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published 9 months, 21 days ago, submitted by ElementCy ElementCy 9 months, 21 days ago

gamasutra.com — From a game programming and planning perspective, how do you legislate for... fun? Veteran game coder Hammersley discusses how you might split game technical planning into 'must-have' features and 'non-functional requirements' that enhance the game's fun factor. read more...

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