0xdeadc0de.org — Eclipse has created a little tutorial on how to make post-process filters. He covers only a GPU implementation, and sadly only in HLSL for time purposes but knowing the bases of GLSL or CG you can do easily the same stuff also using an OpenGL rendering. read more...
stromcode.com — Stormcode has posted an article continuing on in thier exploration of HLSL. They look at building a simple shader that applies a texture to a model using UV coordinates. read more...
stromcode.com — The guys over at Stormcode have posted a nice article on an introduction to using HLSL. It starts off with a small effect, but you get to learn how to use them. read more...
intelishade.net — HLSL Syntax Highlighting and Intelisense (Ctrl-Space) add-in for Visual Studio 2005 Standard (and above) has been released. New features include better support for syntax highlighting as well as auto-completion and faster operation. read more...
intelishade.net — A plugin for Visual Studio 2005 Standard+ SKUs (Read: No support for Express) that enables better support for HLSL files. InteliShade already contains syntax highlighting and line number support for HLSL (*.fx) files. Check out the Beta 1.1 (which fixes most performance problems) now and then signup and let them know what you want in the plugin and/or if anything needs to be fixed! read more...