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published 2 months, 20 days ago, submitted by JeGX 2 months, 21 days ago

geeks3d.com — This article shows how to linearize the depth buffer values in GLSL. read more...

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3
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published 4 months, 22 days ago, submitted by JeGX 4 months, 26 days ago

geeks3d.com — Here is a night vision post processing shader in GLSL (OpenGL shading language). The complete source code of shader is provided and a demo showing the shader in action is available. read more...

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published 1 year, 2 months ago, submitted by Romz 1 year, 2 months ago

blog.mouaif.org — Something that might interest you.. all the Photoshop blending modes as GLSL macros + RGB to HSL (hue, saturation, luminance), contrast, desaturation. read more...

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