codeplex.com — Mahdi Khodadadi Fard released new version of his shading library for both XNA 2.0 and XNA 3.0 CTP: GraphiXNA 2.0. read more...
codeplex.com — v1.6 Changes: * Added Procedural Texture Generators and Fractals * Added Heat Haze post process effect. * Added Environmental Reflections read more...
codeplex.com — Mahdi has released an update to his shading library for XNA 3.0. In this update he adds the following: * Added Procedural Texture Generators and Fractals * Added Heat Haze post process effect. read more...
codeplex.com — Many updates and improvements in this release. Changes: * Added Parallax Mapping material. * Added Normal Mapping material. * Fixed some bugs in Post Process effects. read more...
codeplex.com — GraphiXNA Shading Library is a GPU-based image processing library and material system, written in C# for XNA by Mahdi Khodadadi Fard designed to make games easier and more intuitive for developers to produce games and demos utilizing full power of GPU. read more...