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    <title>GameDevKicks.com : Stories kicked by jsedlak</title>
    <description>Stories kicked by jsedlak</description>
    <link>http://www.gamedevkicks.com/</link>
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    <copyright>Atweb Publishing Ltd.</copyright>
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    <ttl>30</ttl>
    <item>
      <title>Galactic Wars 3 v1.2</title>
      <description>New release of GW3 with high scores support, new level, new game difficulty and numerous bug fixes! &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2ffocusedgames.com%2f%3fp%3d23"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2ffocusedgames.com%2f%3fp%3d23" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
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      <link>http://www.gamedevkicks.com/xna/Galactic_Wars_3_v1_2</link>
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      <pubDate>Tue, 27 May 2008 14:18:29 GMT</pubDate>
    </item>
    <item>
      <title>Galactic Wars 3 v1.1</title>
      <description>An update for Galactic Wars 3 (Zune) has been released today with numerous fixes, changes and additions. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2ffocusedgames.com%2fContent.aspx%3fid%3d184"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2ffocusedgames.com%2fContent.aspx%3fid%3d184" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/xna/Galactic_Wars_3_v1_1</link>
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      <pubDate>Thu, 15 May 2008 13:32:38 GMT</pubDate>
    </item>
    <item>
      <title>Visual Studio 2008 / .NET 3.5 SP1 Betas</title>
      <description>Microsoft has released a beta of VS2008 and .NET 3.5 Service Pack 1. It includes several fixes and enhancements across the board. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fweblogs.asp.net%2fscottgu%2farchive%2f2008%2f05%2f12%2fvisual-studio-2008-and-net-framework-3-5-service-pack-1-beta.aspx"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fweblogs.asp.net%2fscottgu%2farchive%2f2008%2f05%2f12%2fvisual-studio-2008-and-net-framework-3-5-service-pack-1-beta.aspx" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/general/Visual_Studio_2008_NET_3_5_SP1_Betas</link>
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      <pubDate>Mon, 12 May 2008 20:45:48 GMT</pubDate>
    </item>
    <item>
      <title>XNA Game State Sample for the Zune</title>
      <description>Mykre has converted the Game State Samples from the XNA Creators Club over to the Zune and XNA 3.0 Platform. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.virtualrealm.com.au%2fblogs%2fxna-game-state-sample-for-the-zune%2f"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.virtualrealm.com.au%2fblogs%2fxna-game-state-sample-for-the-zune%2f" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/xna/XNA_Game_State_Sample_for_the_Zune</link>
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      <pubDate>Mon, 12 May 2008 16:40:59 GMT</pubDate>
    </item>
    <item>
      <title>Writing a Kick-Ass Script 2: The Opening Scene</title>
      <description>A good story must hook you from the beginning. Games aren't just about story, however, they are also about game play. Great controls and an intuitive interface can disguise a bad story, and a terrible interface and poor controls will wreck even the greatest story-line. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.isotx.com%2fwordpress%2f%3fp%3d241"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.isotx.com%2fwordpress%2f%3fp%3d241" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/general/Writing_a_Kick_Ass_Script_2_The_Opening_Scene</link>
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      <pubDate>Mon, 12 May 2008 17:36:42 GMT</pubDate>
    </item>
    <item>
      <title>Generic XNA - 3D Fire</title>
      <description>Have posted a simple example solution using my flame shader. This should give you a decent base to create your own implementation. There is a link to the source at the bottom of the post. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fxna-uk.net%2fblogs%2frandomchaos%2farchive%2f2008%2f05%2f09%2fgeneric-xna-3d-fire-sample.aspx"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fxna-uk.net%2fblogs%2frandomchaos%2farchive%2f2008%2f05%2f09%2fgeneric-xna-3d-fire-sample.aspx" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/xna/Generic_XNA_3D_Fire</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/xna/Generic_XNA_3D_Fire</guid>
      <pubDate>Mon, 12 May 2008 13:13:10 GMT</pubDate>
    </item>
    <item>
      <title>New Version of FGF (Thrust)</title>
      <description>A new version of Thrust has been released for download which fixes some issues with StateManager and StateObject and adds better support for localized content management and piecewise content removal. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2ffocusedgames.com%2fContent.aspx%3fid%3d181"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2ffocusedgames.com%2fContent.aspx%3fid%3d181" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/xna/New_Version_of_FGF_Thrust</link>
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      <pubDate>Mon, 12 May 2008 13:13:10 GMT</pubDate>
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    <item>
      <title>Xna Course 1 - Introduction</title>
      <description>Crash course on XNA part 1. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fchesini.blogspot.com%2f2008%2f04%2fcurso-de-xna-parte-1-introduccin.html"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fchesini.blogspot.com%2f2008%2f04%2fcurso-de-xna-parte-1-introduccin.html" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/xna/Xna_Course_1_Introduction</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/xna/Xna_Course_1_Introduction</guid>
      <pubDate>Mon, 12 May 2008 14:25:49 GMT</pubDate>
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    <item>
      <title>Xna 3.0 - Nueva Versi&amp;#243;n Disponible para bajar!</title>
      <description>Acaba de lanzarse la CTP del framework XNA en su versi&amp;#243;n 3.0, debutando con la capacidad de construir juegos para toda la familia de dispositivos multimedia Zune. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fchesini.blogspot.com%2f2008%2f05%2fxna-30-nueva-versin-disponible-para.html"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fchesini.blogspot.com%2f2008%2f05%2fxna-30-nueva-versin-disponible-para.html" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/xna/Xna_3_0_Nueva_Version_Disponible_para_bajar</link>
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      <pubDate>Mon, 12 May 2008 15:45:13 GMT</pubDate>
    </item>
    <item>
      <title>Spatial Sorting with kd-trees - Part 1</title>
      <description>Justin Olbrantz has written a presentation on spacial sorting and partitioning with KD-Trees in XNA. His paper convers various spacial partitioning methods and comes with an implementation in XNA 1.0 and 2.0. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fqstuff.blogspot.com%2f2008%2f05%2fspatial-sorting-with-kd-trees-part-1.html"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fqstuff.blogspot.com%2f2008%2f05%2fspatial-sorting-with-kd-trees-part-1.html" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/xna/Spatial_Sorting_with_kd_trees_Part_1</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/xna/Spatial_Sorting_with_kd_trees_Part_1</guid>
      <pubDate>Fri, 09 May 2008 18:26:46 GMT</pubDate>
    </item>
    <item>
      <title>XNA Games on the Zune - A Brief &amp;quot;How To&amp;quot;</title>
      <description>Dan Walters has a nice &amp;quot;How To&amp;quot; video on how to publish and run a game on your zune. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fblogs.msdn.com%2fdawate%2farchive%2f2008%2f05%2f08%2fxna-games-on-the-zune-a-brief-how-to.aspx"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fblogs.msdn.com%2fdawate%2farchive%2f2008%2f05%2f08%2fxna-games-on-the-zune-a-brief-how-to.aspx" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/xna/XNA_Games_on_the_Zune_A_Brief_How_To</link>
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      <pubDate>Fri, 09 May 2008 14:39:34 GMT</pubDate>
    </item>
    <item>
      <title>Generic XNA - Fire</title>
      <description>Nemo Krad is working on a new XNA sample showing how to render fire using the NVIDIA flame shader. This sample will generate volumetric fire using billboarding techniques when it is released. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fxna-uk.net%2fblogs%2frandomchaos%2farchive%2f2008%2f05%2f07%2fgeneric-xna-fire.aspx"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fxna-uk.net%2fblogs%2frandomchaos%2farchive%2f2008%2f05%2f07%2fgeneric-xna-fire.aspx" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/xna/Generic_XNA_Fire</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/xna/Generic_XNA_Fire</guid>
      <pubDate>Thu, 08 May 2008 17:52:48 GMT</pubDate>
    </item>
    <item>
      <title>Visualization Library alpha 1</title>
      <description>Visualization Library is an open source C++ middleware for 2D/3D graphics applications based on the industry standard OpenGL, designed to develop portable applications for the Windows XP, Windows Vista and Linux/X11 operating systems.  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.visualizationlibrary.com%2f"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.visualizationlibrary.com%2f" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/sdk/Visualization_Library_alpha_1</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/sdk/Visualization_Library_alpha_1</guid>
      <pubDate>Thu, 08 May 2008 16:08:45 GMT</pubDate>
    </item>
    <item>
      <title>NVIDIA PhysX SDK 2.8.1 - Now Available</title>
      <description>The latest NVIDIA PhysX SDK (Free for commercial and non-commercial use) -- version 2.8.1 -- is now available. The new version improves joint performance, Vista support, and includes updated demos. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fnews.developer.nvidia.com%2f2008%2f05%2fnvidia-physx-sd.html"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fnews.developer.nvidia.com%2f2008%2f05%2fnvidia-physx-sd.html" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/sdk/NVIDIA_PhysX_SDK_2_8_1_Now_Available</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/sdk/NVIDIA_PhysX_SDK_2_8_1_Now_Available</guid>
      <pubDate>Thu, 08 May 2008 21:16:32 GMT</pubDate>
    </item>
    <item>
      <title>GameDevKicks - WordPress Plugin</title>
      <description>Casey has just finished creating a nice and simple little plugin for WordPress that replaces any instances of "&amp;lt;!-gdkkickit-&amp;gt;" into a GameDevKick "Kick It" image and link. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.ubergamermonkey.com%2f2008%2f05%2f08%2fgamedevkicks-wordpress-plugin%2f"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.ubergamermonkey.com%2f2008%2f05%2f08%2fgamedevkicks-wordpress-plugin%2f" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/general/GameDevKicks_WordPress_Plugin</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/general/GameDevKicks_WordPress_Plugin</guid>
      <pubDate>Thu, 08 May 2008 08:39:18 GMT</pubDate>
    </item>
    <item>
      <title>Alien Aggressors: Zune Edition</title>
      <description>Nick has ported Alien Aggressors over to the 3.0 CTP so it works on both Windows and Zune. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fnick.gravelyn.com%2f2008%2f05%2f07%2falien-aggressors-zune-edition%2f"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fnick.gravelyn.com%2f2008%2f05%2f07%2falien-aggressors-zune-edition%2f" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/xna/Alien_Aggressors_Zune_Edition</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/xna/Alien_Aggressors_Zune_Edition</guid>
      <pubDate>Wed, 07 May 2008 21:54:23 GMT</pubDate>
    </item>
    <item>
      <title>The Cg Tutorial - Now Readable Online</title>
      <description>10 chapters of the Cg Tutorial are now available online for free. The Cg Tutorial teaches you more than just the Cg Shading Language. It serves as a lucid introduction to all the basic concepts of the modern graphics pipeline - from vertices and polygons, and the building blocks of shader programming, to more advanced topics like bump mapping and toon shading.  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fhttp.developer.nvidia.com%2fCgTutorial%2fcg_tutorial_chapter01.html"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fhttp.developer.nvidia.com%2fCgTutorial%2fcg_tutorial_chapter01.html" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/gamebooks/The_Cg_Tutorial_Now_Readable_Online</link>
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      <pubDate>Thu, 08 May 2008 05:04:02 GMT</pubDate>
    </item>
    <item>
      <title>Microsoft XNA Game Studio 3.0 CTP</title>
      <description>Microsoft XNA Game Studio is a toolset which makes creating great video games for Windows-based PC's, the Zune digital media player and the Xbox 360 console (with an active XNA Creators Club subscription) easier than ever. This release represents the Community Technology Preview of Microsoft XNA Game Studio 3.0. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.microsoft.com%2fdownloads%2fdetails.aspx%3fFamilyId%3dDF4AF56A-58A7-474C-BFD0-7CF8ED3036A3%26displaylang%3den"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.microsoft.com%2fdownloads%2fdetails.aspx%3fFamilyId%3dDF4AF56A-58A7-474C-BFD0-7CF8ED3036A3%26displaylang%3den" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/xna/Microsoft_XNA_Game_Studio_3_0_CTP</link>
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      <pubDate>Wed, 07 May 2008 15:03:10 GMT</pubDate>
    </item>
    <item>
      <title>Ocean II</title>
      <description>Nemo Krad has a fix to his original Ocean class. He found a few errors in the class.  The performance is better and is comparable with Anirudh S Shastry's shader he posted last time. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fxna-uk.net%2fblogs%2frandomchaos%2farchive%2f2008%2f05%2f05%2fgeneric-xna-ocean-ii.aspx"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fxna-uk.net%2fblogs%2frandomchaos%2farchive%2f2008%2f05%2f05%2fgeneric-xna-ocean-ii.aspx" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/xna/Ocean_II</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/xna/Ocean_II</guid>
      <pubDate>Mon, 05 May 2008 21:27:21 GMT</pubDate>
    </item>
    <item>
      <title>A-Star Pathfinding in C#</title>
      <description>Here is a good example of an A-Star implementation in C#, the author has used a Windows Forms application, but could be ported to any other language/application. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fdotnetperls.com%2fContent%2fPathfinding.aspx"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fdotnetperls.com%2fContent%2fPathfinding.aspx" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/artificialintelligence/A_Star_Pathfinding_in_C</link>
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      <pubDate>Mon, 05 May 2008 15:31:32 GMT</pubDate>
    </item>
    <item>
      <title>A new &amp;quot;Sharky's Air Legends&amp;quot; release is out! New features &amp;amp; bug fix</title>
      <description>Sharky has just released another version of Sharky's Air Legends containing a great new multiplayer feature, enhancements &amp;amp; a bug fix for those in other Regions that were experiencing a crash. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fsharky.bluecog.co.nz%2f%3fp%3d166"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fsharky.bluecog.co.nz%2f%3fp%3d166" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/xna/A_new_Sharky_s_Air_Legends_release_is_out_New_features_bug_fix</link>
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      <pubDate>Mon, 05 May 2008 16:55:41 GMT</pubDate>
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    <item>
      <title>Eternal Lands' MMORPG Postmortem: Mistakes and Lessons, Part I</title>
      <description>Radu Privantu, the creator of the MMORPG Eternal Lands writes about how it all started, and challenges he faced after it became popular. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.devmaster.net%2farticles%2fmmorpg-postmortem%2fpart1.php"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.devmaster.net%2farticles%2fmmorpg-postmortem%2fpart1.php" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/general/Eternal_Lands_MMORPG_Postmortem_Mistakes_and_Lessons_Part_I</link>
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      <pubDate>Mon, 05 May 2008 17:44:37 GMT</pubDate>
    </item>
    <item>
      <title>XNA Code Generator for Tile Studio 2.55</title>
      <description>The guys over at Fragmented Code have an article up on how to load a tile map generated from Tile Studio 2.55 in XNA.

Currently Supported Features:

    * Export Tile Sets to BMP and place in 'Content' sub-directory
    * Export CS File containing all Maps
    * Export TileStudioMap.cs containing MapDefinition and Tile helper classes
    * Easy Map instantiation, just pass a reference to the Map's Texture2D containing the Tiles
    * Easy Map Rendering, just call the Map's &amp;quot;Draw&amp;quot; method and pass the SpriteBatch
 &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.fragmentedcode.com%2f2008%2f05%2f04%2fxna-code-generator-tile-studio-255%2f"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.fragmentedcode.com%2f2008%2f05%2f04%2fxna-code-generator-tile-studio-255%2f" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/xna/XNA_Code_Generator_for_Tile_Studio_2_55</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/xna/XNA_Code_Generator_for_Tile_Studio_2_55</guid>
      <pubDate>Mon, 05 May 2008 14:39:13 GMT</pubDate>
    </item>
    <item>
      <title>Cut-Scene Animation and Water Rendering, Part II</title>
      <description>Part II builds on the last entry by introducing cubic spline interpolation; Allowing for smooth camera animation. Tutorial shows how to construct a natural cubic spline from key frames to produce a smooth curve for the camera to follow. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fgraphicsrunner.blogspot.com%2f2008%2f05%2fcamera-animation-part-ii.html"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fgraphicsrunner.blogspot.com%2f2008%2f05%2fcamera-animation-part-ii.html" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/xna/Cut_Scene_Animation_and_Water_Rendering_Part_II</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/xna/Cut_Scene_Animation_and_Water_Rendering_Part_II</guid>
      <pubDate>Mon, 05 May 2008 14:39:13 GMT</pubDate>
    </item>
    <item>
      <title>Sponsored Feature: Games for Zune with XNA Game Studio 3.0</title>
      <description>At the Game Developers Conference this year, we announced our launch of Microsoft&amp;#174; XNA&amp;#174; Game Studio 3.0. We talked about an exciting new feature - the ability to develop games for your Zune&amp;#174; device! In this article, we'll summarize for you the capabilities of running XNA Framework games on Zune, and explain how you can make the most of gaming with your Zune. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedevkicks.com/kick/?url=http%3a%2f%2fwww.gamasutra.com%2fview%2ffeature%2f3647%2fsponsored_feature_games_for_zune_.php"&gt;&lt;img src="http://www.gamedevkicks.com/Services/Images/KickItImageGenerator.ashx?url=http%3a%2f%2fwww.gamasutra.com%2fview%2ffeature%2f3647%2fsponsored_feature_games_for_zune_.php" border="0" alt="kick it on GameDevKicks.com" /&gt;&lt;/a&gt;
</description>
      <link>http://www.gamedevkicks.com/xna/Sponsored_Feature_Games_for_Zune_with_XNA_Game_Studio_3_0</link>
      <guid isPermaLink="true">http://www.gamedevkicks.com/xna/Sponsored_Feature_Games_for_Zune_with_XNA_Game_Studio_3_0</guid>
      <pubDate>Fri, 02 May 2008 21:44:43 GMT</pubDate>
    </item>
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