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published 11 months, 3 days ago, submitted by ElementCy ElementCy 11 months, 3 days ago

blog.generalrelativity.org — Drew is working on a physics-based, real-time multiplayer game, and came up with a problem. The issue was trying to keep a user-run simulation synchronized. In this post, he is sharing with the logic behind the networked simulation synchronization pipeline that he is using that has shown fairly good results. read more...

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