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published 1 month, 14 days ago, submitted by AirBasher AirBasher 1 month, 15 days ago

blog.wolfire.com — Follow up to the previous "Why you should use OpenGL and not DirectX" for Wolfire Game Blog read more...

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6
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published 2 months, 5 days ago, submitted by AirBasher AirBasher 2 months, 5 days ago

blog.wolfire.com — The fight between OpenGL and Direct3D (not DirectX!) is still a hot topic and the guys at Wolfire Games Blog have published a must-read article for all OpenGL developers (and end-users too) about the importance of OpenGL in game development and 3D industry. read more...

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2
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published 2 months, 24 days ago, submitted by JeGX 2 months, 26 days ago

geeks3d.com — This article shows how to linearize the depth buffer values in GLSL. read more...

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4
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submitted by JeGX 3 months, 25 days ago

geeks3d.com — Here is 2D shockwave post processing effect in GLSL (OpenGL shading language). The complete source code of shader is provided and a demo showing the shader in action is available. read more...

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3
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published 4 months, 26 days ago, submitted by JeGX 5 months, 2 days ago

geeks3d.com — Here is a night vision post processing shader in GLSL (OpenGL shading language). The complete source code of shader is provided and a demo showing the shader in action is available. read more...

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2
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published 5 months, 5 days ago, submitted by JeGX 5 months, 6 days ago

geeks3d.com — PyOpenGL_LAB is a small lab that allows direct OpenGL programming in Python without compilation. PyOpenGL_LAB is based on GeeXLab and PyOpenGL. read more...

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2
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published 5 months, 8 days ago, submitted by JeGX 5 months, 8 days ago

geeks3d.com — GeeXLab (or GXL) is a new tool for fast real time 3D prototyping and coding (demos, tests, casual games, benchmarks). It's based on widely used standards such as XML, Lua, Python or OpenGL. GeeXLab has been designed for developers and technical 3D artists. read more...

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1
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published 6 months, 15 days ago, submitted by ElementCy ElementCy 6 months, 15 days ago

mobileorchard.com — Noel Llopis has written an article on how to get started with OpenGL ES 2.0 on the iPhone 3GS. It goes over all the steps necessary to set up a barebones project that renders a quad on screen using a vertex and a fragment shader. read more...

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2
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published 6 months, 24 days ago, submitted by JeGX 7 months ago

geeks3d.com — Here is a nice tutorial about how to code a real time ray tracer using CUDA. This tutorial is focused on sending a ray into a loaded triangulated model, computing the first hit position and do simple light calculations. read more...

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2
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published 6 months, 24 days ago, submitted by JeGX 7 months ago

geeks3d.com — Here are two demos that show how to set up stereoscopic cameras in OpenGL. read more...

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2
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published 6 months, 23 days ago, submitted by JeGX 7 months ago

geeks3d.com — The new version of PyOpenGL, the cross platform Python binding to OpenGL API, is out! read more...

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2
kicks
published 7 months, 2 days ago, submitted by JeGX 7 months, 3 days ago

geeks3d.com — Equalizer 0.9 is available. Equalizer is a middleware that allows the creation and deployment of parallel and scalable OpenGL applications. read more...

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2
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published 7 months, 6 days ago, submitted by JeGX 7 months, 7 days ago

geeks3d.com — PyOpenGL is the cross platform Python binding to OpenGL API.... read more...

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2
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published 7 months, 13 days ago, submitted by JeGX 7 months, 12 days ago

geeks3d.com — Here is a small code sample that shows how to build a perspective projection matrix. This method is useful when OpenGL 3.1 compliant code is required. read more...

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3
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published 9 months, 2 days ago, submitted by JeGX 9 months, 3 days ago

geeks3d.com — The upcoming Catalyst 9.6 brings a stack of OpenGL extensions: 10 extensions have been added for a total of 149. More on this in the post! read more...

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3
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published 10 months, 26 days ago, submitted by JeGX 10 months, 27 days ago

geeks3d.com — GPU Caps Viewer 1.7.0 is available for download. This new version adds NVIDIA CUDA support and databases (video cards and OpenGL extensions) have been updated. GPU Caps Viewer is a graphics card utility for Windows. It quickly describes the essential capabilities of your graphics card including GPU type, amount of VRAM, OpenGL API support level and extensions as well as NVIDIA CUDA support level. GPU Caps Viewer also offers OpenGL demos using some of the latest features such as geometry instancing. read more...

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