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Stories recently tagged with 'Zune'
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published 2 months ago, submitted by
ElementCy
2 months, 1 day ago
nazspace.com — Nazeeh has a new article up on game development on the Microsoft Zune using XNA Game Studio 3.0. In this article Nazeeh covers the device specifications, limitations, optimizations and lots of great information. read more...
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category: XNA | Views: 22
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tags:
Zune, XNA | tag it
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published 4 months, 8 days ago, submitted by
ElementCy
4 months, 8 days ago
blogs.msdn.com — Dan explains how to send message packets for networked XNA games for the Zune media player. Includes sample code. read more...
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category: XNA | Views: 9
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tags:
Zune, XNA | tag it
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published 5 months, 17 days ago, submitted by
ElementCy
5 months, 17 days ago
codeplex.com — RaycasterX is an MIT-licensed project geared towards the creation of a full raycasting engine for XNA. Currently RaycasterX is built against the XNA Game Studio 3.0 CTP providing support on both Windows and Zune. Xbox 360 support will be added when a version of XNA Game Studio 3.0 is released that supports Xbox 360 building and deployment. read more...
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category: XNA | Views: 9
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tags:
Zune, RaycasterX, XNA | tag it
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published 5 months, 19 days ago, submitted by
ElementCy
5 months, 19 days ago
blogs.msdn.com — Dan Waters shares with us his latest installment in his Zune series: Building a networked Zune game.
The potential is huge - imagine a group of six people playing Monopoly wirelessly on their Zunes, or some other board or card game. (That's next for me!) But for right now, the goal is to understand the fundamentals. That means going over peer-to-peer architecture and sending network packets. read more...
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category: XNA | Views: 11
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tags:
Networking, Zune, XNA | tag it
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published 5 months, 23 days ago, submitted by
ElementCy
5 months, 23 days ago
blogs.msdn.com — Dan Waters has covered Game State briefly in the past, but he has always used complex switch statements to handle different logical scenarios within the game. This works for small, simple examples, but is not optimal for more complex projects. With this in mind, he is starting a set of video posts on how to use game state management for more complex applications. read more...
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category: XNA | Views: 82
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tags:
Zune, XNA | tag it
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published 5 months, 27 days ago, submitted by
ElementCy
5 months, 27 days ago
ziggyware.com — Ziggy has released ZiggyDraw, a 2D Zune Graphics Library for XNA 3.0 CTP - Circles, Lines, Squares, Ellipse, etc read more...
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category: XNA | Views: 13
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tags:
Zune, XNA | tag it
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published 5 months, 29 days ago, submitted by
ElementCy
5 months, 29 days ago
nick.gravelyn.com — Nick has pointed out that in the XNA GS 3.0 CTP there is no built-in mechanism for rendering in landscape mode. There was a bug filed for this, but it’s still up to the team to decide if it makes it in for the XNA GS 3.0 RTM later this year. So he decided to create a nice work around for this until it is fully implemented in the XNA release. read more...
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category: XNA | Views: 10
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tags:
Zune, XNA | tag it
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published 6 months, 18 days ago, submitted by
ElementCy
6 months, 18 days ago
nick.gravelyn.com — Nick has posted his Final release to his Zune game, Scrambled Albums. Scrambled Albums is your basic sliding puzzle. The fun comes in that the puzzles are generated from the album art on your Zune. read more...
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category: XNA | Views: 29
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tags:
Zune, XNA | tag it
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published 6 months, 18 days ago, submitted by
ElementCy
6 months, 18 days ago
virtualrealm.com.au — Mykre shows us how to get started with a blank project for the Zune using the XNA 3.0 CTP. read more...
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category: XNA | Views: 14
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tags:
Zune, XNA | tag it
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published 6 months, 21 days ago, submitted by
ElementCy
6 months, 21 days ago
virtualrealm.com.au — Mykre has converted the Game State Samples from the XNA Creators Club over to the Zune and XNA 3.0 Platform. read more...
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category: XNA | Views: 12
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tags:
Zune, XNA | tag it
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published 6 months, 24 days ago, submitted by
ElementCy
6 months, 24 days ago
blogs.msdn.com — Dan Walters has a nice "How To" video on how to publish and run a game on your zune. read more...
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category: XNA | Views: 7
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tags:
Zune, XNA | tag it
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published 6 months, 25 days ago, submitted by
ElementCy
6 months, 25 days ago
nick.gravelyn.com — Nick has ported Alien Aggressors over to the 3.0 CTP so it works on both Windows and Zune. read more...
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category: XNA | Views: 131
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tags:
Zune, XNA | tag it
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published 7 months ago, submitted by
ElementCy
7 months ago
gamasutra.com — At the Game Developers Conference this year, we announced our launch of Microsoft® XNA® Game Studio 3.0. We talked about an exciting new feature – the ability to develop games for your Zune® device! In this article, we’ll summarize for you the capabilities of running XNA Framework games on Zune, and explain how you can make the most of gaming with your Zune. read more...
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category: XNA | Views: 13
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tags:
Zune, XNA | tag it
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published 9 months, 12 days ago, submitted by
ElementCy
9 months, 12 days ago
blogs.msdn.com — The XNA Community Games Platform team is delighted to offer you a sneak peek at our first major feature for XNA Game Studio 3.0: The ability to build games for the Zune platform! This will let you write one game and deploy it to all three platforms that XNA Game Studio 3.0 will support: the Xbox 360, Windows, and now the Zune. read more...
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category: XNA | Views: 11
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tags:
Zune, XNA | tag it
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