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    <title>GameDevKicks.com - Stories tagged with Books</title>
    <description>the latest stories tagged with 'Books' from GameDevKicks.com</description>
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    <copyright>Atweb Publishing Ltd.</copyright>
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    <ttl>30</ttl>
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      <title>Masters of belial</title>
      <description>jugarr y jugar &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d881"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d881" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
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      <link>http://www.gamedevkicks.com/gamebooks/Masters_of_belial</link>
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      <pubDate>Mon, 17 Nov 2008 03:11:00 GMT</pubDate>
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      <title>XNA - Building XNA 2.0 Games: A Practical Guide for Independent Game D</title>
      <description>James Silva, author of the infamous XNA Game: Dishwasher: Dead Samurai has partnered with John Sedlak to create a cutting edge book focusing on the creation of the Dishwasher game. In this book James talks about how you too could create your own 2D side-scroller hack em up with emphasis on game design, game play elements, audio, special effects and networking. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d871"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d871" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
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      <link>http://www.gamedevkicks.com/gamebooks/XNA_Building_XNA_2_0_Games_A_Practical_Guide_for_Independent_Game_D</link>
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      <pubDate>Thu, 25 Sep 2008 15:44:50 GMT</pubDate>
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      <title>Real-Time Collision Detection review</title>
      <description>Maciej has posted a review of Real-Time Collision Detection.  While reading it, he believes that this is a book that every game programmer should read.  The title does say it focuses on collision detection, but that subject is so broad that it touches multiple other vital areas like linear algebra, spatial partitioning, ray tracing, bounding volumes and more. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fmsinilo.pl%2fblog%2f%3fp%3d119"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fmsinilo.pl%2fblog%2f%3fp%3d119" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
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      <link>http://www.gamedevkicks.com/gamebooks/Real_Time_Collision_Detection_review</link>
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      <pubDate>Tue, 19 Aug 2008 18:34:34 GMT</pubDate>
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      <title>The Cg Tutorial - Now Readable Online</title>
      <description>10 chapters of the Cg Tutorial are now available online for free. The Cg Tutorial teaches you more than just the Cg Shading Language. It serves as a lucid introduction to all the basic concepts of the modern graphics pipeline - from vertices and polygons, and the building blocks of shader programming, to more advanced topics like bump mapping and toon shading.  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fhttp.developer.nvidia.com%2fCgTutorial%2fcg_tutorial_chapter01.html"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fhttp.developer.nvidia.com%2fCgTutorial%2fcg_tutorial_chapter01.html" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
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      <link>http://www.gamedevkicks.com/gamebooks/The_Cg_Tutorial_Now_Readable_Online</link>
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      <pubDate>Thu, 08 May 2008 05:04:02 GMT</pubDate>
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      <title>XNA 2.0 book sample chapters online</title>
      <description>Rob Miles has released a couple chapters of his book: Learn Programming Now XNA Game Studio 2.0. The table of contents and chapters one and two are available for viewing online. Rob's book is scheduled to be released on February 13'th 2008. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d570"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d570" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
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      <link>http://www.gamedevkicks.com/gamebooks/XNA_2_0_book_sample_chapters_online</link>
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      <pubDate>Thu, 31 Jan 2008 18:22:22 GMT</pubDate>
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      <title>XNA 2.0 Book Now Available For Pre-order</title>
      <description>Machaira (Jim Perry) is finishing up his book: Essential XNA Game Programming. This book focuses on XNA 2.0 and covers a wide variety of techniques and implementations to empower your inner code monkey :) &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d516"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d516" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
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      <link>http://www.gamedevkicks.com/gamebooks/XNA_2_0_Book_Now_Available_For_Pre_order</link>
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      <pubDate>Fri, 14 Dec 2007 13:49:43 GMT</pubDate>
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