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    <title>GameDevKicks.com : Stories kicked by JeGX</title>
    <description>Stories kicked by JeGX</description>
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      <title>NVIDIA GPU Programming Guide Updated for GeForce 8/9</title>
      <description>NVIDIA has updated its GPU Programming Guide and this new version is focused specifically on the GeForce 8 and 9 GPUs. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.geeks3d.com%2f%3fp%3d2977"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.geeks3d.com%2f%3fp%3d2977" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
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      <link>http://www.gamedevkicks.com/general/NVIDIA_GPU_Programming_Guide_Updated_for_GeForce_8_9</link>
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      <pubDate>Tue, 06 Jan 2009 15:15:49 GMT</pubDate>
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      <title>GPU Gems 3: Chapters 11, 12, and 13 Online</title>
      <description>Three new chapters of GPU Gems 3 are now available and cover the following topics: Shadow Volumes Using Hierarchical Occlusion Culling and Geometry Shaders, High-Quality Ambient Occlusion
and Volumetric Light Scattering. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.geeks3d.com%2f%3fp%3d2968"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.geeks3d.com%2f%3fp%3d2968" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
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      <link>http://www.gamedevkicks.com/general/GPU_Gems_3_Chapters_11_12_and_13_Online</link>
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      <pubDate>Tue, 06 Jan 2009 15:15:49 GMT</pubDate>
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      <title>How To Load and Display an Image with DevIL and OpenGL</title>
      <description>This tutorial shows how to load an image file with DevIL 1.7.5 and use it as a texture in OpenGL. Demo binaries as well as source code are provided. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.geeks3d.com%2f%3fp%3d2925"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.geeks3d.com%2f%3fp%3d2925" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/opengl/How_To_Load_and_Display_an_Image_with_DevIL_and_OpenGL</link>
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      <pubDate>Mon, 05 Jan 2009 15:03:45 GMT</pubDate>
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      <title>Free Online Book: "Programming Vertex, Geometry and Pixel Shaders"</title>
      <description>This a very nice Xmas gift for computer graphics developers: a free online book about vertex, geometry and pixel shaders programming in Direct3D 9 and 10. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.geeks3d.com%2f%3fp%3d2839"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.geeks3d.com%2f%3fp%3d2839" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/general/Free_Online_Book_Programming_Vertex_Geometry_and_Pixel_Shaders</link>
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      <pubDate>Tue, 30 Dec 2008 16:23:22 GMT</pubDate>
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      <title>Hilva Graphics Engine</title>
      <description>Mahdi Khodadadi Fard has released new version of his XNA graphics engine: Hilva.

The new version supports hardware shadow maps and there are lots of small changes and improvement comparing with previous versions, specially in materials and HDR rendering system. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d1025"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.ziggyware.com%2fnews.php%3freadmore%3d1025" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/xna/Hilva_Graphics_Engine_1</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/xna/Hilva_Graphics_Engine_1</guid>
      <pubDate>Tue, 30 Dec 2008 14:04:58 GMT</pubDate>
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      <title>AMD/ATI GPU Tools Updates: Xmas Gifts for Graphics Developers!</title>
      <description>AMD/ATI has updated several tools and libraries for graphics developers to analyze your GPU applications, optimize performance, compress and optimize meshes and textures.  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.geeks3d.com%2f%3fp%3d2668"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.geeks3d.com%2f%3fp%3d2668" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/3rdparty/AMD_ATI_GPU_Tools_Updates_Xmas_Gifts_for_Graphics_Developers</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/3rdparty/AMD_ATI_GPU_Tools_Updates_Xmas_Gifts_for_Graphics_Developers</guid>
      <pubDate>Sun, 28 Dec 2008 15:00:52 GMT</pubDate>
    </item>
    <item>
      <title>How To Create an OpenGL 3.0 Context with ForceWare 181.00</title>
      <description>Here is a short tutorial about how to create an OpenGL 3.0 rendering context with the latest ForceWare 181.00 graphics drivers. This post also lists the five new OpenGL extensions exposed by ForceWare 181.00. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.geeks3d.com%2f%3fp%3d2675"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.geeks3d.com%2f%3fp%3d2675" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/opengl/How_To_Create_an_OpenGL_3_0_Context_with_ForceWare_181_00</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/opengl/How_To_Create_an_OpenGL_3_0_Context_with_ForceWare_181_00</guid>
      <pubDate>Sun, 28 Dec 2008 17:24:55 GMT</pubDate>
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      <title>Free Texture Pack for Realtime 3D</title>
      <description>Free texture pack for realtime 3D applications. Almost all textures are seamless 256&amp;#215;256 pixels in PNG format and cover the following categories: bricks, marble, metal. stone, wood, walls and floor.  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.geeks3d.com%2f%3fp%3d2737"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.geeks3d.com%2f%3fp%3d2737" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/textureskinning/Free_Texture_Pack_for_Realtime_3D</link>
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      <pubDate>Sun, 28 Dec 2008 18:43:42 GMT</pubDate>
    </item>
    <item>
      <title>ATI Catalyst 8.8 vs 8.7: OpenGL Performance Drop</title>
      <description>ATI Catalyst 8.8 graphics drivers have been released few days ago, and today Geeks3D has done some tests to compare OpenGL performance between Catalyst 8.8 and Catalyst 8.7. The conclusion is rather unexpected... &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.geeks3d.com%2f%3fp%3d1018"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.geeks3d.com%2f%3fp%3d1018" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/opengl/ATI_Catalyst_8_8_vs_8_7_OpenGL_Performance_Drop</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/opengl/ATI_Catalyst_8_8_vs_8_7_OpenGL_Performance_Drop</guid>
      <pubDate>Mon, 25 Aug 2008 18:32:29 GMT</pubDate>
    </item>
    <item>
      <title>ForceWare 177.89: OpenGL Extensions and OpenGL 3.0 Code Sample</title>
      <description>Forceware 177.89 are the first drivers to offer the OpenGL 3.0 support.
This post lists the OpenGL extensions supported by Forceware 177.89 WinXP 32 drivers for a GeForce GTX 280 and shows how to get the wglCreateContextAttribsARB that makes it possible to create an OpenGL 3.0 rendering context.  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.geeks3d.com%2f%3fp%3d931"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.geeks3d.com%2f%3fp%3d931" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/opengl/ForceWare_177_89_OpenGL_Extensions_and_OpenGL_3_0_Code_Sample</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/opengl/ForceWare_177_89_OpenGL_Extensions_and_OpenGL_3_0_Code_Sample</guid>
      <pubDate>Wed, 20 Aug 2008 16:26:20 GMT</pubDate>
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