<?xml version="1.0" encoding="iso-8859-1"?>
<rss version="2.0">
  <channel>
    <title>GameDevKicks.com - Stories tagged with sdk</title>
    <description>the latest stories tagged with 'sdk' from GameDevKicks.com</description>
    <link>http://www.gamedevkicks.com/</link>
    <language>en-us</language>
    <copyright>Atweb Publishing Ltd.</copyright>
    <docs>http://backend.userland.com/rss</docs>
    <generator>GameDevKicks.com - Game Dev links by the community</generator>
    <ttl>30</ttl>
    <item>
      <title>PathEngine Announces SDK Release 5.17</title>
      <description>PathEngine announces release 5.17.00 of their pathfinding and agent movement SDK, with the main focus being some very significant optimisations to the SDK preprocess save and load mechanisms. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.pathengine.com%2f"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.pathengine.com%2f" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/sdk/PathEngine_Announces_SDK_Release_5_17</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/sdk/PathEngine_Announces_SDK_Release_5_17</guid>
      <pubDate>Wed, 03 Sep 2008 15:38:48 GMT</pubDate>
    </item>
    <item>
      <title>Bullet 2.70 released</title>
      <description>Bullet 3D Game Multiphysics Library provides state of the art collision detection, soft body and rigid body dynamics. Bullet 3D is free for commercial use and open source under the ZLib License. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.bulletphysics.com%2fBullet%2fwordpress%2funcategorized%2fbullet-270-released"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.bulletphysics.com%2fBullet%2fwordpress%2funcategorized%2fbullet-270-released" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/sdk/Bullet_2_70_released</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/sdk/Bullet_2_70_released</guid>
      <pubDate>Mon, 04 Aug 2008 20:08:23 GMT</pubDate>
    </item>
    <item>
      <title>SFML 1.3 released</title>
      <description>SFML (Simple and Fast Multimedia Library) version 1.3 is out.  SFML is a cross-platform, free, open-source multimedia library providing low-level access to the system, windowing, graphics, audio and network. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.sfml-dev.org%2f"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.sfml-dev.org%2f" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/sdk/SFML_1_3_released</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/sdk/SFML_1_3_released</guid>
      <pubDate>Tue, 24 Jun 2008 13:47:06 GMT</pubDate>
    </item>
    <item>
      <title>OZCollide documentation goes online</title>
      <description>OZCollide is a fast, complete and free collision detection library. It provides a very ease of use C++ API especially focused on performance and functionalities for real time applications such as video games. OZCollide doesn't just provide yes/no collision queries between standard primitives. It is a full, functional, performant, stable and cross-platform library to be used instantly into your pipeline production providing tons of collision methods up to the object serialization itself. OZCollide is based on AABB tree implementation. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.tsarevitch.org%2fozcollide%2f"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.tsarevitch.org%2fozcollide%2f" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/sdk/OZCollide_documentation_goes_online</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/sdk/OZCollide_documentation_goes_online</guid>
      <pubDate>Mon, 16 Jun 2008 17:31:06 GMT</pubDate>
    </item>
    <item>
      <title>Havok has been released for free on PC</title>
      <description>The Binary-only PC download includes all of the standard features and functionality of both the HavokT Physics and HavokT Animation products. This no-charge download for the PC includes SDK libraries, samples, and technical documentation for software developers; as well as Havok's Content Tools for preparation and export of physical assets and characters directly from the most recent versions of Autodesk Maya, 3ds Max, and Avid XSI 3D modeling and animation tools. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.havok.com%2fcontent%2fview%2f618%2f108%2f"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.havok.com%2fcontent%2fview%2f618%2f108%2f" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/sdk/Havok_has_been_released_for_free_on_PC</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/sdk/Havok_has_been_released_for_free_on_PC</guid>
      <pubDate>Tue, 03 Jun 2008 17:38:12 GMT</pubDate>
    </item>
    <item>
      <title>Visualization Library alpha 1</title>
      <description>Visualization Library is an open source C++ middleware for 2D/3D graphics applications based on the industry standard OpenGL, designed to develop portable applications for the Windows XP, Windows Vista and Linux/X11 operating systems.  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.visualizationlibrary.com%2f"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.visualizationlibrary.com%2f" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/sdk/Visualization_Library_alpha_1</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/sdk/Visualization_Library_alpha_1</guid>
      <pubDate>Thu, 08 May 2008 16:08:45 GMT</pubDate>
    </item>
    <item>
      <title>NVIDIA PhysX SDK 2.8.1 - Now Available</title>
      <description>The latest NVIDIA PhysX SDK (Free for commercial and non-commercial use) -- version 2.8.1 -- is now available. The new version improves joint performance, Vista support, and includes updated demos. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fnews.developer.nvidia.com%2f2008%2f05%2fnvidia-physx-sd.html"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fnews.developer.nvidia.com%2f2008%2f05%2fnvidia-physx-sd.html" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/sdk/NVIDIA_PhysX_SDK_2_8_1_Now_Available</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/sdk/NVIDIA_PhysX_SDK_2_8_1_Now_Available</guid>
      <pubDate>Thu, 08 May 2008 21:16:32 GMT</pubDate>
    </item>
    <item>
      <title>Steamworks Developmental Kit Now Available</title>
      <description>The Steamworks SDK and the official Steamworks C++ API are ready for you to use in your game. Start using it today to take advantage of all of the free features of the Steam platform. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fpartner.steamgames.com%2f"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fpartner.steamgames.com%2f" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/sdk/Steamworks_Developmental_Kit_Now_Available</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/sdk/Steamworks_Developmental_Kit_Now_Available</guid>
      <pubDate>Mon, 05 May 2008 18:53:17 GMT</pubDate>
    </item>
    <item>
      <title>MegaTerrain SDK version 1.1 is out</title>
      <description>MegaTerrain SDK version 1.1 is out:

- Added DirectX 9 support.
- Better performance in DirectX 10.
- LoD control.
- Bug fixes. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.megaterrain.com%2f"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.megaterrain.com%2f" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/sdk/MegaTerrain_SDK_version_1_1_is_out</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/sdk/MegaTerrain_SDK_version_1_1_is_out</guid>
      <pubDate>Fri, 25 Apr 2008 16:38:43 GMT</pubDate>
    </item>
    <item>
      <title>Bullet 2.68 Physics SDK released: Soft Bodies and iPhone support</title>
      <description>Bullet 2.68 Physics SDK adds cloth, rope and deformable soft body simulation, including interaction with rigid bodies. Thanks to Wolfgang Engel's Oolong Engine 2 and decent floating point performance, Bullet 2.68 runs fluently on the iPhone device, using the official iPhone SDK. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.bulletphysics.com%2fBullet%2fwordpress%2funcategorized%2fbullet-268-physics-sdk-released-soft-bodies"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.bulletphysics.com%2fBullet%2fwordpress%2funcategorized%2fbullet-268-physics-sdk-released-soft-bodies" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/sdk/Bullet_2_68_Physics_SDK_released_Soft_Bodies_and_iPhone_support</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/sdk/Bullet_2_68_Physics_SDK_released_Soft_Bodies_and_iPhone_support</guid>
      <pubDate>Thu, 17 Apr 2008 14:00:32 GMT</pubDate>
    </item>
  </channel>
</rss>