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published 4 months, 23 days ago, submitted by hermantulleken 4 months, 27 days ago

code-spot.co.za — This is a step-by-step implementation guide for a basic neural net, meant to complement the theoretical descriptions that are commonly available. The tutorial comes with example code, as well as an example problem, which makes it easy to verify your own implementation. read more...

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published 6 months, 13 days ago, submitted by ElementCy ElementCy 6 months, 13 days ago

aigamedev.com — Earlier this week, GDC Europe took place in Cologne, Germany. Alex J. Champandard wasn't planning on going, but in the end he went there for two reasons: first to discuss options for our Game AI Conference next year, and second to find a large list of interesting projects for the mentoring program! Having these specific goals in mind for the whole time made the trip very succesful. read more...

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published 7 months, 23 days ago, submitted by ElementCy ElementCy 7 months, 24 days ago

gamasutra.com — In this Intel-sponsored Gamasutra feature, game programming veteran Orion Granatir presents a practical look about how to use multi-core CPUs to thread game elements, in this case artificial intelligence (AI) for your game. read more...

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published 7 months, 24 days ago, submitted by ElementCy ElementCy 7 months, 24 days ago

ziggyware.com — Conkerjo has a new article up focusing on artificial intelligence using XNA. In this article Conkerjo discusses an A.I. system that controls movement and behaviors of entities allowing you to create simple intelligence in your games. read more...

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published 10 months, 17 days ago, submitted by ElementCy ElementCy 10 months, 17 days ago

gamasutra.com — In this interview, Jeriaska talks to AI expert Dr. Ben Goertzel of Novamente LLC about making virtual pets smarter -- and how better adaptive AI could change game design. read more...

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published 10 months, 19 days ago, submitted by ElementCy ElementCy 10 months, 19 days ago

gamasutra.com — In a detailed AI-focused postmortem, Introversion's Gary Chambers discusses the challenges and successes of creating the AI system for Darwinia and its multiplayer counterpart Multiwinia. read more...

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published 10 months, 22 days ago, submitted by ElementCy ElementCy 10 months, 22 days ago

aigamedev.com — The field of game AI is actually moving very fast these days! This is a very exciting time for developers, particularly those of us who’ve been working towards this tipping point for a long time. But it’s also a little overwhelming; are you prepared for what’s going to happen next? Luckily, here’s some advance warning… read more...

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published 10 months, 24 days ago, submitted by ElementCy ElementCy 10 months, 24 days ago

aigamedev.com — An Easter weekend update to catch up this week, containing coverage posts of GDC’s AI Summit and roundtables, middleware news, stories, and yes, one April Fool article I’m afraid. Also be sure to swing by The Game AI Forums for some stimulating discussion, and also don’t forget Alex’s Twitter account for his random thoughts on Game AI… read more...

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published 11 months, 2 days ago, submitted by ElementCy ElementCy 11 months, 2 days ago

aigamedev.com — AiGameDev.com was at the first two days of GDC 2009, that featured the inaugural AI Summit. They covered and participated in the event. In this post, you’ll find the best photos, the official slides & descriptions, as well as Alex Champandard's session highlights and notes. read more...

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published 11 months, 21 days ago, submitted by ElementCy ElementCy 11 months, 21 days ago

aigamedev.com — The roundup is a little late again this week with all of us preparing for GDC. This week’s relatively quiet before the GDC deluge of information — which we’ll be covering continuously. Be sure to swing by The Game AI Forums for some stimulating discussion, and also don’t forget Alex’s Twitter account for his random thoughts on Game AI… read more...

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published 11 months, 21 days ago, submitted by ElementCy ElementCy 11 months, 21 days ago

gamasutra.com — Neversoft co-founder West presents a thought-provoking look at improving the believability of AI opponents in games by upping their use of "intelligent mistakes", in a piece originally written for Game Developer magazine. read more...

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published 1 year ago, submitted by ElementCy ElementCy 1 year ago

aigamedev.com — A little late this week with the weekly roundup for AiGameDev.com - a lot of items to cover! Be sure to swing by The Game AI Forums for some stimulating discussion, and also don’t forget Alex’s Twitter account his random thoughts… read more...

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published 1 year ago, submitted by ElementCy ElementCy 1 year ago

aigamedev.com — Here we are with another Game AI Roundup here at AiGameDev.com. Be sure to swing by The Game AI Forums for some stimulating discussion, and also don’t forget Alex’s Twitter account his random thoughts… read more...

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published 1 year ago, submitted by ElementCy ElementCy 1 year ago

aigamedev.com — Onwards with another week of Game AI news in our fittingly named Game AI Roundup here at AiGameDev.com. Be sure to swing by The Game AI Forums for some stimulating discussion, and also don’t forget Alex’s Twitter account his random thoughts… read more...

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published 1 year ago, submitted by ElementCy ElementCy 1 year ago

aigamedev.com — Another week flies by and we have another Game AI Roundup here at AiGameDev.com. With us catching up, we have less news then our last updates, but still some interesting pieces. Be sure to swing by The Game AI Forums for some stimulating discussion, and also don’t forget Alex’s Twitter account his random thoughts… read more...

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published 1 year ago, submitted by donbonifacio 1 year ago

manual.orionsbelt.eu — Orionsbelt.eu has launched a public API where developers may create AI bots for a board game similar to chess. read more...

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