reveal them! read more...
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tags:
Blade3D, Contest, industrynews, Digini | tag it
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published 9 days, 3 hours ago, submitted by
ElementCy
9 days, 8 hours ago
gamasutra.com — Game development involves a lot of uncertainty -- but could inviting professionals from other walks of life help? Turbine and Disney veteran Patricia Pizer shows how an architect, a naval officer and a professional CSM have helped "serve as examples and inspiration" while working as game professionals. read more...
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tags:
Gamasutra, industrynews | tag it
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published 15 days, 8 hours ago, submitted by
ElementCy
15 days, 10 hours ago
gamasutra.com — Reprinting one of Game Developer magazine's most acclaimed 2008 postmortems, Insomniac goes behind the scenes on late 2007 standout Ratchet & Clank Future to explain the creation of the iconic PlayStation 3 platformer. read more...
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tags:
Gamasutra, postmortem, industrynews | tag it
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published 19 days, 13 hours ago, submitted by
ElementCy
19 days, 15 hours ago
games.novaleaf.com — Novaleaf Games is pleased to announce “Biology Battle Holiday Blast Challenge!” a set of global challenges for Biology Battle on Xbox live community games, the challenge spans a month’s time and the winners of each category wins a sweepstake! During this holiday event, players can compete their scores/ranks with other players globally in the 5 categories and win a Microsoft Point. read more...
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published 19 days, 12 hours ago, submitted by
ElementCy
19 days, 15 hours ago
gamecareerguide.com — The 2009 Independent Games Festival celebrates independent and student video games. In this series, GameCareerGuide is looking at some of the games submitted to the student competition. In this installment, we learn from Steven Turner, a student at St. Mary's College of Maryland (although the game is extracurricular), about Bubble Blow, a 2D arcade game. read more...
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published 19 days, 11 hours ago, submitted by
ElementCy
19 days, 15 hours ago
gamasutra.com — Interviewing for a game industry position can be a nerve-wracking experience for both interviewer and interviewee, and in this opinion piece, Id Software's Aurelio Reis lays out a wealth of helpful tips to make the process run smoothly and effectively for everyone. read more...
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tags:
interviewing, Gamasutra, industrynews | tag it
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published 19 days, 15 hours ago, submitted by
ElementCy
19 days, 15 hours ago
gamasutra.com — Last year, Gamasutra only picked five trends. This year, they went crazy, and chose 20. There are so many exciting and relevant changes happening in the game industry right now, it's difficult to keep abreast of them. With that in mind, they created a list that covers the breadth of the industry as best as possible -- an industry that is going through a major evolution. read more...
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tags:
Trends, Gamasutra, industrynews | tag it
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published 25 days, 13 hours ago, submitted by
ElementCy
25 days, 13 hours ago
gamasutra.com — This year, The Behemoth, the development team behind that game, released its first original Xbox Live Arcade game: Castle Crashers, a classic side-scrolling beat 'em up that is one of the successes of this year on the service -- some stats have it selling over 350,000 units. How do they manage it? Gamasutra's Brandon Sheffield and Chris Remo met up with two of the company's co-founders, Tom Fulp and Dan Paladin, who handle programming and art, respectively. read more...
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tags:
Behemoth, Gamasutra, industrynews | tag it
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published 2 months, 2 days ago, submitted by
ElementCy
2 months, 2 days ago
gamasutra.com — In this Intel-sponsored feature article, the Austin-based independent developer Tandem Games explains the optimization and development support that they received from being part of the Intel Software Partner Program. read more...
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tags:
Gamasutra, industrynews | tag it
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published 2 months, 2 days ago, submitted by
ElementCy
2 months, 2 days ago
gamasutra.com — A new study led by Iowa State University has concluded that violent video games do have a negative effect on children, with test cases examined in both the U.S. and Japan. read more...
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tags:
violence, Gamasutra, industrynews | tag it
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published 3 months, 5 days ago, submitted by
ElementCy
3 months, 5 days ago
gamebeing.com — GameBeing is a new LinkedIn-like website made exclusively for Game Industry professionals and it has started its private beta phase.
As expected, it has the well-known features like contact lists, groups and profiles; the big news is that it also has a project section, blog and a personal portfolio, where you can easily add projects that you've worked on and attach content to it (downloads, images, links, etc.). read more...
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published 3 months, 12 days ago, submitted by
ElementCy
3 months, 12 days ago
gamasutra.com — In this exclusive Gamasutra postmortem, Torpex Games co-founder Jamie Fristrom (Spider-Man 2) presents a fascinating post-release analysis of the XNA-utilizing Xbox Live Arcade co-op title, which debuted in July 2008. read more...
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published 3 months, 21 days ago, submitted by
Novack
3 months, 22 days ago
destructoid.com — Customers feeling burned by the anti-piracy measures in the long-awaited PC game Spore have decided to take out their frustrations on Amazon, utilizing the review feature to tear the game to shreds for its "draconian" DRM and "dumbed down" gameplay.
Spore's DRM has been accused of eating up too much RAM, causing slowdown. Consumers are also outraged that they can only install the game three times before having to deal with EA's customer support. One reviewer called Spore a rental, pointing out that EA had total control over the title's use: read more...
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published 3 months, 28 days ago, submitted by
ElementCy
3 months, 28 days ago
gamasutra.com — Last month, Gamasutra spoke to three major proponents of outsourcing to discover the case for outsourcing. This time around, three different flavors of outsourcers -- Production Road, Virtuos, and Darkside Game Studios -- discuss what differentiates each of the relatively young companies from each other. read more...
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