stromcode.com — Stormcode has posted part 3 of their Modeling for XNA with Blender tutorial series. In this part, they go over the following: 1. Add an armature to our model 2. Add bones to the armature in a sensible way that will allow us to be able to do the kinds of animations we want to do 3. Link up vertices in the model with bones in the model, so that moving a bone causes the model to move (we’ll use weight painting for this) 4. Talk about inverse kinematics and forward kinematics, and see how each of them affects our model
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