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published 11 months, 3 days ago, submitted by ElementCy ElementCy 11 months, 3 days ago

blog.generalrelativity.org — Drew is working on a physics-based, real-time multiplayer game, and came up with a problem. The issue was trying to keep a user-run simulation synchronized. In this post, he is sharing with the logic behind the networked simulation synchronization pipeline that he is using that has shown fairly good results. read more...

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2
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published 1 year ago, submitted by ElementCy ElementCy 1 year ago

bulletphysics.com — Constraint debug visualization has been added to make it easier to setup constraint limits. Other improvements include SIMD constraint solving, buoyancy demos, single-shot multiple contact point generation, improved documentation etc. read more...

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1
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published 1 year, 1 month ago, submitted by ElementCy ElementCy 1 year, 1 month ago

gamasutra.com — In this Gamasutra technical article, originally published in their sister publication Game Developer magazine, programming veteran Brown shows how the Nintendo DS can be used for surprisingly complex character-based physics calculations using Verlet integration. read more...

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1
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published 1 year, 1 month ago, submitted by ElementCy ElementCy 1 year, 1 month ago

codeplex.com — JigLibX is a direct port of the Physic Engine "JigLib." Release notes: Fixed some bugs. For further information brows the svn. read more...

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1
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published 1 year, 8 months ago, submitted by ElementCy ElementCy 1 year, 8 months ago

codeplex.com — Ngd4Xna is a C# wrapper around the Newton Game Dynamics physics engine. The goal of this project is to create an object oriented wrapper around the Newton Game Dynamics physics engine and to integrates that wrapper with Microsoft's XNA gaming library. read more...

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published 1 year, 10 months ago, submitted by ElementCy ElementCy 1 year, 10 months ago

codeplex.com — noone88 has released a beta version of JibLibX. In comparision to the alpha version we have many new features and improvements. read more...

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3
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published 1 year, 10 months ago, submitted by ElementCy ElementCy 1 year, 10 months ago

bulletphysics.com — Bullet 2.68 Physics SDK adds cloth, rope and deformable soft body simulation, including interaction with rigid bodies. Thanks to Wolfgang Engel's Oolong Engine 2 and decent floating point performance, Bullet 2.68 runs fluently on the iPhone device, using the official iPhone SDK. read more...

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1
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published 1 year, 11 months ago, submitted by ElementCy ElementCy 1 year, 11 months ago

blog.xna3.com — SniperED007 has put together a WinForms XNA Physics Editor for a project that he was working on. The tool can be used to test your Physics ideas as it allows you to experiment quickly with Joints and Springs. read more...

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2
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published 2 years, 2 months ago, submitted by jsedlak jsedlak 2 years, 2 months ago

gamedev.net — Matt Kincaid shows how to develop some simple physics for driving a 2D car. read more...

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