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Latest XNA stories
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published 11 days, 15 hours ago, submitted by
Ziggy
13 days, 6 hours ago
ziggyware.com — It's time for the Ziggyware Summer 2009 XNA Article Contest. This go around I am giving away an XBox 360 with 120 GB HDD, XNA Logo Black Zunes, SunBurn Lighting and Material Engine licenses and a lot more. read more...
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category: XNA | Views: 11
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published 11 days, 12 hours ago, submitted by
dna8088
13 days, 17 hours ago
ziggyware.com — Shawn Hargreaves discusses how to expand upon the Game State Management sample and implement faster run-time performance by pre-loading all of the assets required to draw the screens. read more...
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category: XNA | Views: 43
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published 17 days, 11 hours ago, submitted by
TheManagement
18 days, 7 hours ago
significant-bits.com — The current sales figures might be disheartening, but there's a couple of good reasons why developing for XNA isn't such a bad idea. read more...
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category: XNA | Views: 93
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published 21 days, 4 hours ago, submitted by
Ziggy
21 days, 4 hours ago
ziggyware.com — have written a short tutorial describing the basics of Avatar rendering in XNA using the Microsoft samples as a reference. read more...
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category: XNA | Views: 36
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Ziggyware, XNA | tag it
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published 23 days, 11 hours ago, submitted by
ElementCy
23 days, 13 hours ago
ziggyware.com — Creative Cog Games has a new XNA game in beta: Balloon Blocks, a soft body physics based match-3 game that aims to use soft-body physics to create unique and intuitive game play and simple, inviting graphics to make the game appealing to gamers of all stripes. read more...
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category: XNA | Views: 30
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tags:
Ziggyware, XNA | tag it
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published 1 month, 1 day ago, submitted by
Ziggy
1 month, 2 days ago
ziggyware.com — XNA Splitting Octree Sample With 3D Collision Response using Sliding Sphere collision. This sample calculates splitting octal trees for improved collision query times. Direct vertex buffer access is used to get around the need for the XNA content pipeline. This sample features spherical collision with an arbitrary world of polygons and is very fast an stable. read more...
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category: XNA | Views: 44
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Collision, Ziggyware, XNA | tag it
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published 1 month, 19 days ago, submitted by
DigitalDuffman
1 month, 19 days ago
krissteele.net — The down and dirty basics of how to debug your game using Visual Studio. read more...
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category: XNA | Views: 90
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published 2 months, 18 days ago, submitted by
DigitalDuffman
2 months, 18 days ago
krissteele.net — Adding force feed back (rumble) support to your game is easier than you may think. You can use this basic class to quickly implement force feedback in your XNA Windows or XBox game. read more...
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category: XNA | Views: 27
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published 2 months, 26 days ago, submitted by
ElementCy
2 months, 26 days ago
catalinzima.com — Catalin Zima has created a new article that tries to replicate the dialogue system as seen in Bioware’s Mass Effect.
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category: XNA | Views: 46
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tags:
Dialogue, XNA | tag it
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published 3 months, 1 day ago, submitted by
DarkSquirrel
3 months, 2 days ago
ziggyware.com — From Synapse Gaming - It's official, SunBurn is now available in the Synapse Gaming store! We're very happy to announce all four editions of SunBurn have launched and are available for immediate download.
SunBurn is a feature-rich, flexible lighting and rendering engine that enhances the look and visual style of practically any game or product using XNA Game Studio, making it standout to potential customers, publishers, and funders. Built on top of Microsoft's XNA Game Studio, SunBurn is a natural evolution of the framework. It offers the same flexibility, ease-of-use, rapid-development, as well as full support for XNA Game Studio and its powerful content pipeline... read more...
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category: XNA | Views: 60
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published 3 months, 2 days ago, submitted by
ElementCy
3 months, 2 days ago
ziggyware.com — Ziggy has posted another contest on Ziggyware.com. The objective of this contest is to write an XNA related tutorial for XNA developers. The prizes consist of Sunburn Lighting & Rendering Engine licenses, XNA Creators Club subscriptions, and games/peripherals.
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published 3 months, 5 days ago, submitted by
DigitalDuffman
3 months, 5 days ago
krissteele.net — Because there is no built in function for centering text drawn to the screen in XNA, I have created a small static method that will take in a string and draw it centered horizontally on the screen. read more...
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category: XNA | Views: 33
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published 3 months, 9 days ago, submitted by
ElementCy
3 months, 9 days ago
blogs.msdn.com — Starting Monday, April 6 developers from all over the world will have an opportunity to submit their unique game creations to the Dream-Build-Play 2009 competition for a chance to win a cash prize and an opportunity to sign an Xbox LIVE Arcade publishing contract. Also, Community Games developers will be able to include customized Avatars, which have quickly become one of the most popular features on Xbox LIVE. The XNA Team will have many more details about XNA Game Studio 3.1 soon! read more...
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category: XNA | Views: 44
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published 3 months, 13 days ago, submitted by
ElementCy
3 months, 13 days ago
ziggyware.com — Luaan posted a tutorial on how to load an XNA application from any assembly along-side a WinForms loader application. This can be used to provide a simple yet powerful editor. read more...
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category: XNA | Views: 58
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published 3 months, 14 days ago, submitted by
sjames
3 months, 14 days ago
innovativegames.net — Sean James at InnovativeGames.net posted an article discussing the various types of picking (finding what object in a 3D scene was clicked on by the mouse), their pros and cons, and gives some examples of the implementation for each one. read more...
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category: XNA | Views: 54
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tags:
XNA | tag it
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