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    <title>GameDevKicks.com - Stories tagged with AI</title>
    <description>the latest stories tagged with 'AI' from GameDevKicks.com</description>
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    <ttl>30</ttl>
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      <title>2008 AiGameDev.com Awards for Game AI: The Results</title>
      <description>Here are the results for the 2nd Annual AiGameDev.com Awards for Game AI, where the best games of the year are nominated and voted by professionals, enthusiasts, and researchers in artificial intelligence for games. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2faigamedev.com%2fawards%2f2008-results"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2faigamedev.com%2fawards%2f2008-results" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/artificialintelligence/2008_AiGameDev_com_Awards_for_Game_AI_The_Results</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/artificialintelligence/2008_AiGameDev_com_Awards_for_Game_AI_The_Results</guid>
      <pubDate>Mon, 05 Jan 2009 19:43:10 GMT</pubDate>
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      <title>A Retrospective Analysis of Game AI in 2008</title>
      <description>Last year, Alex over at AIGameDev.com wrote about his Top 5 Trends and Predictions for 2008. Not only was it a fun article to write, but it also very popular! Now seems like a good time to go back over those five predictions and see how accurate they actually were. He also added a few more trends of 2008 that he didn't predict but turned out to be very important nonetheless. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2faigamedev.com%2feditorial%2fretrospective-game-ai-2008"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2faigamedev.com%2feditorial%2fretrospective-game-ai-2008" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/artificialintelligence/A_Retrospective_Analysis_of_Game_AI_in_2008</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/artificialintelligence/A_Retrospective_Analysis_of_Game_AI_in_2008</guid>
      <pubDate>Wed, 31 Dec 2008 18:21:24 GMT</pubDate>
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      <title>Game AI Roundup Week #50 2008: 10 Stories, 1 Video, 1 Demo</title>
      <description>Weekends at AiGameDev.com are dedicated to rounding up smart links from the web relating to artificial intelligence and game development. This week, as always, there are some good articles and blog posts for you to read. Remember, there's also lots of great content to be found in the forums here! (All you have to do is introduce yourself.) Also don't forget the Twitter account for random thoughts! &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2faigamedev.com%2flinks%2f2008-week-50"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2faigamedev.com%2flinks%2f2008-week-50" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/artificialintelligence/Game_AI_Roundup_Week_50_2008_10_Stories_1_Video_1_Demo</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/artificialintelligence/Game_AI_Roundup_Week_50_2008_10_Stories_1_Video_1_Demo</guid>
      <pubDate>Mon, 22 Dec 2008 21:54:33 GMT</pubDate>
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      <title>Call for Nominations: 2008 AiGameDev.com Awards for Game AI</title>
      <description>The end of the year is always a good time to reflect on the games that came out in the last twelve months - and particularly those with great artificial intelligence. Of course, December is a great time for awards too, and who better to give out Game AI awards than the leading community for artificial intelligence in games on the internet. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2faigamedev.com%2fawards%2f2008-nominations"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2faigamedev.com%2fawards%2f2008-nominations" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/artificialintelligence/Call_for_Nominations_2008_AiGameDev_com_Awards_for_Game_AI</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/artificialintelligence/Call_for_Nominations_2008_AiGameDev_com_Awards_for_Game_AI</guid>
      <pubDate>Wed, 17 Dec 2008 17:14:09 GMT</pubDate>
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      <title>Game AI Mega-Roundup Week #49-50 '08: 11 Stories, 1 Video, 1 Demo</title>
      <description>This column at AiGameDev.com is dedicated to rounding up smart links from the web relating to artificial intelligence and game development. This week, as always, there are some good articles and blog posts for you to read. Remember, there's also lots of great content to be found in the forums here! (All you have to do is introduce yourself.) Also don't forget the Twitter account for random thoughts! &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2faigamedev.com%2flinks%2f2008-week-49-50"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2faigamedev.com%2flinks%2f2008-week-49-50" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/artificialintelligence/Game_AI_Mega_Roundup_Week_49_50_08_11_Stories_1_Video_1_Demo</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/artificialintelligence/Game_AI_Mega_Roundup_Week_49_50_08_11_Stories_1_Video_1_Demo</guid>
      <pubDate>Mon, 15 Dec 2008 18:29:45 GMT</pubDate>
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      <title>Applying Evolutionary Algorithms to the Galactic Arms Race</title>
      <description>While AI is playing an increasingly important role in the games industry these days, games entirely based on AI are few and far between. One in particular though, is Neuro-Evolving Robotic Operatives (NERO) which was released in 2005 by Kenneth Stanley and his team at the University of Texas at Austin, and totaled over 100,000 downloads. NERO involved evolving AI bots navigating and fighting in virtual battle grounds.

AiGameDev.com caught up with Ken Stanley, for an exclusive interview, to find out about his next project, which is also based on neural networks and genetic algorithms, and a technique called Neuro-Evolution of Augmented Topologies, a.k.a. NEAT, which we covered previously on the site. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2faigamedev.com%2finterviews%2fgalactic-arms-race"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2faigamedev.com%2finterviews%2fgalactic-arms-race" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/artificialintelligence/Applying_Evolutionary_Algorithms_to_the_Galactic_Arms_Race</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/artificialintelligence/Applying_Evolutionary_Algorithms_to_the_Galactic_Arms_Race</guid>
      <pubDate>Fri, 12 Dec 2008 16:18:19 GMT</pubDate>
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      <title>Game AI Roundup Week #48 2008: 8 Stories, 1 Video, 1 Paper, 1 Job</title>
      <description>This column is dedicated to rounding up smart links from the web relating to artificial intelligence and game development. This week, the main character seems to be Intel's tech demo, Smoke and the framework behind it; as always, there are some good articles and blog posts for you to read. Remember, there's also lots of great content to be found in the forums here! (All you have to do is introduce yourself.) Also don't forget the Twitter account for random thoughts! &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2faigamedev.com%2flinks%2f2008-week-48"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2faigamedev.com%2flinks%2f2008-week-48" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/artificialintelligence/Game_AI_Roundup_Week_48_2008_8_Stories_1_Video_1_Paper_1_Job</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/artificialintelligence/Game_AI_Roundup_Week_48_2008_8_Stories_1_Video_1_Paper_1_Job</guid>
      <pubDate>Wed, 10 Dec 2008 16:51:05 GMT</pubDate>
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      <title>Game AI Roundup Week #47 2008: 13 Stories, 3 Quotes, 1 Video</title>
      <description>Weekends at AiGameDev.com are dedicated to rounding up smart links from the web relating to artificial intelligence and game development. This week, we have a set of interesting media comments on current and upcoming AAA games; also, as always, there are some good articles and blog posts for you to read. Remember, there's also lots of great content to be found in the forums here! (All you have to do is introduce yourself.) Also don't forget the Twitter account for random thoughts! &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2faigamedev.com%2flinks%2f2008-week-47"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2faigamedev.com%2flinks%2f2008-week-47" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/artificialintelligence/Game_AI_Roundup_Week_47_2008_13_Stories_3_Quotes_1_Video</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/artificialintelligence/Game_AI_Roundup_Week_47_2008_13_Stories_3_Quotes_1_Video</guid>
      <pubDate>Mon, 24 Nov 2008 15:16:11 GMT</pubDate>
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      <title>Game AI Roundup Week #46 2008: 8 Stories, 1 Video, 1 Paper - AiGameDev</title>
      <description>Rather late this week, but still we have a Roundup full of insightful stories and news on the game AI community; as always, there are some good articles and blog posts for you to read. Remember, there's also lots of great content to be found in the forums here! (All you have to do is introduce yourself.) Also don't forget the Twitter account for random thoughts! &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2faigamedev.com%2flinks%2f2008-week-46"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2faigamedev.com%2flinks%2f2008-week-46" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/artificialintelligence/Game_AI_Roundup_Week_46_2008_8_Stories_1_Video_1_Paper_AiGameDev</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/artificialintelligence/Game_AI_Roundup_Week_46_2008_8_Stories_1_Video_1_Paper_AiGameDev</guid>
      <pubDate>Thu, 20 Nov 2008 23:31:35 GMT</pubDate>
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      <title>Game AI Roundup Week #45 2008: 13 Stories, 1 Video, 1 Paper -AiGameDev</title>
      <description>Weekends at AiGameDev.com are dedicated to rounding up smart links from the web relating to artificial intelligence and game development. This roundup, we have as much of content, as we did'nt have in weeks: many very good articles and blog posts around the web! Remember, there's also lots of great content to be found in the forums here! (All you have to do is introduce yourself.) Also don't forget the Twitter account for random thoughts! &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2faigamedev.com%2flinks%2f2008-week-45"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2faigamedev.com%2flinks%2f2008-week-45" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/artificialintelligence/Game_AI_Roundup_Week_45_2008_13_Stories_1_Video_1_Paper_AiGameDev</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/artificialintelligence/Game_AI_Roundup_Week_45_2008_13_Stories_1_Video_1_Paper_AiGameDev</guid>
      <pubDate>Mon, 10 Nov 2008 04:21:21 GMT</pubDate>
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      <title>Game AI Roundup Week #44 2008: 9 Stories, 1 Video, 1 Quote</title>
      <description>Weekends at AiGameDev.com are dedicated to rounding up smart links from the web relating to artificial intelligence and game development. This week, we brought to you a variety of topics; as always, there are some good articles and blog posts for you to read. Remember, there's also lots of great content to be found in the forums here! (All you have to do is introduce yourself). Also don't forget the Twitter account for random thoughts! &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2faigamedev.com%2flinks%2f2008-week-44"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2faigamedev.com%2flinks%2f2008-week-44" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/artificialintelligence/Game_AI_Roundup_Week_44_2008_9_Stories_1_Video_1_Quote</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/artificialintelligence/Game_AI_Roundup_Week_44_2008_9_Stories_1_Video_1_Quote</guid>
      <pubDate>Tue, 04 Nov 2008 13:48:47 GMT</pubDate>
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      <title>Game AI Roundup Week #43 2008: 8 Stories, 1 Video, 1 Quote, 1 Paper</title>
      <description>Weekends at AiGameDev.com are dedicated to rounding up smart links from the web relating to artificial intelligence and game development. This week, the Roundup has been delayed a bit; however, we brought to you some very good articles and blog posts. Remember, there's also lots of great content to be found in the forums here! (All you have to do is introduce yourself.) Also don't forget the Wiki, a repository of knowledge about artificial intelligence in game development! &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2faigamedev.com%2flinks%2f2008-week-43"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2faigamedev.com%2flinks%2f2008-week-43" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/artificialintelligence/Game_AI_Roundup_Week_43_2008_8_Stories_1_Video_1_Quote_1_Paper</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/artificialintelligence/Game_AI_Roundup_Week_43_2008_8_Stories_1_Video_1_Quote_1_Paper</guid>
      <pubDate>Mon, 03 Nov 2008 16:27:14 GMT</pubDate>
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      <title>Everybody Dies, Except the Bots: An API for DEFCON</title>
      <description>In this exclusive article on AiGameDev.com, Robin Baumgarten introduces the new bot API for the popular nuclear war game, DEFCON, which will be released in a few weeks. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2faigamedev.com%2fessays%2fdefcon-bots-api"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2faigamedev.com%2fessays%2fdefcon-bots-api" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/artificialintelligence/Everybody_Dies_Except_the_Bots_An_API_for_DEFCON</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/artificialintelligence/Everybody_Dies_Except_the_Bots_An_API_for_DEFCON</guid>
      <pubDate>Mon, 27 Oct 2008 15:19:48 GMT</pubDate>
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      <title>Game AI Roundup Week #42 2008: 8 Stories, 1 Video, 1 Quote</title>
      <description>Weekends at AiGameDev.com are dedicated to rounding up smart links from the web relating to artificial intelligence and game development. This week, there are some good articles and blog posts for you to read. Remember, there's also lots of great content to be found in the forums here! (All you have to do is introduce yourself). Also don't forget the Twitter account for random thoughts! &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2faigamedev.com%2flinks%2f2008-week-42"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2faigamedev.com%2flinks%2f2008-week-42" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/artificialintelligence/Game_AI_Roundup_Week_42_2008_8_Stories_1_Video_1_Quote</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/artificialintelligence/Game_AI_Roundup_Week_42_2008_8_Stories_1_Video_1_Quote</guid>
      <pubDate>Wed, 22 Oct 2008 17:20:34 GMT</pubDate>
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      <title>Game AI Roundup Week #41 2008: 7 Stories, 1 Video, 7 Jobs</title>
      <description>Weekends at AiGameDev.com are dedicated to rounding up smart links from the web relating to artificial intelligence and game development. This week, there are several open positions in various studios, take a look if looking for your next job! and as always, there are some good articles and blog posts for you to read. Remember, there's also lots of great content to be found in the forums here! (All you have to do is introduce yourself.) Also don't forget the Twitter account for random thoughts! &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2faigamedev.com%2flinks%2f2008-week-41"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2faigamedev.com%2flinks%2f2008-week-41" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/artificialintelligence/Game_AI_Roundup_Week_41_2008_7_Stories_1_Video_7_Jobs</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/artificialintelligence/Game_AI_Roundup_Week_41_2008_7_Stories_1_Video_7_Jobs</guid>
      <pubDate>Fri, 17 Oct 2008 18:59:14 GMT</pubDate>
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      <title>Game AI Roundup Week #40 2008: 9 Stories, 1 Video, 1 Quote</title>
      <description>Weekends at AiGameDev.com are dedicated to rounding up smart links from the web relating to artificial intelligence and game development. This week, as always, there are some good articles and blog posts for you to read. Remember, there's also lots of great content to be found in the forums here! (All you have to do is introduce yourself.) Also don't forget the Twitter account for random thoughts! &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2faigamedev.com%2flinks%2f2008-week-40"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2faigamedev.com%2flinks%2f2008-week-40" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/artificialintelligence/Game_AI_Roundup_Week_40_2008_9_Stories_1_Video_1_Quote</link>
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      <pubDate>Tue, 07 Oct 2008 17:29:18 GMT</pubDate>
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      <title>Game AI Roundup Week #39 2008: 9 Stories, 1 Video, 1 Quote, 1 Game - A</title>
      <description>Weekends at AiGameDev.com are dedicated to rounding up smart links from the web relating to artificial intelligence and game development. This week, as always, there are some good articles and blog posts for you to read. Remember, there's also lots of great content to be found in the forums here! (All you have to do is introduce yourself.) Also don't forget the Twitter account for random thoughts! &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2faigamedev.com%2flinks%2f2008-week-39"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2faigamedev.com%2flinks%2f2008-week-39" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/artificialintelligence/Game_AI_Roundup_Week_39_2008_9_Stories_1_Video_1_Quote_1_Game_A</link>
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      <pubDate>Mon, 29 Sep 2008 14:30:09 GMT</pubDate>
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      <title>The Secret's Out... Here's What Will Happen October 1st.</title>
      <description>In about a week, they'll be launching the next phase of AiGameDev.com; it's an entirely new part of the site that's dedicated to professional game AI developers, with online training to help you stay ahead of the pack. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2faigamedev.com%2fsite%2foctober-launch"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2faigamedev.com%2fsite%2foctober-launch" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/artificialintelligence/The_Secret_s_Out_Here_s_What_Will_Happen_October_1st</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/artificialintelligence/The_Secret_s_Out_Here_s_What_Will_Happen_October_1st</guid>
      <pubDate>Thu, 25 Sep 2008 21:42:17 GMT</pubDate>
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      <title>3 Live Online Seminars on Game AI + 1 Bonus Q&amp;amp;A in September</title>
      <description>There are certainly big changes in the pipeline for AiGameDev.com this Autumn, but ultimately what that means for you as a reader of this blog is more top-notch material about artificial intelligence and game development!  Over the next 10 days, we'll be holding a bunch of free online Seminars. There'll be more of these in the future too, but right now we're building up to the launch of a new part of the site, dedicated to industry specific tips &amp;amp; techniques, and it's particularly intensive at the moment. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2faigamedev.com%2fsite%2fseminars-september"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2faigamedev.com%2fsite%2fseminars-september" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/artificialintelligence/3_Live_Online_Seminars_on_Game_AI_1_Bonus_Q_A_in_September</link>
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      <pubDate>Mon, 22 Sep 2008 17:45:59 GMT</pubDate>
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      <title>AI Getting Lost in Translation?</title>
      <description>This discussion topic was introduced by Dave Mark, designer at Intrinsic Algorithm. Can you learn techniques and algorithms and apply them easily in other languages? &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2faigamedev.com%2fdiscussion%2flost-in-translation"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2faigamedev.com%2fdiscussion%2flost-in-translation" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/artificialintelligence/AI_Getting_Lost_in_Translation</link>
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      <pubDate>Mon, 22 Sep 2008 19:39:13 GMT</pubDate>
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      <title>Memory-efficient pathfindi</title>
      <description>This article shows how to perform flood-fill pathfinding on a grid using only 2-bits/cell of storage.  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2frealtimecollisiondetection.net%2fblog%2f%3fp%3d83"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2frealtimecollisiondetection.net%2fblog%2f%3fp%3d83" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/artificialintelligence/Memory_efficient_pathfindi</link>
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      <pubDate>Mon, 22 Sep 2008 15:42:07 GMT</pubDate>
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      <title>Game AI Roundup Week #38 2008: 8 Stories, 1 Event, 2 Videos</title>
      <description>Weekends at AiGameDev.com are dedicated to rounding up smart links from the web relating to artificial intelligence and game development. This week, we have various articles regarding Crysis, and some interesting posts on well know AI blogs; as always, there are some good articles and blog posts for you to read. Remember, there's also lots of great content to be found in the forums here! (All you have to do is introduce yourself). Also don't forget the Wiki for a repository of knowledge about artificial intelligence in game development! &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2faigamedev.com%2flinks%2f2008-week-38"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2faigamedev.com%2flinks%2f2008-week-38" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/artificialintelligence/Game_AI_Roundup_Week_38_2008_8_Stories_1_Event_2_Videos</link>
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      <pubDate>Mon, 22 Sep 2008 14:30:27 GMT</pubDate>
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      <title>Terrain Annotations: From Designer Hints to Automated Pre-processing</title>
      <description>An AI that can't understand its game environment is pretty useless; but that's what terrain reasoning is for! In most games, implementing terrain reasoning starts with annotations of the terrain, which can either be placed manually by designers or automatically generated by a pre-process in the tools pipeline.

Over the last month and a half, Alex has been working with some of the resident experts from the AiGameDev.com forums to create special reports on specific topics. Here's the first part of a document on terrain reasoning, which covers the annotation process in particular. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2faigamedev.com%2fcombat%2fterrain-annotations"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2faigamedev.com%2fcombat%2fterrain-annotations" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/artificialintelligence/Terrain_Annotations_From_Designer_Hints_to_Automated_Pre_processing</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/artificialintelligence/Terrain_Annotations_From_Designer_Hints_to_Automated_Pre_processing</guid>
      <pubDate>Fri, 19 Sep 2008 13:49:09 GMT</pubDate>
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      <title>Game AI Roundup Week #37 2008: 9 Stories, 2 Events, 1 Video, 1 Paper, </title>
      <description>Weekends at AiGameDev.com are dedicated to rounding up smart links from the web relating to artificial intelligence and game development. This week, we have 2 Turing Test competitions, a flash spider and some thoughts on 'cheating AIs'; also, as always, there are some good articles and blog posts for you to read. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2faigamedev.com%2flinks%2f2008-week-37"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2faigamedev.com%2flinks%2f2008-week-37" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/artificialintelligence/Game_AI_Roundup_Week_37_2008_9_Stories_2_Events_1_Video_1_Paper</link>
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      <pubDate>Mon, 15 Sep 2008 14:41:49 GMT</pubDate>
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      <title>What If Game AI Had Been Solved...</title>
      <description>Alex Champandard has posted an editorial about &amp;quot;Looking beyond technology to improve AI in games.&amp;quot;  In short, game AI in industry has really come of age recently in terms of technology, so it might be time to question our assumptions and see what else we can do to improve the field of game AI as a whole, as well as the community behind it. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2faigamedev.com%2feditorial%2fgame-ai-solved"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2faigamedev.com%2feditorial%2fgame-ai-solved" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/artificialintelligence/What_If_Game_AI_Had_Been_Solved</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/artificialintelligence/What_If_Game_AI_Had_Been_Solved</guid>
      <pubDate>Thu, 11 Sep 2008 18:39:21 GMT</pubDate>
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