blogs.msdn.com — Dan Waters shares with us his latest installment in his Zune series: Building a networked Zune game. The potential is huge - imagine a group of six people playing Monopoly wirelessly on their Zunes, or some other board or card game. (That's next for me!) But for right now, the goal is to understand the fundamentals. That means going over peer-to-peer architecture and sending network packets.
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