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    <title>GameDevKicks.com - Stories tagged with Agile</title>
    <description>the latest stories tagged with 'Agile' from GameDevKicks.com</description>
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      <title>Cooper Product Design applied to Video Games - Part 1</title>
      <description>One of the keynotes at Agile 2008 was by Alan Cooper on his views on agile.  Clinton Keith feels that Alan's approach to design and construction as necessary stages of product development, surrounding an iterative and incremental core, mesh well with what Clinton has experienced in game development. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.agilegamedevelopment.com%2f2008%2f08%2fcooper-product-design-applied-to-video.html"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.agilegamedevelopment.com%2f2008%2f08%2fcooper-product-design-applied-to-video.html" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
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      <link>http://www.gamedevkicks.com/general/Cooper_Product_Design_applied_to_Video_Games_Part_1</link>
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      <pubDate>Thu, 14 Aug 2008 18:11:40 GMT</pubDate>
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      <title>Agile Game Development: Hit or miss dead?</title>
      <description>Before this decade, the games market was largely &amp;quot;hit or miss&amp;quot; driven. One hit would pay for a dozen failures. The reason was that games cost less than a million dollars to make and hits made tens of millions in profits. The unpredictability of success in the market worked with this model. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.agilegamedevelopment.com%2f2008%2f06%2fhit-or-miss-dead.html"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.agilegamedevelopment.com%2f2008%2f06%2fhit-or-miss-dead.html" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
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      <link>http://www.gamedevkicks.com/industrynews/Agile_Game_Development_Hit_or_miss_dead</link>
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      <pubDate>Fri, 06 Jun 2008 17:17:35 GMT</pubDate>
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