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published 8 months, 12 days ago, submitted by malymato 8 months, 12 days ago

directxcourse.blogspot.com — Welcome to this free online DirectX 10 course. This is the place where you can learn the basics of graphics programming using DirectX 10 API, learn HLSL (High Level Shader Language) and gain necessary math skills that you need on way to become a game developer. read more...

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4
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published 1 year, 2 months ago, submitted by Romz 1 year, 2 months ago

blog.mouaif.org — Something that might interest you.. all the Photoshop blending modes as HLSL (+ previous GLSL) macros + RGB to HSL (hue, saturation, luminance), contrast, desaturation, and a Split-Tone example. read more...

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published 1 year, 2 months ago, submitted by ElementCy ElementCy 1 year, 2 months ago

xna-uk.net — Refraction is the light passing through an object but as they do so they bend. This is the effect we will get with this effect. Luckily HLSL has an intrinsic refraction function (refract) that we can use to get this effect. To get the refracted vector we need to calculate the direction of the viewer in relation to the surface and pass that with the surfaces normal to the refract function along with the degree of refraction we want. read more...

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1
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published 1 year, 3 months ago, submitted by ElementCy ElementCy 1 year, 3 months ago

ziggyware.com — Photoshop and other image editing programs offer artists a lot of power with layer blending modes. These allow an artist to perform a color operation when one layer is blended on top of another. For example, multiply will make the bottom layer darker based on the top layer, and is great for blending color fills on top of line art (the lines stay black while the inside gets filled). Many of these effects can be achieved using the blending operations available in HLSL. Better yet, you barely need to know any HLSL to create them – some don’t even require a special shader to work. read more...

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2
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published 1 year, 10 months ago, submitted by ElementCy ElementCy 1 year, 10 months ago

0xdeadc0de.org — Eclipse has created a little tutorial on how to make post-process filters. He covers only a GPU implementation, and sadly only in HLSL for time purposes but knowing the bases of GLSL or CG you can do easily the same stuff also using an OpenGL rendering. read more...

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published 1 year, 11 months ago, submitted by ElementCy ElementCy 1 year, 11 months ago

stromcode.com — Stormcode has posted an article continuing on in thier exploration of HLSL. They look at building a simple shader that applies a texture to a model using UV coordinates. read more...

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published 1 year, 11 months ago, submitted by ElementCy ElementCy 1 year, 11 months ago

stromcode.com — The guys over at Stormcode have posted a nice article on an introduction to using HLSL. It starts off with a small effect, but you get to learn how to use them. read more...

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6
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published 2 years, 1 month ago, submitted by jsedlak jsedlak 2 years, 1 month ago

intelishade.net — HLSL Syntax Highlighting and Intelisense (Ctrl-Space) add-in for Visual Studio 2005 Standard (and above) has been released. New features include better support for syntax highlighting as well as auto-completion and faster operation. read more...

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published 2 years, 3 months ago, submitted by jsedlak jsedlak 2 years, 3 months ago

intelishade.net — A plugin for Visual Studio 2005 Standard+ SKUs (Read: No support for Express) that enables better support for HLSL files. InteliShade already contains syntax highlighting and line number support for HLSL (*.fx) files. Check out the Beta 1.1 (which fixes most performance problems) now and then signup and let them know what you want in the plugin and/or if anything needs to be fixed! read more...

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