3
kicks
published 6 months, 28 days ago, submitted by GraphicsRunner 7 months ago

graphicsrunner.blogspot.com — Part II builds on the last entry by introducing cubic spline interpolation; Allowing for smooth camera animation. Tutorial shows how to construct a natural cubic spline from key frames to produce a smooth curve for the camera to follow.

Add a comment add a comment | category: | Views: 30 | Get KickIt image code
tags: | tag it

new Add a live kick counter to your blog >> liveImage

You can even customize the image by choosing your own colors, and then clicking the button below to update the preview and the html code:

  • "Kick It" text
  • "Kick It" background
  • kick count text
  • kick count background
  • border

Simply copy and paste this HTML into your blog post.


Users who kicked this story:

Comments:

No comments so far




information Login or create an account to comment on this story

Search:

Donte to GameDevKicks via PayPal!