msinilo.pl — Maciej has posted a review of Real-Time Collision Detection. While reading it, he believes that this is a book that every game programmer should read. The title does say it focuses on collision detection, but that subject is so broad that it touches multiple other vital areas like linear algebra, spatial partitioning, ray tracing, bounding volumes and more. read more...
http.developer.nvidia.com — 10 chapters of the Cg Tutorial are now available online for free. The Cg Tutorial teaches you more than just the Cg Shading Language. It serves as a lucid introduction to all the basic concepts of the modern graphics pipeline – from vertices and polygons, and the building blocks of shader programming, to more advanced topics like bump mapping and toon shading. read more...
ziggyware.com — Rob Miles has released a couple chapters of his book: Learn Programming Now XNA Game Studio 2.0. The table of contents and chapters one and two are available for viewing online. Rob's book is scheduled to be released on February 13'th 2008. read more...
ziggyware.com — Machaira (Jim Perry) is finishing up his book: Essential XNA Game Programming. This book focuses on XNA 2.0 and covers a wide variety of techniques and implementations to empower your inner code monkey :) read more...