<?xml version="1.0" encoding="iso-8859-1"?>
<rss version="2.0">
  <channel>
    <title>GameDevKicks.com - Stories tagged with industrynews</title>
    <description>the latest stories tagged with 'industrynews' from GameDevKicks.com</description>
    <link>http://www.gamedevkicks.com/</link>
    <language>en-us</language>
    <copyright>Atweb Publishing Ltd.</copyright>
    <docs>http://backend.userland.com/rss</docs>
    <generator>GameDevKicks.com - Game Dev links by the community</generator>
    <ttl>30</ttl>
    <item>
      <title>Nite To Unite Raises $750,000 For Kids Charities</title>
      <description>The ESA Foundation's annual Nite to Unite raised $750,000 for children's charities at its recent gala.  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.gamasutra.com%2fphp-bin%2fnews_index.php%3fstory%3d20945"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.gamasutra.com%2fphp-bin%2fnews_index.php%3fstory%3d20945" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/industrynews/Nite_To_Unite_Raises_750_000_For_Kids_Charities</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/industrynews/Nite_To_Unite_Raises_750_000_For_Kids_Charities</guid>
      <pubDate>Tue, 04 Nov 2008 22:58:08 GMT</pubDate>
    </item>
    <item>
      <title>Play With The Whole World: Tandem Games &amp;amp; The Intel Software Partner</title>
      <description>In this Intel-sponsored feature article, the Austin-based independent developer Tandem Games explains the optimization and development support that they received from being part of the Intel Software Partner Program. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.gamasutra.com%2fview%2ffeature%2f3837%2fsponsored_feature_play_with_the_.php"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.gamasutra.com%2fview%2ffeature%2f3837%2fsponsored_feature_play_with_the_.php" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/industrynews/Play_With_The_Whole_World_Tandem_Games_The_Intel_Software_Partner</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/industrynews/Play_With_The_Whole_World_Tandem_Games_The_Intel_Software_Partner</guid>
      <pubDate>Tue, 04 Nov 2008 17:57:41 GMT</pubDate>
    </item>
    <item>
      <title>Disputed Study Claims 'Conclusive Evidence' Of Game/Violence</title>
      <description>A new study led by Iowa State University has concluded that violent video games do have a negative effect on children, with test cases examined in both the U.S. and Japan. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.gamasutra.com%2fphp-bin%2fnews_index.php%3fstory%3d20939"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.gamasutra.com%2fphp-bin%2fnews_index.php%3fstory%3d20939" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/industrynews/Disputed_Study_Claims_Conclusive_Evidence_Of_Game_Violence</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/industrynews/Disputed_Study_Claims_Conclusive_Evidence_Of_Game_Violence</guid>
      <pubDate>Tue, 04 Nov 2008 19:38:33 GMT</pubDate>
    </item>
    <item>
      <title>A fun Game Industry community website</title>
      <description>GameBeing is a new LinkedIn-like website made exclusively for Game Industry professionals and it has started its private beta phase.

As expected, it has the well-known features like contact lists, groups and profiles; the big news is that it also has a project section, blog and a personal portfolio, where you can easily add projects that you've worked on and attach content to it (downloads, images, links, etc.). &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.gamebeing.com%2f"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.gamebeing.com%2f" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/industrynews/A_fun_Game_Industry_community_website</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/industrynews/A_fun_Game_Industry_community_website</guid>
      <pubDate>Thu, 02 Oct 2008 06:01:38 GMT</pubDate>
    </item>
    <item>
      <title>Postmortem: Torpex Games' Schizoid</title>
      <description>In this exclusive Gamasutra postmortem, Torpex Games co-founder Jamie Fristrom (Spider-Man 2) presents a fascinating post-release analysis of the XNA-utilizing Xbox Live Arcade co-op title, which debuted in July 2008. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.gamasutra.com%2fview%2ffeature%2f3796%2fpostmortem_torpex_games_schizoid.php"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.gamasutra.com%2fview%2ffeature%2f3796%2fpostmortem_torpex_games_schizoid.php" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/industrynews/Postmortem_Torpex_Games_Schizoid</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/industrynews/Postmortem_Torpex_Games_Schizoid</guid>
      <pubDate>Thu, 25 Sep 2008 19:20:20 GMT</pubDate>
    </item>
    <item>
      <title>Spore customers lash out at DRM, sabotage Amazon score | Destructoid o</title>
      <description>Customers feeling burned by the anti-piracy measures in the long-awaited PC game Spore have decided to take out their frustrations on Amazon, utilizing the review feature to tear the game to shreds for its &amp;quot;draconian&amp;quot; DRM and &amp;quot;dumbed down&amp;quot; gameplay.

Spore's DRM has been accused of eating up too much RAM, causing slowdown. Consumers are also outraged that they can only install the game three times before having to deal with EA's customer support. One reviewer called Spore a rental, pointing out that EA had total control over the title's use: &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.destructoid.com%2fspore-customers-lash-out-at-drm-sabotage-amazon-score-102807.phtml"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.destructoid.com%2fspore-customers-lash-out-at-drm-sabotage-amazon-score-102807.phtml" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/industrynews/Spore_customers_lash_out_at_DRM_sabotage_Amazon_score_Destructoid_o</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/industrynews/Spore_customers_lash_out_at_DRM_sabotage_Amazon_score_Destructoid_o</guid>
      <pubDate>Tue, 16 Sep 2008 18:07:29 GMT</pubDate>
    </item>
    <item>
      <title>An Examination of Outsourcing Part 2: The Contractor Angle</title>
      <description>Last month, Gamasutra spoke to three major proponents of outsourcing to discover the case for outsourcing. This time around, three different flavors of outsourcers -- Production Road, Virtuos, and Darkside Game Studios -- discuss what differentiates each of the relatively young companies from each other. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.gamasutra.com%2fview%2ffeature%2f3777%2fan_examination_of_outsourcing_part_.php"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.gamasutra.com%2fview%2ffeature%2f3777%2fan_examination_of_outsourcing_part_.php" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/industrynews/An_Examination_of_Outsourcing_Part_2_The_Contractor_Angle</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/industrynews/An_Examination_of_Outsourcing_Part_2_The_Contractor_Angle</guid>
      <pubDate>Tue, 09 Sep 2008 19:14:11 GMT</pubDate>
    </item>
    <item>
      <title>Ad4Game - New add network</title>
      <description>Ad network for the game industry. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fpsantos-blog.zi-yu.com%2f%3fp%3d187"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fpsantos-blog.zi-yu.com%2f%3fp%3d187" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/industrynews/Ad4Game_New_add_network</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/industrynews/Ad4Game_New_add_network</guid>
      <pubDate>Wed, 03 Sep 2008 14:44:23 GMT</pubDate>
    </item>
    <item>
      <title>In-Depth: Xbox Live Community Games - Multerer Tells All</title>
      <description>In this in-depth interview, Multerer discusses the royalty specifics, professional game developers using XNA, and why he'd like to see big-budget retail games releasing companion mini-games via XNA Community Games. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.gamasutra.com%2fphp-bin%2fnews_index.php%3fstory%3d19607"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.gamasutra.com%2fphp-bin%2fnews_index.php%3fstory%3d19607" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/xna/In_Depth_Xbox_Live_Community_Games_Multerer_Tells_All</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/xna/In_Depth_Xbox_Live_Community_Games_Multerer_Tells_All</guid>
      <pubDate>Thu, 31 Jul 2008 18:46:04 GMT</pubDate>
    </item>
    <item>
      <title>XBLA pricing (Castle Crashers and Braid)</title>
      <description>Following the storm that was caused by an inaccurate announcement of the price point for Castle Crashers and Braid, newretro discusses XBLA pricing from the developer's point of view. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fnewretro.org%2fculture%2f2008%2f07%2f30%2fcastle-crashes-and-braid-xbla-price-storm%2f"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fnewretro.org%2fculture%2f2008%2f07%2f30%2fcastle-crashes-and-braid-xbla-price-storm%2f" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/industrynews/XBLA_pricing_Castle_Crashers_and_Braid</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/industrynews/XBLA_pricing_Castle_Crashers_and_Braid</guid>
      <pubDate>Thu, 31 Jul 2008 13:35:49 GMT</pubDate>
    </item>
    <item>
      <title>2008 Game Developer Career Guide Issue Available For Free</title>
      <description>For the first time ever, Game Developer's annual Game Career Guide, a special edition magazine devoted to helping aspiring video game creators and guided by the editors of the Game Career Guide website, is being given away for free. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.gamasutra.com%2fphp-bin%2fnews_index.php%3fstory%3d19307"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.gamasutra.com%2fphp-bin%2fnews_index.php%3fstory%3d19307" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/industrynews/2008_Game_Developer_Career_Guide_Issue_Available_For_Free</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/industrynews/2008_Game_Developer_Career_Guide_Issue_Available_For_Free</guid>
      <pubDate>Thu, 10 Jul 2008 15:04:37 GMT</pubDate>
    </item>
    <item>
      <title>PhysX Demo Competition from The Game Creators and NVIDIA</title>
      <description>The Game Creators and NVIDIA are giving you budding game developers a chance to show off your skills while playing around with PhysX, the hottest game technology to hit the streets in years. Winners will not only walk away with the fastest graphic card technology on the planet, but will see their showpieces distributed to millions of NVIDIA users. The creators of the best submissions will also be considered for potential contractual work with NVIDIA later in the year. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fphysxcomp.thegamecreators.com%2f"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fphysxcomp.thegamecreators.com%2f" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/industrynews/PhysX_Demo_Competition_from_The_Game_Creators_and_NVIDIA</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/industrynews/PhysX_Demo_Competition_from_The_Game_Creators_and_NVIDIA</guid>
      <pubDate>Mon, 30 Jun 2008 04:01:09 GMT</pubDate>
    </item>
    <item>
      <title>Agile Game Development: Hit or miss dead?</title>
      <description>Before this decade, the games market was largely &amp;quot;hit or miss&amp;quot; driven. One hit would pay for a dozen failures. The reason was that games cost less than a million dollars to make and hits made tens of millions in profits. The unpredictability of success in the market worked with this model. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.agilegamedevelopment.com%2f2008%2f06%2fhit-or-miss-dead.html"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.agilegamedevelopment.com%2f2008%2f06%2fhit-or-miss-dead.html" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/industrynews/Agile_Game_Development_Hit_or_miss_dead</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/industrynews/Agile_Game_Development_Hit_or_miss_dead</guid>
      <pubDate>Fri, 06 Jun 2008 17:17:35 GMT</pubDate>
    </item>
  </channel>
</rss>