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3
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published 8 months, 25 days ago, submitted by Ziggy 8 months, 25 days ago

ziggyware.com — have written a short tutorial describing the basics of Avatar rendering in XNA using the Microsoft samples as a reference. read more...

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7
kicks
published 8 months, 27 days ago, submitted by ElementCy ElementCy 8 months, 27 days ago

ziggyware.com — Creative Cog Games has a new XNA game in beta: Balloon Blocks, a soft body physics based match-3 game that aims to use soft-body physics to create unique and intuitive game play and simple, inviting graphics to make the game appealing to gamers of all stripes. read more...

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4
kicks
published 9 months, 7 days ago, submitted by Ziggy 9 months, 8 days ago

ziggyware.com — XNA Splitting Octree Sample With 3D Collision Response using Sliding Sphere collision. This sample calculates splitting octal trees for improved collision query times. Direct vertex buffer access is used to get around the need for the XNA content pipeline. This sample features spherical collision with an arbitrary world of polygons and is very fast an stable. read more...

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5
kicks
published 11 months, 6 days ago, submitted by ElementCy ElementCy 11 months, 6 days ago

ziggyware.com — Ziggy has posted another contest on Ziggyware.com. The objective of this contest is to write an XNA related tutorial for XNA developers. The prizes consist of Sunburn Lighting & Rendering Engine licenses, XNA Creators Club subscriptions, and games/peripherals. read more...

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3
kicks
published 11 months, 19 days ago, submitted by ElementCy ElementCy 11 months, 19 days ago

ziggyware.com — Ziggyware has a ported implementation of MT19937a in a C# class that should work without issues with XNA, on both PC and XBox 360. The simple class supports seeding, generating a random unsigned 32bit integer, a random unsigned integer within a range, and a random float value. read more...

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2
kicks
published 1 year, 1 month ago, submitted by ElementCy ElementCy 1 year, 1 month ago

ziggyware.com — The Ox Game Engine is a mature, open-source 3D XNA game engine that has been in quiet development for more than a year. It is a relatively complete game engine solution free for use in your project. It features a 3D scene system with a visual scene editor, a 2D GUI system (also with its own editor), JigLibX physics, fully-integrated XNAnimation animation system, a C# game scripting system, and so much more. read more...

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1
kicks
published 1 year, 1 month ago, submitted by ElementCy ElementCy 1 year, 1 month ago

ziggyware.com — egrath has posted a nice pdf tutorial that shows you how to add a XNA Content Project to your existing Windows Forms based Solution. Could come handy if you write a XNA based Application without using the installed XNA Templates. read more...

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1
kicks
published 1 year, 1 month ago, submitted by ElementCy ElementCy 1 year, 1 month ago

ziggyware.com — Ziggy has added several new XNA Extension Methods to the XNA Code Snippets forum, all of which are available in his Ziggyware XNA Utility Library. read more...

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1
kicks
published 1 year, 1 month ago, submitted by ElementCy ElementCy 1 year, 1 month ago

ziggyware.com — Ziggy from Ziggyware.com has posted a new sample showing how to use occlusion culling in XNA. The sample draws to a render target and counts the pixels visible for each occluder. If the occluder is visible then the high polygon object is rendered in the final pass. read more...

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3
kicks
published 1 year, 1 month ago, submitted by ElementCy ElementCy 1 year, 1 month ago

ziggyware.com — Ziggy from Ziggyware.com has posted a tutorial that covers multi-threaded loading of content in your XNA Games and is compatible with Windows and XBox 360. His implementation uses several neat features of .NET 3.0 to achieve cleaner code. read more...

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1
kicks
published 1 year, 2 months ago, submitted by ElementCy ElementCy 1 year, 2 months ago

ziggyware.com — Daniel Hanson focuses on expanding the article: Implementing your own in-game award system in XNA by Nick Gravelyn by adding Progressive Awards and Linking Awards to Gamer Tags. read more...

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2
kicks
published 1 year, 2 months ago, submitted by ElementCy ElementCy 1 year, 2 months ago

ziggyware.com — In this article Aranda Morrison describes how and why he has created a custom ContentManager. He will also explain how you can use the end result and some of the areas that could be improved on. read more...

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2
kicks
published 1 year, 2 months ago, submitted by ElementCy ElementCy 1 year, 2 months ago

ziggyware.com — In this article Omri Fima shows how to create a generic geographic framework for XNA, and implements a simple Virtual Earth client for Windows based XNA games. read more...

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1
kicks
published 1 year, 2 months ago, submitted by ElementCy ElementCy 1 year, 2 months ago

ziggyware.com — Dr_Asik has created a Pac Man clone in XNA. This game comes with full source code and should be fun to toy around with. Ziggy even has a discussion on the forums for you to discuss about this. read more...

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1
kicks
published 1 year, 2 months ago, submitted by ElementCy ElementCy 1 year, 2 months ago

ziggyware.com — Nick Gravelyn has a new article on creating an in-game award system for your XNA Community Games. This article covers how to create popup award notifications and how to store and load the awards the player has earned. read more...

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2
kicks
published 1 year, 2 months ago, submitted by ElementCy ElementCy 1 year, 2 months ago

ziggyware.com — Jesse Chounard wrote a nice tutorial on a simple way to create a template from a texture that you can use for particle effects. This effect was used this for the main menu screen in his XNA Xbox Live Community Game: Being. read more...

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