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published 11 days, 7 hours ago, submitted by JeGX 11 days, 19 hours ago

geeks3d.com — ATI Catalyst 8.8 graphics drivers have been released few days ago, and today Geeks3D has done some tests to compare OpenGL performance between Catalyst 8.8 and Catalyst 8.7. The conclusion is rather unexpected... read more...

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published 16 days, 10 hours ago, submitted by JeGX 16 days, 10 hours ago

geeks3d.com — Forceware 177.89 are the first drivers to offer the OpenGL 3.0 support. This post lists the OpenGL extensions supported by Forceware 177.89 WinXP 32 drivers for a GeForce GTX 280 and shows how to get the wglCreateContextAttribsARB that makes it possible to create an OpenGL 3.0 rendering context. read more...

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published 4 months ago, submitted by ElementCy ElementCy 4 months, 3 days ago

gremedy.com — gDEBugger does what no other OpenGL tool can - lets you trace application activity on top of the OpenGL API to see what‘s happening within the graphic system implementation. gDEBugger saves you time by locating "hard-to-find" bugs caused by the incorrect use of the OpenGL API. Debugging OpenGL applications is faster and your applications are more reliable. read more...

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published 4 months, 27 days ago, submitted by ElementCy ElementCy 4 months, 27 days ago

mrmoen.com — With alternative operating systems like Ubuntu and OS X more popular than ever, programming for Windows alone is no longer an option. Simple DirectMedia Layer (SDL) is a popular, cross-platform library that provides an interface for graphics, sound, and input. read more...

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published 5 months, 4 days ago, submitted by GraphicsRunner 5 months, 4 days ago

graphicsrunner.blogspot.com — An example of work using depth impostors for reflections. Similar to parallax occlusion mapping, reflected rays are correctly intersect with the depth impostors to give accurate reflections of diffuse objects. Thus eliminating the infinitely far away effect that we get with environment mapping. read more...

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published 5 months, 17 days ago, submitted by ElementCy ElementCy 5 months, 17 days ago

code.google.com — Aika is a simple yet powerful Game Engine written in C++ without any platform dependence. You can use Aika on several platforms including Nintendo DS and Symbian. Aika uses OpenGL as the main render due to its ease of use and powerful API, and COLLADA as the main input data file format. The main proposal of the engine is to create a portable and easy of use framework to create multimedia content. read more...

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published 6 months, 24 days ago, submitted by ElementCy ElementCy 6 months, 24 days ago

gamedev.net — MeshLab is an open source, portable, and extensible system for the visualization using OpenGL, processing and editing of large unstructured 3D triangular meshes. read more...

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