agilegamedevelopment.com — One of the keynotes at Agile 2008 was by Alan Cooper on his views on agile. Clinton Keith feels that Alan's approach to design and construction as necessary stages of product development, surrounding an iterative and incremental core, mesh well with what Clinton has experienced in game development. read more...
agilegamedevelopment.com — Before this decade, the games market was largely "hit or miss" driven. One hit would pay for a dozen failures. The reason was that games cost less than a million dollars to make and hits made tens of millions in profits. The unpredictability of success in the market worked with this model. read more...