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Stories recently tagged with 'Writing'
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published 10 months, 8 days ago, submitted by
ElementCy
10 months, 8 days ago
gamasutra.com — Following the wake of interactive storytelling, a more precise look at interactivestory-driven videogames is needed. Let’s get a bit technical and conceptualizesome definitions (yikes!) to share a common understanding about interactivestorytelling. read more...
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category: Game Writing | Views: 21
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tags:
interactive, storytelling, Writing | tag it
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published 11 months, 23 days ago, submitted by
ElementCy
11 months, 24 days ago
gamasutra.com — In a Gamasutra-exclusive analysis, Krawczyk and O'Connor, writers for the God Of War series and Far Cry 2/Gears Of War respectively, discuss how writers and designers can collaborate smoothly and successfully. read more...
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category: Game Writing | Views: 20
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tags:
Gamasutra, Writing | tag it
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published 1 year ago, submitted by
ElementCy
1 year ago
gamasutra.com — Postmortems that dissect design and process have their place, but what about the idea of a narrative "postpartum" to help evaluate the success of storytelling in games? In a new Gamasutra feature, veteran game writer Rafael Chandler (Cipher Complex, MAG: Massive Action Game) introduces just such a concept, designed to help developers glean lessons on storytelling and improve it going forward. read more...
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category: Game Writing | Views: 10
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tags:
Gamasutra, Writing | tag it
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published 1 year, 8 months ago, submitted by
ElementCy
1 year, 8 months ago
gamasutra.com — In an in-depth Gamasutra analysis piece, Ellison looks at the universe and history of player-NPC dialogue interaction in games, analyzing titles from Mass Effect through Facade to The Sims and beyond. read more...
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tags:
Dialogue, Writing | tag it
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published 1 year, 8 months ago, submitted by
ElementCy
1 year, 8 months ago
gamasutra.com — The player character is alpha and omega in RPGs, forming the main point of interaction between the player and the game. In tabletop RPGs, player characters are generally defined in much greater detail than in digital RPGs, and this has direct benefits on player engagement and retention. The question is whether there are design principles in tabletop RPGs - and the associated benefits - that can be transferred to the digital format. This article will be taking a look at how tabletop games handle characters, outlining a few ideas for adapting these approaches to digital games and the potential benefits of doing so. read more...
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tags:
Writing | tag it
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published 1 year, 10 months ago, submitted by
ElementCy
1 year, 10 months ago
isotx.com — Once you’ve introduced the characters, trained up your player (if needed), and opened your story, you are faced with a daunting question. How do you progress your story? What is the structure of your game? read more...
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tags:
Writing | tag it
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published 2 years, 2 months ago, submitted by
jsedlak
2 years, 2 months ago
gamechoiceawards.com — The nominations for the 2008 Game Developer Choice Awards have opened up. The awards will be given out at this year's GDC.
"Transcending consumer fads, the Game Developers Choice Awards feature games and developers that are truly worthy of recognition. The recipients are chosen by those who know games best --their creators." - Choice Awards Site read more...
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tags:
GDC, Writing | tag it
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