gamasutra.com — In this interview, Jeriaska talks to AI expert Dr. Ben Goertzel of Novamente LLC about making virtual pets smarter -- and how better adaptive AI could change game design. read more...
gamasutra.com — Last year, Number None's Braid for Xbox Live Arcade became both a critical hit and a commercial success, proving that creator Jonathan Blow's views on experimenting with gameplay concepts can have real relevance with the wider gaming public in a concrete way. Does this open the door for more experimentation? Where is the medium headed? Blow, who was previously a code columnist for Game Developer magazine and a contract programmer/designer for a number of notable games, from Flow through Phase, talks in-depth to Gamasutra in this post-Braid interview. read more...
gamasutra.com — Havok, long known for physics, now has a reach that extends into other crucial middleware areas. In this sponsored feature that's part of the Intel Visual Computing section, the company's Jeff Yates speaks about the present and the future. read more...
gamasutra.com — Continuing with a series of interviews exploring alternative looks at gaming, Gamasutra sits down with some of the creators of the PixelJunk series at Q-Games discuss the making of the eclectic PlayStation Network downloadable games. read more...