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    <title>GameDevKicks.com - Stories tagged with Dialogue</title>
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      <title>Defining Dialogue Systems</title>
      <description>In an in-depth Gamasutra analysis piece, Ellison looks at the universe and history of player-NPC dialogue interaction in games, analyzing titles from Mass Effect through Facade to The Sims and beyond. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.gamasutra.com%2fview%2ffeature%2f3719%2fdefining_dialogue_systems.php"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.gamasutra.com%2fview%2ffeature%2f3719%2fdefining_dialogue_systems.php" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
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      <pubDate>Tue, 08 Jul 2008 18:38:12 GMT</pubDate>
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