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    <title>GameDevKicks.com - Stories tagged with Scripting</title>
    <description>the latest stories tagged with 'Scripting' from GameDevKicks.com</description>
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      <title>Game Scripting in IronPython</title>
      <description>Cameron has writen a quick MUD type demo game that utilizes C# and IronPython on the server and uses Silverlight 2 as the user interface.  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.cameronalbert.com%2fpost%2f2008%2f09%2fGame-Scripting-in-IronPython.aspx"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.cameronalbert.com%2fpost%2f2008%2f09%2fGame-Scripting-in-IronPython.aspx" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
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      <link>http://www.gamedevkicks.com/scripting/Game_Scripting_in_IronPython</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/scripting/Game_Scripting_in_IronPython</guid>
      <pubDate>Wed, 17 Sep 2008 01:55:54 GMT</pubDate>
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    <item>
      <title>Writing a Kick-Ass Script 4: Problems, and How to Solve Them</title>
      <description>Give players choices. Difficult choices. Make those choices have consequences.
And above all..
Have fun. Enjoy the game you are creating. If you don't, nobody else will either. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.isotx.com%2fwordpress%2f%3fp%3d258"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.isotx.com%2fwordpress%2f%3fp%3d258" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
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      <link>http://www.gamedevkicks.com/scripting/Writing_a_Kick_Ass_Script_4_Problems_and_How_to_Solve_Them</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/scripting/Writing_a_Kick_Ass_Script_4_Problems_and_How_to_Solve_Them</guid>
      <pubDate>Tue, 27 May 2008 15:28:14 GMT</pubDate>
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      <title>Lua .NET Interface</title>
      <description>A few years ago, Devan came across an excellent article, written by Martin Echenique and hosted on GameDev.net.  It discusses integrating Lua scripting into .NET projects by assigning custom attributes.  Using reflection, these custom attributes can be examined at run-time, allowing Lua functions to be loaded into the virtual machine dynamically.

Devan has taken Matin's project and modified it somewhat.  First, he has added the capability to sub-class Lua packages, allowing packages to contain other packages. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.voyagegames.com%2fblog%2f2008%2f03%2f09%2fLuaNETInterface.aspx"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.voyagegames.com%2fblog%2f2008%2f03%2f09%2fLuaNETInterface.aspx" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
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      <link>http://www.gamedevkicks.com/scripting/Lua_NET_Interface</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/scripting/Lua_NET_Interface</guid>
      <pubDate>Thu, 03 Apr 2008 16:09:36 GMT</pubDate>
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