fragmentedcode.com — The guys over at Fragmented Code have an article up on how to load a tile map generated from Tile Studio 2.55 in XNA. Currently Supported Features: * Export Tile Sets to BMP and place in 'Content' sub-directory * Export CS File containing all Maps * Export TileStudioMap.cs containing MapDefinition and Tile helper classes * Easy Map instantiation, just pass a reference to the Map's Texture2D containing the Tiles * Easy Map Rendering, just call the Map's "Draw" method and pass the SpriteBatch
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