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3
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published 3 months, 8 days ago, submitted by TheManagement 3 months, 18 days ago

significant-bits.com — The final entry in a series of how our company went about gathering art assets for our prototype. read more...

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2
kicks
published 6 months, 21 days ago, submitted by TheManagement 6 months, 22 days ago

significant-bits.com — Part 3 in an ongoing series about contracting out the creation of art resources. read more...

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5
kicks
published 8 months, 15 days ago, submitted by TheManagement 8 months, 15 days ago

significant-bits.com — The first part of how I went about getting artwork for my project. read more...

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4
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published 9 months, 26 days ago, submitted by TheManagement 9 months, 26 days ago

significant-bits.com — Oftentimes when a videogame has a skewed, overhead point of view, we call it isometric. That’s rarely the accurate term, though, and it’s not just pointless semantics. read more...

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3
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published 10 months, 14 days ago, submitted by ElementCy ElementCy 10 months, 15 days ago

gamasutra.com — In this art-centric article, originally published in Game Developer magazine, Bungie's Steve Theodore discusses visualizing game environments, and why 'an upgrade to your tool chain is a great opportunity to upgrade the relationship between artists and designers'. read more...

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2
kicks
published 11 months, 26 days ago, submitted by ElementCy ElementCy 11 months, 26 days ago

gamasutra.com — What guidelines do video game artists need to follow to succeed? Volition manager Self-Ballard draws from his experience to suggest three key traits of the best game art creators read more...

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1
kicks
published 1 year, 1 month ago, submitted by ElementCy ElementCy 1 year, 1 month ago

gamasutra.com — 'Games as art' is a tired conversation, says writer and designer Ian Bogost, who instead proposes 'proceduralism' as the new phrase to describe innovative indie titles from Braid to Passage and beyond. read more...

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2
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published 1 year, 1 month ago, submitted by ElementCy ElementCy 1 year, 1 month ago

virtualrealm.com.au — Mykre has scavanged through some Blender forums and have came accoss an interesting read. A user was asking how to make certain materials within an object glow in Blender. Within that forum post, there was a few good examples and ideas. read more...

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2
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published 1 year, 2 months ago, submitted by ElementCy ElementCy 1 year, 2 months ago

gamedev.net — Joel Davis thought he'd share a set of tips for making better programmer art. These tips are intended to be useful to anyone, regardless of artistic ability or experience. While tips like "practice sketching everyday" or "visit an art museum" might be useful for the aspiring game artist, this document is meant for the non-artist, how to trick people into thinking that you--the left-brained, code-writing, math-loving programmer--have some artistic ability. In addition, none (mostly) of these tips require "practice", because, while practice is useful and even essential to being a true artist, it always seems like the your deadline is coming up with the sunrise and you just need some damn sprites. read more...

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2
kicks
published 1 year, 9 months ago, submitted by bydersjoint 1 year, 9 months ago

bydersjoint.wordpress.com — Part 3 of 3 - A guide to Understanding, Finding & Fixing Orphaned Polygons in Torque. read more...

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2
kicks
published 1 year, 9 months ago, submitted by bydersjoint 1 year, 9 months ago

bydersjoint.wordpress.com — Part 2 of 3 - A guide to Understanding, Finding & Fixing Orphaned Polygons in Torque. read more...

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2
kicks
published 1 year, 9 months ago, submitted by bydersjoint 1 year, 9 months ago

bydersjoint.wordpress.com — Part 1 of 3 - A guide to Understanding, Finding & Fixing Orphaned Polygons in Torque read more...

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1
kicks
published 1 year, 9 months ago, submitted by ElementCy ElementCy 1 year, 9 months ago

virtualrealm.com.au — Mykre has posted a great list of 3D Studio Max links and resources. read more...

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1
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published 1 year, 10 months ago, submitted by ElementCy ElementCy 1 year, 10 months ago

turbo-graphix.com — New Features in Turbo Graphix r.53: - Support for Maya 8.0 has been added. - Photoshop *.PSD file support has been improved. - Default high quality settings are now more efficient. - Quick Cylindrical and Spherical Billboarding shortcuts. Turbo Graphix is a powerful image processing system built directly into Autodesk Maya. Using Turbo Graphix you can convert complex sets of layered images into highly efficient 3D models and textures. read more...

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2
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published 1 year, 10 months ago, submitted by ElementCy ElementCy 1 year, 10 months ago

textureportal.com — TexturePortal has released a new collection of seamlessly tileable textures for game development, 3d animation and other photo realistic artwork. It contains 300 high resolution (up to 2048x2048) textures with normal, bump and specular maps. read more...

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2
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published 1 year, 10 months ago, submitted by ElementCy ElementCy 1 year, 10 months ago

virtualrealm.com.au — Mykre has collected a small collection of Links and resources where budding new Blender 3D Artists can go to find all the support that they will need. read more...

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