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Latest popular stories
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published 6 hours, 35 minutes ago, submitted by
JeGX
12 hours, 5 minutes ago
geeks3d.com — Three new chapters of GPU Gems 3 are now available and cover the following topics: Shadow Volumes Using Hierarchical Occlusion Culling and Geometry Shaders, High-Quality Ambient Occlusion
and Volumetric Light Scattering. read more...
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tags:
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published 6 hours, 35 minutes ago, submitted by
JeGX
12 hours, 4 minutes ago
geeks3d.com — NVIDIA has updated its GPU Programming Guide and this new version is focused specifically on the GeForce 8 and 9 GPUs. read more...
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tags:
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published 2 hours, 58 minutes ago, submitted by
Romz
20 hours, 43 minutes ago
blog.mouaif.org — Something that might interest you.. all the Photoshop blending modes as GLSL macros + RGB to HSL (hue, saturation, luminance), contrast, desaturation. read more...
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category: OpenGL | Views: 10
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tags:
programming, Shader, glsl, OpenGL | tag it
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published 6 days, 18 hours ago, submitted by
Mykre
6 days, 18 hours ago
virtualrealm.com.au — Process of Drawing a simple box, Adding the UV Map and Breaking it up, then extracting the UVMap and using Photoshop to create a texture for it.
read more...
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tags:
Animation | tag it
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published 6 days, 16 hours ago, submitted by
DigitalDuffman
6 days, 16 hours ago
krissteele.net — A simple way to show in your XNA game that an enemy has been hurt (but not killed) without having to create any additional frames of animation. read more...
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category: XNA | Views: 33
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tags:
XNA | tag it
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published 4 days, 5 hours ago, submitted by
Driklyn
4 days, 14 hours ago
xnasociety.com — Thus far, story development using the Heroic Monomyth technique has been discussed. This next part of the article is going to focus on designing a game using preliminary and technical design documents. read more...
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category: XNA | Views: 16
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tags:
XNA | tag it
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published 4 days, 7 hours ago, submitted by
Driklyn
4 days, 14 hours ago
xnasociety.com — If you've ever wanted to or planned on making a 2D space game, then this tutorial might be of interest to you. By the time you are finished reading it, you will know how to simulate planetary gravity. In other words, you will be simulating the gravity field that surrounds planets, such as Earth, which pulls objects towards it. read more...
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category: XNA | Views: 19
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tags:
XNA | tag it
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published 1 day, 6 hours ago, submitted by
JeGX
1 day, 9 hours ago
geeks3d.com — This tutorial shows how to load an image file with DevIL 1.7.5 and use it as a texture in OpenGL. Demo binaries as well as source code are provided. read more...
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category: OpenGL | Views: 10
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tags:
OpenGL, Geeks3D, DevIL | tag it
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published 1 day, 3 hours ago, submitted by
ElementCy
1 day, 6 hours ago
virtualrealm.com.au — Mykre has found a very good Video tutorial that uses Blender 3D to create a low poly character for use in your XNA Game Projects. read more...
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tags:
Animation | tag it
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published 1 day, 2 hours ago, submitted by
ElementCy
1 day, 3 hours ago
aigamedev.com — Here are the results for the 2nd Annual AiGameDev.com Awards for Game AI, where the best games of the year are nominated and voted by professionals, enthusiasts, and researchers in artificial intelligence for games. read more...
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tags:
AIGameDev.com, AI | tag it
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published 4 days ago, submitted by
ElementCy
4 days ago
realtimecollisiondetection.net — There are many things that can kill the frame rate in a modern game, and particles are up near the top of the list of causes. A key contributing factor is that particles are subject to a lot of overdraw that is not present in your opaque geometry. read more...
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tags:
General | tag it
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published 6 days, 4 hours ago, submitted by
ElementCy
6 days, 5 hours ago
blade3d.com — Digini announced the first annual Blade3D Community Games Contest! The contest is open to any Blade3D members who want to create a game using Blade3D. They'll announce more about the submission process and the judging guidelines between now and New Years ... but suffice it so say - make something FUN and you'll have a good chance at winning. And what might you win? How about a trip to GDC, including airfare (for 1) and hotel (for as many as the hotel will allow you to fit in 1 room), and your own demo station in the Blade3D booth at GDC. We have a booth right in the front of the North Hall, next to Intel, so the winner will have the opportunity to be "front and center" with the GDC audience. Stay tuned to thier news page for more details as we reveal them! read more...
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tags:
Digini, industrynews, Blade3D, Contest | tag it
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published 6 days, 3 hours ago, submitted by
ElementCy
6 days, 4 hours ago
aigamedev.com — Last year, Alex over at AIGameDev.com wrote about his Top 5 Trends and Predictions for 2008. Not only was it a fun article to write, but it also very popular! Now seems like a good time to go back over those five predictions and see how accurate they actually were. He also added a few more trends of 2008 that he didn’t predict but turned out to be very important nonetheless… read more...
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tags:
AIGameDev.com, AI | tag it
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published 26 minutes ago, submitted by
ElementCy
27 minutes ago
gamasutra.com — In this in-depth Gamasutra feature, veteran developer Alessi looks at the state of the iPhone/iPod Touch game market in 2009, mapping out the pitfalls, engine choices and opportunities of developing for Apple's hit device. read more...
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tags:
iphone, industrynews | tag it
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