bydersjoint.wordpress.com — A simple work flow to finding a removing unwanted maps or materials that may still be linked in a 3DS Max Scene and exporting through the Torque DTS Exporter. Excerpt, 'During your work flow of creating a DTS you may apply a dummy texture or create more than one Material. Now something to be keep in mind is that Max has an interesting way of handling textures/materials and even if you simply delete the maps, links or material on a material ball it does not necessarily mean its been deleted from your scene.' read more...
casuallyhardcore.com — The process of texturing/shading a 3D model always begins with UV mapping and for the past 20 years the 3D industry has used traditional UV mapping techniques which relies on cutting up a 3D model and laying the pieces of it onto a 2D grid (the texture). read more...
blueshogun96.wordpress.com — blueshogun has posted a zip containing some of the foliage textures he created with GIMP lately. read more...
wc3campaigns.net — Skizot has made a video that demonstrates how to apply UVW mapping to a 3D model. read more...
intelishade.net — HLSL Syntax Highlighting and Intelisense (Ctrl-Space) add-in for Visual Studio 2005 Standard (and above) has been released. New features include better support for syntax highlighting as well as auto-completion and faster operation. read more...