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published 18 days, 1 hour ago, submitted by TheManagement 24 days, 10 hours ago

significant-bits.com — The IGDA is electing 5 new board members, and every vote counts! read more...

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2
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published 4 months, 1 day ago, submitted by TheManagement 4 months, 2 days ago

incubatorgames.com — An overview of the business-oriented GameOn Finance event complete with some useful links and information for developers. read more...

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published 5 months, 16 days ago, submitted by ElementCy ElementCy 5 months, 16 days ago

gamasutra.com — In this article, originally published in Game Developer magazine, pseudonymous developers of all levels share their honest, sometimes cutting thoughts on what it takes to truly succeed in each game industry discipline. read more...

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published 5 months, 24 days ago, submitted by ElementCy ElementCy 5 months, 24 days ago

gamasutra.com — In the half century that people have been playing games on video screens, the art form has undergone a Cambrian explosion of growth and diversification. In columns originally printed in Game Developer magazine, we take a look at the various talent pools that have collected across North America -- including Boston, Seattle, Toronto, the Bay Area, Raleigh, and Vancouver -- and discover the exotic life forms that have taken root. read more...

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published 6 months, 9 days ago, submitted by ElementCy ElementCy 6 months, 9 days ago

musegames.com — Muse Games, (musegames.com), a growing portal for browser-based 3D gaming, has announced the launch of "Immunity," an indie game development challenge based on the Unity 3D (unity3d.com) engine. Contestants can submit a simple game prototype to be voted on by the development community and general public, and ultimately compete for a $10,000 contract to finish the game for distribution on musegames.com and beyond. read more...

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published 9 months, 6 days ago, submitted by ElementCy ElementCy 9 months, 8 days ago

gamasutra.com — In a postmortem of the acclaimed WiiWare title, Gaijin Games' Alex Neuse looks at the creation of abstract action game BIT.TRIP BEAT, detailing what went right and wrong in the making of the original WiiWare title. read more...

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published 9 months, 12 days ago, submitted by ElementCy ElementCy 9 months, 12 days ago

gamasutra.com — In this sponsored feature, Nokia outlines its newly expanded digital Ovi Store, which allows mobile games in a variety of formats to be sold with a 70/30 revenue split to the game developer. read more...

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published 9 months, 27 days ago, submitted by ElementCy ElementCy 9 months, 27 days ago

gamasutra.com — As the controversy over DRM in PC games continues, Gamasutra talks to 2D Boy and Stardock on their attempts to pioneer less restrictive or even non-existent DRM, as Ubisoft and EA comment on their loosening of protection controls for Prince Of Persia and The Sims 3. read more...

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published 10 months, 6 days ago, submitted by ElementCy ElementCy 10 months, 6 days ago

gamasutra.com — In the latest in a series of Gamasutra-exclusive bonus material originally to be included in Bill Loguidice and Matt Barton's new book Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time, the authors investigate the origins, permutations, and legacy of Rogue, one of the most quietly influential and long-lived games ever created. Previously in this 'bonus material' series: Elite, Tony Hawk's Pro Skater, Pinball Construction Set and Pong. read more...

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published 10 months, 15 days ago, submitted by ElementCy ElementCy 10 months, 16 days ago

gamasutra.com — In a Gamasutra special feature, we talk to five leading iPhone game developers, including the makers of hit titles Rolando, iShoot and Flick Fishing, on the state of making games for Apple's explosively popular platform. read more...

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published 10 months, 22 days ago, submitted by ElementCy ElementCy 10 months, 22 days ago

gamasutra.com — As subscription MMO City Of Heroes launches its Mission Architect expansion, allowing user-generated stories and quests, Paragon Studios' Morrissey discusses the logistics of creating policing for the system. read more...

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published 10 months, 24 days ago, submitted by ElementCy ElementCy 10 months, 24 days ago

gamasutra.com — In his latest column, Ernest Adams discusses the creeping return of the adventure game, discussing 'what got better' and 'what didn't get better' in the genre after its famine years. read more...

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published 10 months, 24 days ago, submitted by JeGX 10 months, 24 days ago

geeks3d.com — GPU Caps Viewer 1.7.0 is available for download. This new version adds NVIDIA CUDA support and databases (video cards and OpenGL extensions) have been updated. GPU Caps Viewer is a graphics card utility for Windows. It quickly describes the essential capabilities of your graphics card including GPU type, amount of VRAM, OpenGL API support level and extensions as well as NVIDIA CUDA support level. GPU Caps Viewer also offers OpenGL demos using some of the latest features such as geometry instancing. read more...

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5
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published 11 months, 8 days ago, submitted by ElementCy ElementCy 11 months, 8 days ago

ziggyware.com — Ziggy has posted another contest on Ziggyware.com. The objective of this contest is to write an XNA related tutorial for XNA developers. The prizes consist of Sunburn Lighting & Rendering Engine licenses, XNA Creators Club subscriptions, and games/peripherals. read more...

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published 11 months, 20 days ago, submitted by ElementCy ElementCy 11 months, 20 days ago

gamasutra.com — In a Gamasutra-exclusive postmortem, some of the key figures behind seminal Warcraft III mod Defense Of The Ancients, now working on the DoTA-influenced League Of Legends for Riot Games, provide a look at the creation of the original title. read more...

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published 11 months, 21 days ago, submitted by ElementCy ElementCy 11 months, 21 days ago

unity3d.com — Unity 2.5 adds full support for Windows Vista and XP, with 100% feature parity and interoperability with Mac OS X. The Unity Editor has been rebuilt to look, feel, and function identically on both operating systems, each running the same underlying engine. The best part? Unity on either platform can build games for either platform -- cross-platform in the truest sense. Many other additional features, improvements, and changes. read more...

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