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published 3 days, 9 hours ago, submitted by ElementCy ElementCy 3 days, 23 hours ago

ziggyware.com — Ziggyware has an article that has a nice and simple RenderTarget and DepthStencilBuffer Helper. It was created to help in the creation and use of Render Targets and Depth Stencil Buffers in XNA. This article comes with a working sample for you to check out, made in XNA Game Studio 2.0 read more...

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published 3 days, 23 hours ago, submitted by ElementCy ElementCy 3 days, 23 hours ago

ziggyware.com — Roy-T has a new article up focusing on Simple On Demand Content Loading in XNA. This article covers a method of loading content files at run time. read more...

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published 3 days, 5 hours ago, submitted by ElementCy ElementCy 3 days, 23 hours ago

creators.xna.com — The XNA Team announces a new set of educational content for XNA Game Studio: Artificial Intelligence: Flocking - Learn how to enable complex, emergent behavior in groups by using simple logic. Shadow Series 1: Basic Shadow Mapping - Learn how to cast basic shadows on a scene, with a movable camera and self-shadowing. Shader Series 5: Multipass Lighting - Learn how to utilize multipass rendering to illuminate objects with many lights at once read more...

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published 9 days, 11 hours ago, submitted by ElementCy ElementCy 9 days, 13 hours ago

blogs.msdn.com — Shawn follows up on his last article about creating custom serialization helper properties with how to created your own ContentTypeSerializers. ContentTypeSerializer gives direct access to the XmlWriter and XmlReader, and thus total flexibility to do absolutely anything you can imagine. read more...

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published 9 days, 13 hours ago, submitted by ElementCy ElementCy 9 days, 13 hours ago

blogs.msdn.com — Shawn has posted a nice article on how to use serialization helper properties to output different data to the xml. One of his examples takes an int, and when it goes through his serialization helper object, it is outputted in hex. read more...

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published 9 days, 14 hours ago, submitted by ElementCy ElementCy 9 days, 23 hours ago

visual3d.net — Visual3D.NET Game Engine Beta 2.4 is now available for Download. Visual3D.NET is an All-in-One Game Engine and Tool set in C# for .NET/XNA, with AAA graphics, physics, networking, GUI, and 3D sound. The Visual3D.NET Game Engine Gallery has just been updated as well. read more...

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published 13 days, 23 hours ago, submitted by ElementCy ElementCy 14 days, 3 hours ago

sharky.bluecog.co.nz — here’s what’s new in Sharky's Air Legends (if you haven't tried it, now is one of the best times to give it a try!)… ROCKETS!!!, Improved survivability / reduced frustration, and Bullet visibility improved. darker, slightly bigger and longer. read more...

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published 16 days, 22 hours ago, submitted by ElementCy ElementCy 17 days, 4 hours ago

codeplex.com — Mahdi Khodadadi Fard released new version of his shading library for both XNA 2.0 and XNA 3.0 CTP: GraphiXNA 2.0. read more...

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published 18 days, 13 hours ago, submitted by Mykre Mykre 20 days, 2 hours ago

virtualrealm.com.au — For years now we have had the privilege of having the support of David Weller as our Community Manager for all things Managed DirectX and then XNA, but as David had to leave us to pursue other ventures we have been left without a conduit into the Microsoft World. Today the XNA Blog has Introduced the New Community Manager for the XNA Systems. read more...

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published 18 days, 11 hours ago, submitted by Mykre Mykre 20 days, 20 hours ago

virtualrealm.com.au — Kollectiv - A puzzle game written in C# using microsofts XNA Framework. This is an addicting cross between tetris and bejeweled and is playable via mouse, keyboard or gamepad (only on the XBOX 360). read more...

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3
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published 21 days, 6 hours ago, submitted by ElementCy ElementCy 21 days, 11 hours ago

xna-uk.net — Nemo Krad went back to his old threading code to port it to the 360 so he could start playing about with processor affinity (as promised). He found the compact framework for the 360 was a bit thin on the ground for parameterized threading, so he has rewritten the whole thing and it will now play on both the PC and the 360 and also included processor affinity for your 360 projects and there is very little interface change so if you were using the code for your Windows games you can just replace the threading code with this and you wont have to alter any of your calls to it. read more...

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published 21 days, 4 hours ago, submitted by ElementCy ElementCy 21 days, 11 hours ago

blogs.msdn.com — It is good to know how to fish, but sometimes you just want to go to the store and buy a salmon that somebody else already caught for you. With this in mind, here is my attempt to fill in the blanks about exactly how to use IntermediateSerializer. read more...

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published 22 days, 10 hours ago, submitted by ElementCy ElementCy 22 days, 11 hours ago

blogs.msdn.com — Variants of the following question come up somewhat regularly on the XNA forums: I want to import game data from an XML file, I plan to do this using the Content Pipeline IntermediateSerializer, I have my custom data type all ready to go, But I don't know how I should format the XML for it! You already have the tools to answer this yourself, and Shawn shows you how! read more...

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published 1 month, 1 day ago, submitted by ElementCy ElementCy 1 month, 1 day ago

blogs.msdn.com — The XNA Team is excited to announce the release of the mini game, Movipa. It is available for download now! Movipa is a complete mini game for XNA Game Studio. The project comes ready to compile and run, and it's easy to customize with a little bit of C# programming. You are also free to use the source code as the basis for your own XNA Game Studio game projects, and to share your work with others. read more...

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published 1 month, 4 days ago, submitted by dna8088 1 month, 5 days ago

ziggyware.com — Ziggy is looking for judges to vote on the articles in his Summer Ziggyware Contest. The vote count has just been reset, since Ziggy forgot to add 3 entries to the voting list, so you have until August 8 to vote for your favorites. read more...

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published 1 month, 5 days ago, submitted by ElementCy ElementCy 1 month, 5 days ago

ziggyware.com — Ziggy has put up a preliminary community games rating page. This new page of Ziggyware allows you to specify how much you like each game on a scale of 1 to 10 (where 10 is the best). It is still a work in progress, but does look pretty spiffy so far. read more...

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