1
kicks
published 5 months, 22 days ago, submitted by ElementCy ElementCy 5 months, 22 days ago

stromcode.com — Stormcode has posted part 3 of their Modeling for XNA with Blender tutorial series. In this part, they go over the following: 1. Add an armature to our model 2. Add bones to the armature in a sensible way that will allow us to be able to do the kinds of animations we want to do 3. Link up vertices in the model with bones in the model, so that moving a bone causes the model to move (we’ll use weight painting for this) 4. Talk about inverse kinematics and forward kinematics, and see how each of them affects our model

Add a comment add a comment | category: | Views: 11 | Get KickIt image code
tags: , | tag it

new Add a live kick counter to your blog >> liveImage

You can even customize the image by choosing your own colors, and then clicking the button below to update the preview and the html code:

  • "Kick It" text
  • "Kick It" background
  • kick count text
  • kick count background
  • border

Simply copy and paste this HTML into your blog post.


Users who kicked this story:

Comments:

No comments so far




information Login or create an account to comment on this story
Search:

Donte to GameDevKicks via PayPal!