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published 9 months, 9 days ago, submitted by ElementCy ElementCy 9 months, 11 days ago

gamasutra.com — In a postmortem of the acclaimed WiiWare title, Gaijin Games' Alex Neuse looks at the creation of abstract action game BIT.TRIP BEAT, detailing what went right and wrong in the making of the original WiiWare title. read more...

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2
kicks
published 10 months, 27 days ago, submitted by ElementCy ElementCy 10 months, 27 days ago

gamasutra.com — In this detailed postmortem, Bridgett discusses what went right and wrong during the creation of audio for the Swordfish-developer, hyper-stylized hiphop action game 50 Cent: Blood On The Sand. read more...

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2
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published 11 months, 23 days ago, submitted by ElementCy ElementCy 11 months, 23 days ago

gamasutra.com — In a Gamasutra-exclusive postmortem, some of the key figures behind seminal Warcraft III mod Defense Of The Ancients, now working on the DoTA-influenced League Of Legends for Riot Games, provide a look at the creation of the original title. read more...

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1
kicks
published 1 year ago, submitted by ElementCy ElementCy 1 year ago

gamasutra.com — In this Gamasutra-exclusive postmortem, the creators of IGF Grand Prize finalist and XNA Community Games standout CarneyVale: Showtime discuss what went right and wrong during its creation. read more...

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1
kicks
published 1 year, 1 month ago, submitted by ElementCy ElementCy 1 year, 1 month ago

gamasutra.com — In this Gamasutra-exclusive postmortem, NinjaBee explain what went right - and wrong - while creating Avatar-enabled Xbox Live Arcade worldbuilding game A Kingdom For Keflings. read more...

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1
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published 1 year, 1 month ago, submitted by ElementCy ElementCy 1 year, 1 month ago

gamasutra.com — In this in-depth Gamasutra postmortem, Capcom's Ben Judd analyzes work on 2D downloadable update Bionic Commando Rearmed, which debuted on Xbox Live Arcade, PlayStation Network and PC in 2008, examining everything from pricing to online play decisions. read more...

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1
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published 1 year, 1 month ago, submitted by ElementCy ElementCy 1 year, 1 month ago

gamasutra.com — In this Gamasutra-exclusive postmortem, the creators of American McGee's Grimm honestly analyze the creation of the Chinese-developed episodic PC adventure series. American McGee's Grimm is a casual action-adventure game, consisting of 23 episodes, each designed to offer 30 to 60 minutes of play. read more...

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2
kicks
published 1 year, 2 months ago, submitted by ElementCy ElementCy 1 year, 2 months ago

gamasutra.com — Gamasutra's first-ever WiiWare postmortem reveals the story behind overlooked block puzzler MadStone, with technical, design, marketing and productivity lessons galore. read more...

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published 1 year, 2 months ago, submitted by ElementCy ElementCy 1 year, 2 months ago

gamecareerguide.com — Brendan Wesolowski and three other Full Sail students have developed a game called Endless Wave, which they have submitted to the 2009 IGF Student Competition. As part of an exclusive series covering the IGF Student Competition, GameCareerGuide has a rapid-fire postmortem of their game, where they share what went right and wrong in about 1,000 words. read more...

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3
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published 1 year, 2 months ago, submitted by ElementCy ElementCy 1 year, 2 months ago

gamasutra.com — Ex-Insomniac programmer Nathan Fouts created one of the standout Xbox Live Community Games for Xbox 360 in 2D side-scrolling shooter Weapon Of Choice, and explains just how in this in-depth Gamasutra postmortem. read more...

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2
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published 1 year, 2 months ago, submitted by ElementCy ElementCy 1 year, 2 months ago

gamasutra.com — Reprinting one of Game Developer magazine's most acclaimed 2008 postmortems, Insomniac goes behind the scenes on late 2007 standout Ratchet & Clank Future to explain the creation of the iconic PlayStation 3 platformer. read more...

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