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boki
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boki
boki
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Member Since:
Monday, March 31, 2008
(1 year, 11 months ago)
Last Seen:
1 month, 23 days ago
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Kick Spy:
boki
kicked
Scurvy.Test v1.2 Released
:
(1 month, 23 days ago)
:
boki
kicked
Why you should use OpenGL and not DirectX
:
(2 months, 3 days ago)
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boki
kicked
Framerates do matter.
:
(2 months, 6 days ago)
:
boki
kicked
Making a game developer website.
:
(4 months, 7 days ago)
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boki
kicked
15 Steps to Implement a Neural Net
:
(4 months, 23 days ago)
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boki
kicked
Projected Grid Water
:
(4 months, 24 days ago)
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boki
kicked
SSAO (Screen Space Ambient Occlusion)
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(4 months, 24 days ago)
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boki
kicked
Truly Independent Game Dev: A Case For Making Games By Yourself
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(6 months, 13 days ago)
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boki
kicked
How I got art for my game, part 2.
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(7 months, 17 days ago)
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boki
kicked
Direct3D Programming Tip #7: Use Smart Resource Locks
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(7 months, 27 days ago)
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boki
kicked
Fast 3D A* pathfinding using Binary Heaps in C#/XNA
:
(8 months ago)
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boki
kicked
Why developing for XNA?
:
(8 months, 24 days ago)
:
boki
kicked
The Future Of Game Audio - Is Interactive Mixing The Key?
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(9 months, 20 days ago)
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boki
kicked
Where’d That Memory Go?
:
(9 months, 21 days ago)
:
boki
kicked
Subscribing ahead
:
(10 months, 3 days ago)
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boki
kicked
Secrets of Multiplatform Data Baking
:
(10 months, 4 days ago)
:
boki
kicked
Cellular Automata for Simulation in Games
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(10 months, 23 days ago)
:
boki
kicked
ATI and NVIDIA GDC 2009 Presentations Available!
:
(10 months, 25 days ago)
:
boki
kicked
Delicious Data Baking
:
(11 months, 3 days ago)
:
boki
kicked
Ziggyware Spring 2009 XNA Article Contest
:
(11 months, 8 days ago)
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boki
kicked
XNA Game Engine Tutorial Series
:
(11 months, 21 days ago)
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boki
kicked
What is your game design style?
:
(1 year ago)
:
boki
tagged
D3DX UVAtlas for mesh parameterization fails with some meshes
with
DirectX
:
(1 year ago)
:
boki
submitted
D3DX UVAtlas for mesh parameterization fails with some meshes
:
(1 year ago)
:
boki
kicked
D3DX UVAtlas for mesh parameterization fails with some meshes
:
(1 year ago)
:
boki
kicked
Clean Up Your Player Movement Code
:
(1 year, 1 month ago)
:
boki
kicked
Traps & Pitfalls of Agile Software Development - A Non-Contrarian View
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(1 year, 1 month ago)
:
boki
kicked
Inside the IGF 2009: Sneak Peek at Virus Effects
:
(1 year, 2 months ago)
:
boki
kicked
All Photoshop blending modes + RGB to HSL, etc. now in HLSL shader
:
(1 year, 2 months ago)
:
boki
kicked
GPU Gems 3: Chapters 11, 12, and 13 Online
:
(1 year, 2 months ago)
:
boki
kicked
Game Scripting in IronPython
:
(1 year, 5 months ago)
:
boki
kicked
Terrain Annotations: From Designer Hints to Automated Pre-processing
:
(1 year, 5 months ago)
:
boki
kicked
Memory-efficient pathfindi
:
(1 year, 5 months ago)
:
boki
kicked
Making Your Game Tools Fast And Efficient
:
(1 year, 5 months ago)
:
boki
kicked
Postmortem: Torpex Games' Schizoid
:
(1 year, 5 months ago)
:
boki
kicked
Aiding pathfinding with cellular automata
:
(1 year, 7 months ago)
:
boki
kicked
Introducing Scurvy.Test
:
(1 year, 7 months ago)
:
boki
kicked
Creating Great Community Games
:
(1 year, 7 months ago)
:
boki
kicked
trueSpace 7.6 is now free!
:
(1 year, 7 months ago)
:
boki
kicked
Dual-Paraboloid Variance Shadow Maps in XNA
:
(1 year, 7 months ago)
:
boki
kicked
Does Game AI Knowledge Grow On Binary Trees?
:
(1 year, 7 months ago)
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boki
kicked
Scrum … and Production, Pre-Production in games
:
(1 year, 7 months ago)
:
boki
kicked
Defining Boundaries: Creating Credible Obstacles In Games
:
(1 year, 7 months ago)
:
boki
kicked
Working Backwards: Designing the AI First
:
(1 year, 7 months ago)
:
boki
kicked
XNA Secure Unlock System
:
(1 year, 7 months ago)
:
boki
kicked
Defining Dialogue Systems
:
(1 year, 7 months ago)
:
boki
kicked
Programming Responsiveness
:
(1 year, 7 months ago)
:
boki
kicked
Top 10 Pitfalls Using Scrum Methodology for Video Game Development
:
(1 year, 7 months ago)
:
boki
kicked
Dual-Paraboloid Reflections
:
(1 year, 7 months ago)
:
boki
kicked
Dual-Paraboloid Shadow Maps in XNA
:
(1 year, 7 months ago)
:
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