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boki
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Member Since: Monday, March 31, 2008 (1 year, 11 months ago)
Last Seen: 1 month, 23 days ago Who else is online?

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boki kicked Scurvy.Test v1.2 Released: (1 month, 23 days ago):
boki kicked Why you should use OpenGL and not DirectX: (2 months, 3 days ago):
boki kicked Framerates do matter.: (2 months, 6 days ago):
boki kicked Making a game developer website.: (4 months, 7 days ago):
boki kicked 15 Steps to Implement a Neural Net: (4 months, 23 days ago):
boki kicked Projected Grid Water: (4 months, 24 days ago):
boki kicked SSAO (Screen Space Ambient Occlusion): (4 months, 24 days ago):
boki kicked How I got art for my game, part 2.: (7 months, 17 days ago):
boki kicked Why developing for XNA?: (8 months, 24 days ago):
boki kicked Where’d That Memory Go?: (9 months, 21 days ago):
boki kicked Subscribing ahead: (10 months, 3 days ago):
boki kicked Secrets of Multiplatform Data Baking: (10 months, 4 days ago):
boki kicked Cellular Automata for Simulation in Games: (10 months, 23 days ago):
boki kicked ATI and NVIDIA GDC 2009 Presentations Available!: (10 months, 25 days ago):
boki kicked Delicious Data Baking: (11 months, 3 days ago):
boki kicked Ziggyware Spring 2009 XNA Article Contest: (11 months, 8 days ago):
boki kicked XNA Game Engine Tutorial Series: (11 months, 21 days ago):
boki kicked What is your game design style?: (1 year ago):
boki kicked Clean Up Your Player Movement Code: (1 year, 1 month ago):
boki kicked Inside the IGF 2009: Sneak Peek at Virus Effects: (1 year, 2 months ago):
boki kicked GPU Gems 3: Chapters 11, 12, and 13 Online: (1 year, 2 months ago):
boki kicked Game Scripting in IronPython: (1 year, 5 months ago):
boki kicked Memory-efficient pathfindi: (1 year, 5 months ago):
boki kicked Making Your Game Tools Fast And Efficient: (1 year, 5 months ago):
boki kicked Postmortem: Torpex Games' Schizoid: (1 year, 5 months ago):
boki kicked Aiding pathfinding with cellular automata: (1 year, 7 months ago):
boki kicked Introducing Scurvy.Test: (1 year, 7 months ago):
boki kicked Creating Great Community Games: (1 year, 7 months ago):
boki kicked trueSpace 7.6 is now free!: (1 year, 7 months ago):
boki kicked Dual-Paraboloid Variance Shadow Maps in XNA: (1 year, 7 months ago):
boki kicked Does Game AI Knowledge Grow On Binary Trees?: (1 year, 7 months ago):
boki kicked Working Backwards: Designing the AI First: (1 year, 7 months ago):
boki kicked XNA Secure Unlock System: (1 year, 7 months ago):
boki kicked Defining Dialogue Systems: (1 year, 7 months ago):
boki kicked Programming Responsiveness: (1 year, 7 months ago):
boki kicked Dual-Paraboloid Reflections: (1 year, 7 months ago):
boki kicked Dual-Paraboloid Shadow Maps in XNA: (1 year, 7 months ago):

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