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Stories recently tagged with 'physics'
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published 11 months, 3 days ago, submitted by
ElementCy
11 months, 3 days ago
blog.generalrelativity.org — Drew is working on a physics-based, real-time multiplayer game, and came up with a problem. The issue was trying to keep a user-run simulation synchronized. In this post, he is sharing with the logic behind the networked simulation synchronization pipeline that he is using that has shown fairly good results. read more...
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tags:
Network, physics, actionscript3.0, General | tag it
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published 1 year ago, submitted by
ElementCy
1 year ago
bulletphysics.com — Constraint debug visualization has been added to make it easier to setup constraint limits. Other improvements include SIMD constraint solving, buoyancy demos, single-shot multiple contact point generation, improved documentation etc. read more...
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tags:
Bullet, physics, 3rdparty | tag it
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published 1 year, 1 month ago, submitted by
ElementCy
1 year, 1 month ago
gamasutra.com — In this Gamasutra technical article, originally published in their sister publication Game Developer magazine, programming veteran Brown shows how the Nintendo DS can be used for surprisingly complex character-based physics calculations using Verlet integration. read more...
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category: Game Math | Views: 30
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tags:
physics, ragdoll, Math, Gamasutra | tag it
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published 1 year, 1 month ago, submitted by
ElementCy
1 year, 1 month ago
codeplex.com — JigLibX is a direct port of the Physic Engine "JigLib." Release notes: Fixed some bugs. For further information brows the svn. read more...
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category: XNA | Views: 23
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tags:
JigLibX, physics, XNA | tag it
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published 1 year, 8 months ago, submitted by
ElementCy
1 year, 8 months ago
codeplex.com — Ngd4Xna is a C# wrapper around the Newton Game Dynamics physics engine. The goal of this project is to create an object oriented wrapper around the Newton Game Dynamics physics engine and to integrates that wrapper with Microsoft's XNA gaming library. read more...
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category: XNA | Views: 309
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tags:
XNA, physics, Ngd4XNA | tag it
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published 1 year, 10 months ago, submitted by
ElementCy
1 year, 10 months ago
codeplex.com — noone88 has released a beta version of JibLibX. In comparision to the alpha version we have many new features and improvements. read more...
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category: XNA | Views: 18
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tags:
JigLibX, physics, XNA | tag it
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published 1 year, 10 months ago, submitted by
ElementCy
1 year, 10 months ago
bulletphysics.com — Bullet 2.68 Physics SDK adds cloth, rope and deformable soft body simulation, including interaction with rigid bodies. Thanks to Wolfgang Engel's Oolong Engine 2 and decent floating point performance, Bullet 2.68 runs fluently on the iPhone device, using the official iPhone SDK. read more...
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category: SDKs | Views: 235
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tags:
sdk, physics, iphone | tag it
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published 1 year, 11 months ago, submitted by
ElementCy
1 year, 11 months ago
blog.xna3.com — SniperED007 has put together a WinForms XNA Physics Editor for a project that he was working on. The tool can be used to test your Physics ideas as it allows you to experiment quickly with Joints and Springs. read more...
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category: XNA | Views: 43
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tags:
physics, WinForms, XNA | tag it
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