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published 1 day, 12 hours ago, submitted by donbonifacio 1 day, 18 hours ago

blog.orionsbelt.eu — Some thoughts on farmer accounts on MMO games. read more...

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published 2 days, 11 hours ago, submitted by ElementCy ElementCy 2 days, 11 hours ago

bittermanandy.wordpress.com — bittermanandy has posted his 5th part of his "Tools of the Trade" series of posts, and this time around he goes over quite a few tools, ranging from source control to unit testing. He calls this a Pot Pourri of tools to use along with the others he has discussed. read more...

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published 2 days, 12 hours ago, submitted by ElementCy ElementCy 2 days, 12 hours ago

gamedevelopertools.com — The The GameDeveloperTools.com Ratings & Reviews system is now live! Visitors are encouraged to stop by and rate their favorite books, engines, libraries, and other tools. At the heart of the new system is the Total Score, which is calculated using both the average rating and product popularity. read more...

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published 3 days, 11 hours ago, submitted by ElementCy ElementCy 3 days, 11 hours ago

mrsunstudios.com — We, as people, all make mistakes. We, as game developers, make mistakes as well. Some of these mistakes are trivial and don’t bring upon us too much consequences. However, there are a few that we need to avoid with as much effort as possible, lest they turn our games into disasters. read more...

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published 3 days, 22 hours ago, submitted by ElementCy ElementCy 3 days, 23 hours ago

casualindie.com — CasualIndie.com is a blog about the casual game side of indie games and development. This blog features regular guest authors writing short pieces about newsworthy subjects or practical tips. Developers, aspiring developers, publishers, distributors, and even players of casual and independent games will find posts here of interest. The blog’s editor and chief author is Joshua Dallman, an independent developer as Red Thumb Games and a game producer at GarageGames. read more...

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published 3 days, 13 hours ago, submitted by ElementCy ElementCy 3 days, 23 hours ago

bittermanandy.wordpress.com — bittermanandy has posted his 4th part of his "Tools of the Trade" series of posts, and this time around he discusses one of the greatest GPU tools a programmer can have... PIX. read more...

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published 3 days, 12 hours ago, submitted by ElementCy ElementCy 3 days, 23 hours ago

bittermanandy.wordpress.com — bittermanandy has posted his 3rd part of his "Tools of the Trade" series of posts, and this time around he discusses another great .NET tools a programmer can have... CLRProfiler. read more...

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published 7 days, 10 hours ago, submitted by ElementCy ElementCy 7 days, 10 hours ago

mrsunstudios.com — There are, and there have been, thousands, maybe even millions of very successful games that have been released to the world. Some of them fully deserve their popularity while others aren’t the best. But, the one thing they have in common with each other is that they are liked. There are many beliefs about making a popular game. I’m going to try to sift out the false ones. read more...

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published 7 days, 12 hours ago, submitted by donbonifacio 7 days, 14 hours ago

blog.orionsbelt.eu — On this blog, the Orion's Belt team present step by step all the developments and ideas for the 2.0 version of their game. The game is on ASP.NET 2.0 and NHibernate. read more...

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published 7 days, 12 hours ago, submitted by Alma 7 days, 15 hours ago

microsoft.com — The presentation slides from this years Microsoft Gamefest read more...

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published 9 days, 14 hours ago, submitted by ElementCy ElementCy 9 days, 23 hours ago

blogs.msdn.com — Through Dan Waters work on his blog and his interactions with industry peeps at Microsoft-sponsored events, he has gained a lot of insight (as well as plenty of questions) as to how one might pursue a career in the game industry. He disclaims that he has never personally been involved in “the biz,” but he has met plenty of people who are, and have had the opportunity to ask them about their experiences. read more...

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published 11 days, 13 hours ago, submitted by donbonifacio 11 days, 16 hours ago

blog.orionsbelt.eu — Some considerations on how to properly implement a multi-language web game manual. read more...

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published 16 days, 8 hours ago, submitted by ElementCy ElementCy 16 days, 8 hours ago

gamasutra.com — In this intriguing technical article, originally published in Game Developer magazine, Volition's Jason Hayes discusses how the Saints Row franchise developer integrates the technical artist into its development pipeline. read more...

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published 17 days, 3 hours ago, submitted by ElementCy ElementCy 17 days, 4 hours ago

gamasutra.com — What's the point of designing games? Veteran educator and designer Ernest Adams examines the concepts of fun, enjoyment, and personal fulfillment to reveal the key, uplifting tenets of game creation. read more...

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published 16 days, 22 hours ago, submitted by ElementCy ElementCy 17 days, 4 hours ago

bittermanandy.wordpress.com — bittermanandy has posted his 2nd part of his "Tools of the Trade" series of posts, and this time around he discusses one of the greatest .NET tools a programmer can have... Reflector. read more...

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published 16 days, 12 hours ago, submitted by ElementCy ElementCy 17 days, 4 hours ago

gamedev.net — Slyxsith aka Mark MacPherson, has posted an interesting discussion on the GameDev.net's forum about indie game developers and MMOs. read more...

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