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Stories recently tagged with 'Networking' Subscribe to this feed
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published 8 months, 16 days ago, submitted by Omnio 8 months, 18 days ago

ziggyware.com — A networking tutorial with a game making perspective. Has 5 parts. (not too long) It has bits on how to implement it, and has a basic implementation example of TCP. It also has a section about Security and how what information should be sent from server to client to keep hackers at bay. read more...

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published 10 months, 2 days ago, submitted by Liam 10 months, 2 days ago

onlinegametechniques.blogspot.com — Darrin West discusses the subject/observer pattern in relation to fast and slow moving entities in online games. read more...

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published 10 months, 9 days ago, submitted by ElementCy ElementCy 10 months, 9 days ago

gamasutra.com — In this Intel sponsored feature, former Insomniac and current Intel staffer Orion Granatir introduces threading by comparing it to networking in games. read more...

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published 1 year, 8 months ago, submitted by ElementCy ElementCy 1 year, 8 months ago

blogs.msdn.com — Dan Waters shares with us his latest installment in his Zune series: Building a networked Zune game. The potential is huge - imagine a group of six people playing Monopoly wirelessly on their Zunes, or some other board or card game. (That's next for me!) But for right now, the goal is to understand the fundamentals. That means going over peer-to-peer architecture and sending network packets. read more...

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published 2 years, 2 months ago, submitted by ElementCy ElementCy 2 years, 2 months ago

blogs.msdn.com — Shawn explains the types of network topologies and explains why he favors hybrids. Very nice article in showing examples of different types he would use for different types of games. read more...

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published 2 years, 2 months ago, submitted by jsedlak jsedlak 2 years, 2 months ago

nyxtom.vox.com — Thomas Holloway has posted an article on TCP based networking in XNA and how his API works. read more...

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published 2 years, 2 months ago, submitted by codecube 2 years, 2 months ago

gamedev.net — In light of XNA's new Networking Support, this article (from 2001) clearly describes some of the issues you'll encounter with lag, and presents a simple way of dealing with them. read more...

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