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    <title>GameDevKicks.com - Stories tagged with SIGGRAPH</title>
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      <title>SIGGRAPH Papers for Game AI from Parallelism to Character Animation</title>
      <description>The SIGGRAPH conference is always like a treasure chest for anyone working in fields relating to graphics or simulation. This year's event is still a few months away, but the main papers are already online. Here's a selection of the best papers that are the most relevant for creating artificial intelligent characters in games. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2faigamedev.com%2ftheory%2fsiggraph-character-animation"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2faigamedev.com%2ftheory%2fsiggraph-character-animation" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
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      <link>http://www.gamedevkicks.com/artificialintelligence/SIGGRAPH_Papers_for_Game_AI_from_Parallelism_to_Character_Animation</link>
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      <pubDate>Fri, 13 Jun 2008 17:53:20 GMT</pubDate>
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