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9
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published 11 months, 24 days ago, submitted by sjames 11 months, 24 days ago

innovativegames.net — Series covering the development of a full featured game engine in XNA. The series includes every single line of code, and also has descriptions and explanations of what is being done in the code and what each of the various components written do and how they work. read more...

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7
kicks
published 9 months, 4 days ago, submitted by ElementCy ElementCy 9 months, 4 days ago

ziggyware.com — Creative Cog Games has a new XNA game in beta: Balloon Blocks, a soft body physics based match-3 game that aims to use soft-body physics to create unique and intuitive game play and simple, inviting graphics to make the game appealing to gamers of all stripes. read more...

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6
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published 8 months, 1 day ago, submitted by legalize 8 months, 2 days ago

xmission.com — Free ~500 pg. book on Direct3D with C++. read more...

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6
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published 11 months, 14 days ago, submitted by DigitalDuffman DigitalDuffman 11 months, 14 days ago

krissteele.net — Because there is no built in function for centering text drawn to the screen in XNA, I have created a small static method that will take in a string and draw it centered horizontally on the screen. read more...

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6
kicks
published 2 months, 6 days ago, submitted by AirBasher AirBasher 2 months, 6 days ago

blog.wolfire.com — The fight between OpenGL and Direct3D (not DirectX!) is still a hot topic and the guys at Wolfire Games Blog have published a must-read article for all OpenGL developers (and end-users too) about the importance of OpenGL in game development and 3D industry. read more...

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5
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published 11 months, 24 days ago, submitted by sjames 11 months, 24 days ago

innovativegames.net — Sean James at InnovativeGames.net discusses common ways to represent rotations in a 3D engine, the benefits and pitfalls of each, and provides some code for converting between the two most common representations: Euler Angle Vectors and Matrices. read more...

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5
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published 11 months, 11 days ago, submitted by ElementCy ElementCy 11 months, 11 days ago

ziggyware.com — Ziggy has posted another contest on Ziggyware.com. The objective of this contest is to write an XNA related tutorial for XNA developers. The prizes consist of Sunburn Lighting & Rendering Engine licenses, XNA Creators Club subscriptions, and games/peripherals. read more...

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5
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published 10 months ago, submitted by DigitalDuffman DigitalDuffman 10 months ago

krissteele.net — The down and dirty basics of how to debug your game using Visual Studio. read more...

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5
kicks
published 8 months, 5 days ago, submitted by royt 8 months, 6 days ago

royalexander.wordpress.com — This article is a total revision of a previous A* tutorial and now adds full 3D functionality. It also uses some handy speed up tricks to get everything done faster and includes a Binary (Min) Heap. So read the article for those speed tips, you might be able to use them somewhere else, and download the source code. read more...

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5
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published 8 months, 20 days ago, submitted by Ziggy 8 months, 22 days ago

ziggyware.com — It's time for the Ziggyware Summer 2009 XNA Article Contest. This go around I am giving away an XBox 360 with 120 GB HDD, XNA Logo Black Zunes, SunBurn Lighting and Material Engine licenses and a lot more. read more...

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5
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published 8 months, 19 days ago, submitted by TheManagement 8 months, 20 days ago

significant-bits.com — The first part of how I went about getting artwork for my project. read more...

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5
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published 8 months, 12 days ago, submitted by malymato 8 months, 13 days ago

directxcourse.blogspot.com — Welcome to this free online DirectX 10 course. This is the place where you can learn the basics of graphics programming using DirectX 10 API, learn HLSL (High Level Shader Language) and gain necessary math skills that you need on way to become a game developer. read more...

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4
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published 8 months, 26 days ago, submitted by TheManagement 8 months, 27 days ago

significant-bits.com — The current sales figures might be disheartening, but there's a couple of good reasons why developing for XNA isn't such a bad idea. read more...

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4
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published 9 months, 12 days ago, submitted by Ziggy 9 months, 13 days ago

ziggyware.com — XNA Splitting Octree Sample With 3D Collision Response using Sliding Sphere collision. This sample calculates splitting octal trees for improved collision query times. Direct vertex buffer access is used to get around the need for the XNA content pipeline. This sample features spherical collision with an arbitrary world of polygons and is very fast an stable. read more...

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4
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published 8 months, 2 days ago, submitted by legalize 8 months, 2 days ago

legalizeadulthood.wordpress.com — In this blog post, I show how to use a small helper class to lock Direct3D resources for cleaner exception safe code. read more...

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4
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published 7 months, 19 days ago, submitted by TheManagement 7 months, 21 days ago

significant-bits.com — The second part in an ongoing series detailing how I went about contracting artwork for my game. read more...

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