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rmarley
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rmarley
rmarley
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Member Since:
Thursday, December 11, 2008
(1 year, 3 months ago)
Last Seen:
1 month, 26 days ago
Who else is online?
Location:
UK
Website:
http://www.everglade.co.uk/
Blog:
http://www.blogscene.co.uk/diyconservatoryuk/
Friends With:
ElementCy
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Novack
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Charcoal
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dodongoxp
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Mykre
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jsedlak
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Driklyn
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Kick Spy:
rmarley
tagged
Difference between glass panel and non glass panel
with
C#
:
(1 month, 26 days ago)
:
rmarley
kicked
Difference between glass panel and non glass panel
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(1 month, 26 days ago)
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rmarley
submitted
Difference between glass panel and non glass panel
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(1 month, 26 days ago)
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rmarley
kicked
The Designer's Notebook: Numbers, Emotions, and Behavior
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(1 year, 1 month ago)
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rmarley
kicked
Adaptive Audio: A Beginner's Guide to Making Sounds for Video Games
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(1 year, 1 month ago)
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rmarley
kicked
Opinion: Creating Balanced In-Game Economies
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(1 year, 1 month ago)
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rmarley
kicked
Sponsored Feature: Real-Time Parametric Shallow Wave Simulation
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(1 year, 1 month ago)
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rmarley
kicked
2D Reflections (Xbox 360 NXE Dashboard)
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(1 year, 1 month ago)
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rmarley
commented on
Why Design Games?
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(1 year, 1 month ago)
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rmarley
kicked
Episode 6: Environment Maps - Reflection & Refraction
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(1 year, 1 month ago)
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rmarley
kicked
Game Developer's Front Line Awards 2008
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(1 year, 1 month ago)
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rmarley
kicked
GameCareerGuide.com's Game Design Challenge: Gravity Game
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(1 year, 1 month ago)
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rmarley
kicked
Stickman, Buccaneer and the whole future of indie game development
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(1 year, 1 month ago)
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rmarley
kicked
Visualizing Floats
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(1 year, 1 month ago)
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rmarley
kicked
Announcement: Certified Scrum Master course at GDC
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(1 year, 1 month ago)
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rmarley
kicked
DarkGDK.NET v1.1.0.0
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(1 year, 1 month ago)
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rmarley
kicked
Audio Article #53 - Prototyping Pitfalls
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(1 year, 1 month ago)
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rmarley
kicked
Karvonite - Agile Persistence Framework - Release: January (CTP 2009)
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(1 year, 1 month ago)
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rmarley
kicked
Audio Article #54: How can Games be Subversive?
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(1 year, 1 month ago)
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rmarley
kicked
Postmortem: Mommy's Best Games' Weapon of Choice
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(1 year, 1 month ago)
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rmarley
kicked
SFML 1.4 released!
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(1 year, 1 month ago)
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rmarley
kicked
Rapid-fire Student Postmortem: Full Sail's Endless Wave
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(1 year, 1 month ago)
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rmarley
kicked
All Photoshop blending modes + RGB to HSL, etc. now in HLSL shader
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(1 year, 1 month ago)
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rmarley
kicked
The History Of Pong : Avoid Missing Game to Start Industry
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(1 year, 1 month ago)
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rmarley
kicked
Scurvy.Media Now Supports XNA GS 3.0
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(1 year, 1 month ago)
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rmarley
kicked
Inside the IGF 2009: Sneak Peek at Virus Effects
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(1 year, 1 month ago)
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rmarley
kicked
Game Developer Layoffs: The Real Story
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(1 year, 1 month ago)
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rmarley
kicked
Traps & Pitfalls of Agile Software Development - A Non-Contrarian View
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(1 year, 1 month ago)
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rmarley
kicked
Dodging, Striking, Winning: The Arc System Works Interview
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(1 year, 1 month ago)
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rmarley
kicked
Game Developer Magazine Call for Submissions: Dirty Coding Tricks
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(1 year, 1 month ago)
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rmarley
kicked
Interview: An Audience With Q-Games' PixelJunk Team
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(1 year, 1 month ago)
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rmarley
kicked
Postmortem: RiverMan Media's MadStone
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(1 year, 1 month ago)
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rmarley
kicked
Why Design Games?
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(1 year, 1 month ago)
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rmarley
kicked
Game AI development event
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(1 year, 1 month ago)
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rmarley
kicked
Clean Up Your Player Movement Code
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(1 year, 1 month ago)
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rmarley
kicked
Blender 3D Making Materials Glow
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(1 year, 1 month ago)
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rmarley
kicked
Volume Rendering 101 in XNA
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(1 year, 1 month ago)
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rmarley
kicked
Multi-Threaded Content Loading in XNA
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(1 year, 1 month ago)
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rmarley
kicked
XNA Society - Story Development and Game Design (Part 2)
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(1 year, 2 months ago)
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rmarley
kicked
Optimizing the rendering of a particle system
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(1 year, 2 months ago)
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rmarley
kicked
How To Load and Display an Image with DevIL and OpenGL
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(1 year, 2 months ago)
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rmarley
kicked
Blender 3D - creating a Low Poly Character
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(1 year, 2 months ago)
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rmarley
kicked
NVIDIA GPU Programming Guide Updated for GeForce 8/9
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(1 year, 2 months ago)
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rmarley
kicked
GPU Gems 3: Chapters 11, 12, and 13 Online
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(1 year, 2 months ago)
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rmarley
kicked
All Photoshop blending modes + RGB to HSL, etc. in a GLSL shader
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(1 year, 2 months ago)
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rmarley
kicked
iLang Syne: A Guide To iPhone Game Development In 2009
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(1 year, 2 months ago)
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rmarley
kicked
Integrating ToLua++ and Your Game Engine
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(1 year, 2 months ago)
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rmarley
kicked
Sound Concepting: Selling the Game, Creating its Auditory Style
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(1 year, 2 months ago)
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rmarley
kicked
Biology Battle - Holiday Blast
:
(1 year, 2 months ago)
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rmarley
kicked
A Simple Way to Pause Your Game
:
(1 year, 2 months ago)
:
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