<?xml version="1.0" encoding="iso-8859-1"?>
<rss version="2.0">
  <channel>
    <title>GameDevKicks.com - Stories tagged with physics</title>
    <description>the latest stories tagged with 'physics' from GameDevKicks.com</description>
    <link>http://www.gamedevkicks.com/</link>
    <language>en-us</language>
    <copyright>Atweb Publishing Ltd.</copyright>
    <docs>http://backend.userland.com/rss</docs>
    <generator>GameDevKicks.com - Game Dev links by the community</generator>
    <ttl>30</ttl>
    <item>
      <title>Ngd4Xna - Newton Game Dynamics Physics Engine for XNA</title>
      <description>Ngd4Xna is a C# wrapper around the Newton Game Dynamics physics engine.  The goal of this project is to create an object oriented wrapper around the Newton Game Dynamics physics engine and to integrates that wrapper with Microsoft's XNA gaming library. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.codeplex.com%2fngd4xna"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.codeplex.com%2fngd4xna" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/xna/Ngd4Xna_Newton_Game_Dynamics_Physics_Engine_for_XNA</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/xna/Ngd4Xna_Newton_Game_Dynamics_Physics_Engine_for_XNA</guid>
      <pubDate>Mon, 16 Jun 2008 15:48:31 GMT</pubDate>
    </item>
    <item>
      <title>Release: JigLibX Physic Library 0.02 Beta</title>
      <description>noone88 has released a beta version of JibLibX.  In comparision to the alpha version we have many new features and improvements. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.codeplex.com%2fJigLibX%2fRelease%2fProjectReleases.aspx%3fReleaseId%3d12977"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.codeplex.com%2fJigLibX%2fRelease%2fProjectReleases.aspx%3fReleaseId%3d12977" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/xna/Release_JigLibX_Physic_Library_0_02_Beta</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/xna/Release_JigLibX_Physic_Library_0_02_Beta</guid>
      <pubDate>Wed, 30 Apr 2008 18:54:57 GMT</pubDate>
    </item>
    <item>
      <title>Bullet 2.68 Physics SDK released: Soft Bodies and iPhone support</title>
      <description>Bullet 2.68 Physics SDK adds cloth, rope and deformable soft body simulation, including interaction with rigid bodies. Thanks to Wolfgang Engel's Oolong Engine 2 and decent floating point performance, Bullet 2.68 runs fluently on the iPhone device, using the official iPhone SDK. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.bulletphysics.com%2fBullet%2fwordpress%2funcategorized%2fbullet-268-physics-sdk-released-soft-bodies"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.bulletphysics.com%2fBullet%2fwordpress%2funcategorized%2fbullet-268-physics-sdk-released-soft-bodies" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/sdk/Bullet_2_68_Physics_SDK_released_Soft_Bodies_and_iPhone_support</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/sdk/Bullet_2_68_Physics_SDK_released_Soft_Bodies_and_iPhone_support</guid>
      <pubDate>Thu, 17 Apr 2008 14:00:32 GMT</pubDate>
    </item>
    <item>
      <title>XNA WinForms Physics Editor Tool</title>
      <description>SniperED007 has put together a WinForms XNA Physics Editor for a project that he was working on.  The tool can be used to test your Physics ideas as it allows you to experiment quickly with Joints and Springs. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fblog.xna3.com%2f2008%2f03%2fxna-winforms-physics-editor-tool.html"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fblog.xna3.com%2f2008%2f03%2fxna-winforms-physics-editor-tool.html" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/xna/XNA_WinForms_Physics_Editor_Tool</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/xna/XNA_WinForms_Physics_Editor_Tool</guid>
      <pubDate>Wed, 12 Mar 2008 15:01:13 GMT</pubDate>
    </item>
    <item>
      <title>2D Car Physics</title>
      <description>Matt Kincaid shows how to develop some simple physics for driving a 2D car. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.gamedev.net%2freference%2fprogramming%2ffeatures%2f2dcarphys%2f"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.gamedev.net%2freference%2fprogramming%2ffeatures%2f2dcarphys%2f" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/gamemath/2D_Car_Physics</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/gamemath/2D_Car_Physics</guid>
      <pubDate>Mon, 17 Dec 2007 19:37:46 GMT</pubDate>
    </item>
  </channel>
</rss>