bydersjoint.wordpress.com — A simple work flow to finding a removing unwanted maps or materials that may still be linked in a 3DS Max Scene and exporting through the Torque DTS Exporter. Excerpt, 'During your work flow of creating a DTS you may apply a dummy texture or create more than one Material. Now something to be keep in mind is that Max has an interesting way of handling textures/materials and even if you simply delete the maps, links or material on a material ball it does not necessarily mean its been deleted from your scene.'
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