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published 4 months, 25 days ago, submitted by ElementCy ElementCy 4 months, 25 days ago

gamasutra.com — In an in-depth Gamasutra analysis piece, Ellison looks at the universe and history of player-NPC dialogue interaction in games, analyzing titles from Mass Effect through Facade to The Sims and beyond. read more...

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published 5 months, 7 days ago, submitted by ElementCy ElementCy 5 months, 7 days ago

gamasutra.com — The player character is alpha and omega in RPGs, forming the main point of interaction between the player and the game. In tabletop RPGs, player characters are generally defined in much greater detail than in digital RPGs, and this has direct benefits on player engagement and retention. The question is whether there are design principles in tabletop RPGs - and the associated benefits - that can be transferred to the digital format. This article will be taking a look at how tabletop games handle characters, outlining a few ideas for adapting these approaches to digital games and the potential benefits of doing so. read more...

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published 6 months, 19 days ago, submitted by ElementCy ElementCy 6 months, 19 days ago

isotx.com — Once you’ve introduced the characters, trained up your player (if needed), and opened your story, you are faced with a daunting question. How do you progress your story? What is the structure of your game? read more...

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published 11 months, 11 days ago, submitted by jsedlak jsedlak 11 months, 12 days ago

gamechoiceawards.com — The nominations for the 2008 Game Developer Choice Awards have opened up. The awards will be given out at this year's GDC. "Transcending consumer fads, the Game Developers Choice Awards feature games and developers that are truly worthy of recognition. The recipients are chosen by those who know games best --their creators." - Choice Awards Site read more...

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