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published 9 months, 3 days ago, submitted by
ElementCy
9 months, 3 days ago
voyagegames.com — A few years ago, Devan came across an excellent article, written by Martin Echenique and hosted on GameDev.net. It discusses integrating Lua scripting into .NET projects by assigning custom attributes. Using reflection, these custom attributes can be examined at run-time, allowing Lua functions to be loaded into the virtual machine dynamically.
Devan has taken Matin's project and modified it somewhat. First, he has added the capability to sub-class Lua packages, allowing packages to contain other packages.
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tags:
Lua, Scripting | tag it
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