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    <title>GameDevKicks.com - Stories tagged with Art</title>
    <description>the latest stories tagged with 'Art' from GameDevKicks.com</description>
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    <ttl>30</ttl>
    <item>
      <title>Better Programmer Art</title>
      <description>Joel Davis thought he'd share a set of tips for making better programmer art. These tips are intended to be useful to anyone, regardless of artistic ability or experience. While tips like &amp;quot;practice sketching everyday&amp;quot; or &amp;quot;visit an art museum&amp;quot; might be useful for the aspiring game artist, this document is meant for the non-artist, how to trick people into thinking that you--the left-brained, code-writing, math-loving programmer--have some artistic ability. In addition, none (mostly) of these tips require &amp;quot;practice&amp;quot;, because, while practice is useful and even essential to being a true artist, it always seems like the your deadline is coming up with the sunrise and you just need some damn sprites.  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.gamedev.net%2freference%2fart%2ffeatures%2fCoderGameArt%2f"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.gamedev.net%2freference%2fart%2ffeatures%2fCoderGameArt%2f" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/generalart/Better_Programmer_Art</link>
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      <pubDate>Tue, 30 Dec 2008 18:53:25 GMT</pubDate>
    </item>
    <item>
      <title>Orphaned Polygons in Torque - Part 3 of 3</title>
      <description>Part 3 of 3 - A guide to Understanding, Finding &amp;amp; Fixing Orphaned Polygons in Torque. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fbydersjoint.wordpress.com%2f2008%2f04%2f21%2forphaned-polygons-in-torque-part-3-of-3%2f"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fbydersjoint.wordpress.com%2f2008%2f04%2f21%2forphaned-polygons-in-torque-part-3-of-3%2f" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/generalart/Orphaned_Polygons_in_Torque_Part_3_of_3</link>
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      <pubDate>Fri, 06 Jun 2008 01:43:20 GMT</pubDate>
    </item>
    <item>
      <title>Orphaned Polygons in Torque - Part 2 of 3</title>
      <description>Part 2 of 3 - A guide to Understanding, Finding &amp;amp; Fixing Orphaned Polygons in Torque. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fbydersjoint.wordpress.com%2f2008%2f02%2f27%2forphaned-polygons-in-torque-part-2-of-3%2f"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fbydersjoint.wordpress.com%2f2008%2f02%2f27%2forphaned-polygons-in-torque-part-2-of-3%2f" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/generalart/Orphaned_Polygons_in_Torque_Part_2_of_3</link>
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      <pubDate>Fri, 06 Jun 2008 02:51:56 GMT</pubDate>
    </item>
    <item>
      <title>Orphaned Polygons in Torque - Part 1 of 3</title>
      <description>Part 1 of 3 - A guide to Understanding, Finding &amp;amp; Fixing Orphaned Polygons in Torque &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fbydersjoint.wordpress.com%2f2008%2f02%2f22%2forphaned-polygons-in-torque-part-1-of-3%2f"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fbydersjoint.wordpress.com%2f2008%2f02%2f22%2forphaned-polygons-in-torque-part-1-of-3%2f" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/generalart/Orphaned_Polygons_in_Torque_Part_1_of_3</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/generalart/Orphaned_Polygons_in_Torque_Part_1_of_3</guid>
      <pubDate>Fri, 06 Jun 2008 03:57:09 GMT</pubDate>
    </item>
    <item>
      <title>3D Studio Max Links and Resources</title>
      <description>Mykre has posted a great list of 3D Studio Max links and resources. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.virtualrealm.com.au%2farticles%2f3d-studio-max-links-and-resources%2f"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.virtualrealm.com.au%2farticles%2f3d-studio-max-links-and-resources%2f" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/generalart/3D_Studio_Max_Links_and_Resources</link>
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      <pubDate>Fri, 23 May 2008 20:08:02 GMT</pubDate>
    </item>
    <item>
      <title>Turbo Graphix r.53 Released!</title>
      <description>New Features in Turbo Graphix r.53:

- Support for Maya 8.0 has been added.
- Photoshop *.PSD file support has been improved.
- Default high quality settings are now more efficient.
- Quick Cylindrical and Spherical Billboarding shortcuts.

Turbo Graphix is a powerful image processing system built directly into Autodesk Maya. Using Turbo Graphix you can convert complex sets of layered images into highly efficient 3D models and textures. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.turbo-graphix.com%2findex.html"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.turbo-graphix.com%2findex.html" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/generalart/Turbo_Graphix_r_53_Released</link>
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      <pubDate>Tue, 29 Apr 2008 15:23:02 GMT</pubDate>
    </item>
    <item>
      <title>Seamless Texture pack 3 has been released.</title>
      <description>TexturePortal has released a new collection of seamlessly tileable textures for game development, 3d animation and other photo realistic artwork. It contains 300 high resolution (up to 2048x2048) textures with normal, bump and specular maps. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.textureportal.com%2f"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.textureportal.com%2f" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/generalart/Seamless_Texture_pack_3_has_been_released</link>
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      <pubDate>Fri, 18 Apr 2008 17:27:12 GMT</pubDate>
    </item>
    <item>
      <title>Blender 3D - Are you looking for Support</title>
      <description>Mykre has collected a small collection of Links and resources where budding new Blender 3D Artists can go to find all the support that they will need. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.virtualrealm.com.au%2fblogs%2fmykre%2farchive%2f2008%2f04%2f15%2fblender-3d-are-you-looking-for-support.aspx"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.virtualrealm.com.au%2fblogs%2fmykre%2farchive%2f2008%2f04%2f15%2fblender-3d-are-you-looking-for-support.aspx" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/generalart/Blender_3D_Are_you_looking_for_Support</link>
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      <pubDate>Wed, 16 Apr 2008 14:16:00 GMT</pubDate>
    </item>
    <item>
      <title>Exis Exchange 2.0 Open Beta</title>
      <description>Exis Inc has launched the Exis Exchange version 2.0. The Exchange is a streamlined marketplace with social networking elements for it's community and visitors. The site features moderated 3d content from artists all around the world.  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.exis-exchange.com%2f"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.exis-exchange.com%2f" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/generalart/Exis_Exchange_2_0_Open_Beta</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/generalart/Exis_Exchange_2_0_Open_Beta</guid>
      <pubDate>Mon, 14 Apr 2008 16:03:51 GMT</pubDate>
    </item>
    <item>
      <title>Introducing the Blender 3D Modelling Environment</title>
      <description>From the basic terms employed in the field of 3D modelling to the creation of complex scenes, Glen Moyes guides you gently through Blender's wonderful world. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fshowmedo.com%2fvideos%2fseries%3fname%3dblenderMoyesSeries001"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fshowmedo.com%2fvideos%2fseries%3fname%3dblenderMoyesSeries001" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/generalart/Introducing_the_Blender_3D_Modelling_Environment</link>
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      <pubDate>Wed, 02 Apr 2008 13:40:19 GMT</pubDate>
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    <item>
      <title>Building an XNA Skybox with Blender</title>
      <description>StormCode has posted a tutorial on how to build a skybox in a few minutes in Blender. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.stromcode.com%2f2008%2f03%2f30%2fbuilding-an-xna-skybox-with-blender%2f"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.stromcode.com%2f2008%2f03%2f30%2fbuilding-an-xna-skybox-with-blender%2f" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/generalart/Building_an_XNA_Skybox_with_Blender</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/generalart/Building_an_XNA_Skybox_with_Blender</guid>
      <pubDate>Mon, 31 Mar 2008 22:06:23 GMT</pubDate>
    </item>
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      <title>Using Blender 3D to Create a Star Field</title>
      <description>One of the simple systems that you need for almost all of the XNA Applications is the ability to display a nice clean background.  For one of Mykre's projects, he needed to draw a simple star field for the background. To do this he could have used one of the 2D drawing applications like Photoshop or the free Paint.Net, but he chose to use the 3D rendering system of Blender to draw his scene and render out the Background. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.virtualrealm.com.au%2fcontent%2fBlenderStarField.aspx"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.virtualrealm.com.au%2fcontent%2fBlenderStarField.aspx" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/generalart/Using_Blender_3D_to_Create_a_Star_Field</link>
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      <pubDate>Sun, 16 Mar 2008 04:34:38 GMT</pubDate>
    </item>
    <item>
      <title>Modelling for XNA with Blender Part II </title>
      <description>Stormcode has posted part II of their Modeling for XNA with Blender.  In part II, they'll show you how to build a more complicated mesh, unwrap it, and build a UV map to map the mesh's vertices to a custom texture. They'll look at some basic Blender modeling techniques along the way as well. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.stromcode.com%2f2008%2f03%2f11%2fmodelling-for-xna-with-blender-part-ii%2f"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.stromcode.com%2f2008%2f03%2f11%2fmodelling-for-xna-with-blender-part-ii%2f" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/generalart/Modelling_for_XNA_with_Blender_Part_II</link>
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      <pubDate>Wed, 12 Mar 2008 13:54:19 GMT</pubDate>
    </item>
    <item>
      <title>Blender 3d - Video Tutorial on Creating a Sword</title>
      <description>Mykre has found a small video that shows you a simple method of creating a sword using the Blender 3d System. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.virtualrealm.com.au%2fblogs%2fmykre%2farchive%2f2008%2f03%2f06%2fblender-3d-video-tutorial-on-creating-a-sword.aspx"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.virtualrealm.com.au%2fblogs%2fmykre%2farchive%2f2008%2f03%2f06%2fblender-3d-video-tutorial-on-creating-a-sword.aspx" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/generalart/Blender_3d_Video_Tutorial_on_Creating_a_Sword</link>
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      <pubDate>Fri, 07 Mar 2008 02:39:01 GMT</pubDate>
    </item>
    <item>
      <title>Quick N Dirty Tutorial: Making Nice Explosion Sprites</title>
      <description>Etayrien has a quick and dirty tutorial on how to create a Sprite for an explosion particle.  He talks with his good friend and gives some steps on how to create a nice looking sprite. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fblogs.msdn.com%2fetayrien%2farchive%2f2008%2f02%2f15%2fquick-n-dirty-tutorial-making-nice-explosion-sprites.aspx"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fblogs.msdn.com%2fetayrien%2farchive%2f2008%2f02%2f15%2fquick-n-dirty-tutorial-making-nice-explosion-sprites.aspx" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/generalart/Quick_N_Dirty_Tutorial_Making_Nice_Explosion_Sprites</link>
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      <pubDate>Fri, 15 Feb 2008 16:31:12 GMT</pubDate>
    </item>
    <item>
      <title>TexturePortal - Seamless Textures Vol. 2</title>
      <description>TexturePortal has released a new collection of seamlessly tileable textures for game development, 3d animation and other photo realistic artwork. It contains 420 high resolution (up to 2048x2048) textures with normal, bump and specular maps. Free samples can be downloaded from the product web page. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.textureportal.com%2fproduct_seamlesstexvol2.htm"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.textureportal.com%2fproduct_seamlesstexvol2.htm" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/generalart/TexturePortal_Seamless_Textures_Vol_2</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/generalart/TexturePortal_Seamless_Textures_Vol_2</guid>
      <pubDate>Thu, 14 Feb 2008 12:54:50 GMT</pubDate>
    </item>
    <item>
      <title>3D Studio Max - Repetitive Animation Tutorial</title>
      <description>Didik has created a great small tutorial on Repetitive Animation in 3D Studio Max.  He uses an example of how to show rotor rotation of Apache helicopter model to make it look like the chopper is actually flying/hovering/etc. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.escalight.com%2ftutorials%2f3dsmax-tutorials%2frepetitive-animation.html"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.escalight.com%2ftutorials%2f3dsmax-tutorials%2frepetitive-animation.html" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/generalart/3D_Studio_Max_Repetitive_Animation_Tutorial</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/generalart/3D_Studio_Max_Repetitive_Animation_Tutorial</guid>
      <pubDate>Sat, 05 Jan 2008 04:10:00 GMT</pubDate>
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